Blythe Hahn Character in Aerath | World Anvil
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Blythe Hahn

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Session 25 (6/29/22)
Zak 15, 3e661

Damnation or Salvation
  • 15 Zak, 3e661
  • mage hunter guild
  • metal door with carvings of faces of man and woman with horns: entrance to chamber of purification
  • a false sun emitting no heat circles the room
  • chamber is circular, about fifty feet across
  • a man inside - Grand Inquisitor Tulmoric
  • Marlie, Blythe, and Cordelia assume their true forms
  • Marlie’s skin and hair loses its pigments, her eyes blue
  • Cordelia’s fangs grow and her skin becomes more corpse-like
  • the shadow of a woman (Death Mother) appears around me and my antlers grow
  • he asks if we’ve ever summoned anything
  • tell him we’ve summoned a lenaan sidhe
  • he heals my foot, taking a piece of skin from it
  • he detects our deepest thoughts
  • he finds Kelsa Pickles in my head
  • Hahn Estate
  • I fetch my father’s ciphered journal and some business documents and Kelsa’s plaque, hide the platinum counterfeit, Kelsa’s journal, and mother’s letters; and turn off the electricity in the workshop; fetch some clothes for Marlie and me
  • Trembly Estate
  • take a bath and chat
  • in the morning, Coldwill appears in a door in the wall, tells us to “come out,” that he’s paid our “bail”
  • we were in a demiplane prison for three weeks
  • the ACTUAL Hahn Estate
  • Varen is home, her bones were broken and rehealed, she has associations with dangerous groups and people
  • I decide to go to Asheborn Estate, which is the former Vulcanus Estate
  • Post-Session
  • I visit with Eve at the Asheborn Estate
  • I tell her that Tulmoric knows everything from my mother’s letters
  • she comforts me and tells me what we need to do: “we must kill the entire mindset, the entire culture that allows these men to rule our lives and steal our freedom”
  • she says that Drevlin has passed the entry exam for the Heroes Academy and will apply soon
  • I tell her that ascendance is the only way to destroy Adrian Vulcanus
  • Eve begins to tell me about the city being enslaved, people overlooked, and the city cannot be free unless it has no master; she says we need to sit on the Mirror Council
  • Mirror Council “topples empires” and doesn’t care about the people, is seated by criminals and politicians from around the world
  • she and Drevlin have been building a criminal empire in Quiluna to attract the attention of the Mirror Council
  • she describes her vision of the city: no more children starving on the streets, or people enslaved or indentured
  • she refuses to tell me her specific plans of governing
  • Helwyn is recruiting Blackbloods to guard my house and hunt down the demon
  • I meet Eve’s new bodyguard on the way out, a were named Lelian
  • she shares what kind of bullets she has: iron, silver, hollow point nitrate, feldspar
  • "...if you've been attacked by demons once they won't stop coming until the target of conjuring is dead."
  • I then go to the Trembly Estate to talk to Indigo
  • I ask him if he knows how Brighid ascended
  • I tell him why I’m asking after he agrees that Adrian Vulcanus needs to die
  • he agrees to ask Brighid about it
  • Indy tells me there’s a resistance forming in the city
  • he tells me about the resistance’s plan for the city: “One that can put leadership in place that represents all the people of the city equally, rich and poor, old and young. One that is aware of the cities problems and... accountable, just, and fair.”
  • we begin to argue about Eve and her methods
  • we talk about HARM donating guns to the cause
  • Indy asks me how I am, and I breakdown
  • I ask how Indy is, he tells me:
  • he misses his mother
  • his eye from Brighid lets him see people who are about to die
  • he thinks he’s in love
  • he doesn’t think someone like him could have a wife, children, in a life of fighting
  • I tell him I thought I was in love too, and I wanted children but couldn’t bear to pass anything on to them; I say we can be alone and miserable together - and we make a pact to do so
  • a few days later, I visit with Cordelia at the Coldwill Estate
  • she tells me BB is now a vampire, but Katty doesn’t know yet
  • we discuss plans for Cordelia’s birthday party
  • we begin to discuss matchmaking
  • she tells me Indy’s in love with me
  • I tell her about my conversation with Indy
  • I tell her not to do anything about it
  • she tells me she has crushes on everyone, including me
  • in return I tell her that I have a crush on Drevlin but he clearly doesn’t like me back
  • we meet with Coldwill about birthday plans and I say I intend to invest in Frost Corp to help people like Cordelia
  • I say mostly with coin now, but perhaps in the future with work
  • Session 24 (6/15/22)
    14 Zak, 3e661

    It’s in the House
  • 14 Zak, 3e661
  • Hahn Estate
  • awaken to Cordelia and Elli screaming, Indy roaring
  • as I get up to run out the door, something cold grabs my ankle, pulling me beneath the bed before releasing me and disappearing
  • group together at my workshop, where the floor is covered in acid and the walls are dripping with oil; the metal soldier rips its way off the table, the lightning rod moving precariously, even though the lever is not pulled
  • attacks us, and we run away
  • downstairs, we run into Varen, and the front door has a magical barrier on it
  • try to get out the kitchen door and a creature stops us, attacking me and ripping at my arm
  • go into the servants’ quarters towards the secret exit into the sewers, but see all of the servants are in their rooms, slaughtered like those in the Middies
  • Cordelia runs back upstairs and we find BB with his guts spilling out
  • back downstairs, we find another BB who seems to be dead of the same wound, but run out the secret exit
  • sewers
  • on our way through the sewers, “BB” morphs into the creature and begins to fight with Varen as we run away
  • I scream to Indy to “kill it” and he hops out of the water to help Varen, though his sword doesn’t affect the creature
  • Varen manages to kill the creature, punching its heart out, and we escape up to the streets
  • greeted by several paladins
  • we tell them that a demon invaded my home
  • they recognize me as the one in the Vulcanus case and ask if we summoned the demon
  • taken to the temple to be questioned
  • temple
  • gathered to await the “Grand Inquisitor” so we might be interrogated in the “Chamber of Purification”
  • Chamber of Purification harms those who try to lie
  • (Post Session)
  • Cordelia messages Coldwill but he does not respond
  • Marlie heals Indy and Blythe with a healer’s kit from the mage hunters
  • Session 23 (6/8/22)
    Zak 13, 3e661

    Don’t Look Down
  • 13 Zak, 3e661
  • at Kelsa’s party (Asheborn convention, apparently it used to be a regular thing with her father several hundred years ago), observing the inventions here
  • Banglestamps, gnome inventors from Braedstone who deal in children’s toys
  • shotgun powered by blue tubes - “non-magical concoction”
  • Sizzle, Bizzle
  • VULCAN Tech
  • rat named Squibbles is the salesperson
  • 40 years ago, Beetle King gave intelligence to some rats to put them on the same level as dwarves
  • opening a shop called “Exploding Ink”
  • buy a pen/gun, holds one bullet (35 gp) - Squibbles invented it for rats
  • Dr. Fantastico’s booth
  • antibiotics
  • pieces together extinct creatures
  • unicorn
  • little teacup monkey with wings
  • leaving the party, our carriage breaks down in the Middies
  • we hear a woman screaming, then gurgling
  • everyone except me goes over and sees a pale woman with skinny limbs and matted hair and golden red eyes emerging from the sewer grate to grab a body; the other body has had all of its bones broken
  • several more screams on the way back to the Hahn estate
  • Indigo lets the guards know
  • Session 22 (6/1/22)
    Zak 12, 3e661

  • 12 Zak, 3e661
  • many foreign visitors in town for the summer festival (Wulfestar)
  • Angel Corp owns HARM, SHR, and VULCAN
  • Angel Corp owned by ???? “Anonymous”
  • tea at the Hahn estate
  • receive letter with a seal that has a ring with a feather
  • invites me to a dinner for inventors and geniuses to celebrate the grand opening of Angel Corp
  • Angel Corp headquarters
  • guards wearing all white
  • four well-dressed in particular who all appear to be under 18
  • guests are predominantly human, young; not heads of houses
  • lights suddenly go out and green lights hover around a stage
  • lights come on; a woman around 17 is on the stage in an emerald and black gown, green streaks in her black hair
  • starts dancing with random people
  • dances with me, and I recognize her as Kelsa, and she hands me a note to meet her backstage
  • Drevlin, who has been missing lately, leads us backstage
  • led up to a large office
  • Helwyn greets us
  • Kelsa arrives and says her full name is Kaelan Eve Liliana Seraphina Asheborn (she prefers to go by Eve)
  • her father, a sidhe, appears and introduces self as Anthony Asheborn, or Concierto
  • Concierto is an archfey that has been gone for a long time after losing a bet with an old god; lost his body to possession of the god
  • Kelsa says her father gave her a lil cube that expands to an extradimensional space, she used that to escape the explosion, along with a corpse from the morgue
  • Angel Corp currently in possession of 27 businesses, including the Quiluna Star newspaper
  • Kelsa tells us Adrian Vulcanus is still alive, hiding outside the city; the one arrested was some poor Vulcanus who was true polymorphed
  • (Post Session)
  • leaving Kelsa’s office
  • tell Cordelia how Kelsa really died, and express the desire to hurt Adrian Vulcanus, even now
  • The Vulcanus Dinner
    Autumn, 3e660

  • Autumn, 3e660
  • invitation to dinner at the Vulcanus estate for Kelsa and Blythe
  • preparing for dinner at the Hahn estate
  • as Kelsa pokes fun at Blythe about a marriage proposal from Maric, she says that “Love is bullshit anyway.”
  • Kelsa says Vulcanus are interested in our surplus iron (3,000 pounds), wants me to make the deal
  • Blythe suggests a price of 420,000 copper; Kelsa says start at 550,000
  • Kelsa says if they take a higher price, then “we know they want you” and says I should show my horns if I want them to like me
  • Helwyn and Kelsa instruct me that if Kelsa says “chastise,” I need to duck for cover
  • on the carriage ride
  • Kelsa informs me she’s brought bombs with her, strapped beneath her dress
  • “I KNOW that they could kill us with a word but I'm not worried about death I am worried they will make you disappear.”
  • Kelsa tells me she’s half sidhe, her father was a fae and her mother was a noble who became a “working girl”
  • says Asheborn is a cursed house, evil, dark forces touched them
  • “why do you think my cousins are calling themselves Alderoaks?”
  • confirms that she is a descendant of Nelocon and technically heir to the throne, but she doesn’t want to be on a throne and doesn’t think she can change the world from a throne
  • Adrian Vulcanus wants to breed Kelsa; Kelsa is going to make a deal with them, with me as collateral - she intends to take me out of their sights and fake her death after my “fourteenth” birthday
  • if she bends the deal, they kill me
  • “They forced my hand and I cant do anything to stop it except agree. In exchange for me and "breeding rights" they will leave Hahn and H.A.R.M alone forever, it’s going to be seal by devil’s deal and fae's deal.”
  • “I'm going to try and swindle them, add a small term to the contract, that the breeding rights only last until my legal death. Then if I legally die then they cant touch me but they can't break the deal with you. But if that fails then I'll do it, I'll be a Vulcanus breeder, because YOU and all the kids will be safe. They wont get a single kid out of me though. the bombs will make sure of it.”
  • Blythe tries to convince Kelsa not to promise herself, to instead promise HARM, me, all the platinum from the boxes
  • Vulcanus estate
  • greeted by Maric and Adrian; Maric and I exchange veiled insults
  • two guests of the dinner are discussing the “dragon girl” who preaches near Heroes’ Alley
  • “Preaching profanities she is, primordial powers, dragon gods, what sort of fool is she? When these Dragon loving vagrants move on she will be torn to shreds by the faithful, serves her right.”
  • talking with Maric
  • he tells me that the dragons are “pox”
  • as we skirt around the subject of our last encounter, he tells me that dragons and vampires hate each other
  • “I hear that the righteous hand of the paladins took care of another terrible infestation in the Middies. They even captured one of them, a young one, must have slipped under Coldwill's gaze.”
  • he thinks they are going to gather information from her before handing her over to the dragons to be executed as a sacrifice
  • “It is a most ancient of rituals the dragons have been consuming mortals for as long as history records.”
  • Kelsa and Adrian disappear to the “lounge” to talk business, and Maric and I follow after a few minutes
  • we exchange more veiled insults along the way, but Maric finally says, “you are less then nothing to me. The screeching of a injured bird as you tear off its wings.”
  • “We both know there was no miraculous revival, your father abandoned you and you only made it back because your sister is a bigger fool then your mother, but we must both tolerate each other until the deal is done and pray to whatever god you worship they don't force me to be your husband. I prefer to the keep the contents of my stomach down.”
  • my response: “Your insides will be your outsides if you marry Kelsa, so choose carefully,” she snaps back. “And this is me tolerating you."
  • the lounge
  • inside the lounge are Adrian, Kelsa, and “a large devil-man in purple clothing with a lit cigar in his mouth laying cards out on a coffee table and playing something that looks like solitaire”
  • introduces himself as Adamas Ander (and says his brother is William Anderwild)
  • Anderwild is the lord of Aerath’s four hells
  • Lord of Lies, Dark Seducer
  • Adamas Ander, also known as Poppy, is lord of the third hell, Sin City
  • Lord of Chance, King of Sin
  • offers to teach me the game of cards he is playing
  • the deal for iron
  • Kelsa starts the price at 800,000 for the surplus
  • Blythe moves the price to 650,000 and says she wouldn’t have come here if she intended to continue her father’s feud
  • Adrian offers 300,500
  • Kelsa: “450,500 is a more acceptable price, under the condition that this contract also insures no additional costs are accrued and upon agreement the contract is considered fulfilled when the iron is delivered with out additional terms”
  • Blythe’s final offer: “430,000, as a show of good faith, for the full shipment of three thousand pounds of surplus iron”
  • Adrian agrees and Adamas verifies the deal; a mark appears on the hands of Blythe, Adrian, and Kelsa in the image of a joker card
  • the deal for Kelsa
  • Adrian: “Ashborn, we start the offer at 9.5 million copper for H.A.R.M, and an additional 2.5 million for its current leadership to be acquired by House Vulcanus.”
  • Kelsa: “18.6 million for both, under the condition that the contract includes the clause that no further acquisition attempts of House Hahn's personal assets will be made until the legal death of the 6th blood heir to the Hahn name. In addition the current leadership of H.A.R.M. will not be used after their legal death, for any purpose magical or otherwise.” Kelsa smiles at Adamas. "Wouldn't want to be turned into a zombie or something, you know?”
  • Adamas pulls a card from his deck, not a playing card but a tarot card: the devil
  • Blythe tells Adrian “You can’t have her,” and Kelsa tells Blythe to stay out of it
  • Blythe’s offer: “You can have HARM, you can have me, and soon you can have 50 million in platinum pieces. But you cannot have her.”
  • Adrian ignores me, and they accept the deal laid out by Kelsa
  • as the deal is sealed by Adamas, the vines appear on Kelsa’s neck, surrounded by a circle of cards
  • Adamas looks to Adrian and asks for his payment; as Adrian nods, Maric screams, and crumbles into ashes
  • Adrian welcomes Kelsa to house Vulcanus, and Kelsa hopes he won’t “chastise” her for being so hard on him
  • Blythe ducks for cover, and Kelsa activates the bombs in her dress
  • the bombs explode the entire room; Adrian is thrown against a wall, and a charred corpse against another
  • the door opens and a bear lycanthrope enters, along with several guards
  • Adrian screams at them to get the corpse, “we can save her”
  • Blythe screams at Helwyn to hide Kelsa
  • the bear throws the corpse and I into a carriage, which rockets away from the estate
  • after a few minutes the carriage comes to a halt and Karlie opens the door, grabbing Blythe
  • I can smell the sea as Karlie grabs me and transforms into her bear form, and sprints to the Hahn estate
  • back at the Hahn estate
  • as we return home, Karlie tells Varen that Adrian murdered Kelsa, Maric, and tried to murder Blythe
  • Varen says the paladins are here to speak with me, and Karlie goes to talk to them
  • Marlie comes in, saying that she saw the whole thing
  • Karlie comes back, says she persuaded the paladins to leave for now but they want to speak with her as the only non-Vulcanus on scene; also told them she found the abandoned cart at the docks
  • Karlie says she made sure they won’t find Kelsa’s body
  • “I am not sure what happened but I was drinking with some buddies at the dock when I smelled Blythe.”
  • Karlie tells us that Kelsa’s mother was a Vulcanus, born without magic, and when she fell pregnant with the child of a drifter they tossed her to the streets; when the baby had magic, they stole it from her, but she stole it back and escaped to Lowtown, working under the Guttersnipes
  • after that, Kelsa pledged to help those overlooked and trampled
  • I tell Karlie that Adrian didn’t kill Kelsa and Maric, that Kelsa brought bombs and killed herself; that Adrian paid Adamas with Maric; and that Kelsa made the deal where it lasts until her legal death specifically
  • Karlie’s instructions for talking with Nords: “tell them you didn't see what happened, you just saw Kelsa's body and narrowly dodged your own death, tell them Adrian sold Maric to Adamas, make sure you say Adamas. And don't mention the bombs, do not mention them.”
  • Marlie and I enter the wardrobe to talk to my godmother
  • godmother tells me if Kelsa is dead she’s either dispersed in the Otherworld and will reform in a few hundred years, or she’s wandering between the planes alone
  • when Drevlin returns home, Marlie and I share what happened - the full story
  • in the morning, I go to the secret room and ask my tuning fork how to destroy the life of Adrian Vulcanus
  • in my head I hear my own voice: “Ascendance.”
  • I invite the party to the house to give them the news
  • Elli is convinced that Kelsa is still alive, and Marlie sides with her while Cordelia believes me
  • while they are there, the paladins arrive to interview me
  • Sergeant Coldpepper leads the investigation
  • I don’t lie to him but I leave out Kelsa’s role in the fire and try to lead him to believe that Adrian was responsible
  • he tells me my father was making preparations to have me betrothed to Maric Vulcanus, although I later learn it was a different Vulcanus who is now dead
  • the following events
  • Adrian Vulcanus is arrested the morning after my interview and placed in an AM collar
  • following this, I let the rest of the party believe that he was responsible for Kelsa’s death, and do not tell them about the bombs
  • violence and propaganda against mages is enflamed across the city, and there is a crackdown on unlicensed mages
  • Consuela Alderoak is found hanging from a tree outside the city; a resurrection is attempted but apparently fails and her death remains a mystery
  • find my father’s coded journal, but no luck decrypting it
  • 2 Years Pass
    Morg, 3e658 - Zak, 3e661

    Blythe's Google Doc for Timeskip   Blythe makes an effort to visit the Coldwill estate as frequently as once a month if possible to see Cordelia, Sarah, and Katty. Along the way she visits the temple of Vek, offering a donation of a metal cog even if Wilhelmina or Elli are away. She visits Indy and Dax at the neighboring Trembly estate slightly more often, although only when Dax’s family isn’t around to see her. She tries to convince Varen to allow Indy into the Hahn house again; otherwise, she sneaks him inside for visits. She sees Marlie and Drevlin daily, showing Drevlin her father’s collection of books and Marlie his workshop and tools.   Blythe tells no one of what she learned in the dresser, except for letting Marlie know that her mother is still alive and loves her more than anything. The following Dawnsfalls, she grows very subdued as she watches the bann sidhe circle in the sky.   She learns from Varen how to be a lady alongside Kelsa, trying to keep the older girl’s enthusiasm for mischief in check. When guests come to the house, she hides reluctantly, looking forward to the day when she can greet them as Lady Hahn. While Kelsa is occupied, she tries to research the Asheborn family and any potential descendants of Nelocon that carry the name.   At the same time, she delves into her father’s work. She needs to know what drove him to go to such great lengths, making deals and mistakes that had cost him, and everyone around him, literally everything. She wonders where he cast the seed of the world tree into the ocean. As much as she can, she learns how HARM is run, from the finances to how the factories operate to the products they make; her desperate attempt to preserve something of her father's legacy.   Practicing with his tools, she learns the basics of repairing simple machinery and armaments. She augments the processes, however, with what he was too afraid or too spiteful to use: magic.   Her godmother, now accessible through her estate wardrobe, teaches her deeper levels of magic, and Blythe uses the power of the Otherworld to experiment with tools and parts that she summons from her imagination. She memorizes the structure of firearms, duplicates it within the wardrobe, and practices shooting at mushrooms and leaves with a gun drawn from her mind.   Notes from Session 21 (5/18/23):
  • while Umot rules, winter does not come; darkness does, but temperature never goes below freezing
  • more rainstorms, however, with lightning and thunder
  • new king (Asharok) will take Nelocon’s throne, eye for an eye type justice
  • higher taxes on nobility
  • executes prisoners who are in jail for life
  • mistrusts the Vulcanus
  • Nord king is head of Nordholm, oversees 9 other kings and queens who each represent a dragon
  • Nords have discovered adamantium mines in their lands; they believe the adamantium dragon is deep within the mines
  • settlers moving in from Nordholm
  • lycanthropes like Karlie
  • half-dragons, dragonborn, kobolds
  • children (in the past couple months)
  • pull lever in father’s workshop: generator attached to metal soldier overloads, pumps into creature; runes begin to glow and its eye glows, big red gem in eye, glowing veins
  • I turn it off rather quickly
  • try to decipher code in ledgers with Drevlin, but not able to so far
  • dates covered in ledgers: each shelf ten years - mid 2e when Nelocon rebuilt the city
  • one full shelf is missing
  • reaction to my horns
  • horns keep growing as I age
  • dragons don’t care about horns (they have horns)
  • Duncan joins the Death Mother forest once again, becomes a guardian
  • godmother tells me Shadhaun is actually the son of Nelocon and the goddess of death, Kalfa (half-god is protecting people from lost souls during the dark months (those souls trying to escape the catacombs)
  • Karlie is not with the Nordmann until about a month ago, makes full claim over the Pickle house and begins to repair it; continues adopting orphans
  • Indy gets a new eye, his glass blue eye (in ~3e660)
  • Indy tells us that Tallhorn/Berthold Vulcanus is dead (pre-invasion)
  • Elli returns from Palladonum in mid 3e660? and brings Blythe a pressed bird of paradise flower
  • Kal, 3e659
  • Blythe gives Drevlin the homemade book for his birthday:
  • A collection of parchment bound with a string, the majority are stained, tattered papers, obviously from the Pickle house; the last few pages are fine stationary and written in elegant blue ink from the estate. The title page is messy calligraphy: Encyclopaedia Dresser - An Academic Reference for the Realm of the Death Mother.
  • The contents describe the flora and fauna she's encountered in her godmother's realm, as well as small notes about her adventures exploring, mimicking the academic books she knows Drevlin enjoys.
  • Summer, 3e660
  • Blythe and Drevlin, after months of searching, discover the hidden room referenced in Father Zaius’ letter from 3e658
  • hidden in a third floor guest bedroom is a wardrobe, which has two false backs opened by a switch beneath the bed; a locked door leads to a ladder, which leads up to the room
  • the door is locked when we find it, but unlocked when we check again
  • the room is dusty and looks like it hasn’t been touched in years
  • the windows are boarded over
  • a desk sits on one end
  • here we find the tuning fork and a very sharp golden letter opener
  • nine bookshelves contain the household reports of the Hahns who first lived here, covering ten years
  • they have some kind of strange code or typos
  • the Hahns started out in the wheel/wagon business
  • other shelves contain 15 lockboxes stacked
  • one lockbox appears to be missing, though there are no footprints or handprints
  • all are locked with an elaborate, cubical keyhole, and each weighs about 60 pounds
  • an array of artwork and sculptures
  • an orb filled with darkness seated on a sculpted hand
  • when we look into it, we receive a vision: Quiluna is flooded by an endless storm, bodies floating on the waves; as the sea level rises around us we see a colossal beast with a vicious gaping maw filled with rows of teeth, which swallows us
  • I recoil from the vision feeling like a fish hook is tearing out my insides
  • Drevlin is visited by Maggie in the vision, who tells him to not look at the orb again lest “your mind be shattered and your will be feeble. Keep the orb close, take no temptation. Fail in this and you will be abandoned in darkness forever.”
  • Drevlin places a blanket over the orb
  • after finding the tuning fork in the desk, Blythe excitedly looks around for any secrets
  • she discovers a switch behind one of the boarded windows, and pulls it; she is blasted by electricity but unharmed, and a cubical key falls from the ceiling
  • delighted, Blythe immediately begins opening the lockboxes
  • in the first one, she discovers what at first glance seems to be 10 platinum bars, but upon further examination are counterfeit, merely unpurified iron with a small piece of adamantine
  • checking the next box, she finds a note, stuck inside with bubblegum: “Let’s make a deal.”
  • the next box…: “Not a very clever little fawn are you?”
  • the next box…: “Tsk, tsk, I thought this would be more fun. I am sure you are shaking, and you want to run, but hold steady little fawn. There are 15 boxes where once there were 21.”
  • the next box…: “One box is still is in a house, within a house, one too small for any but a mouse. Open more boxes and you will spy one single ingot, so you know I don't lie.”
  • we find a single pure platinum piece, with the note: “As you can see a pure little portion, a small piece of the Hahn family fortune.”
  • Mid 3e660, a few months later
  • Kelsa gives Blythe a box with a cuboidal lock; she says she found it in a dollhouse in Sarah’s room, along with a “poem”
  • inside is a death certificate, mage registration, birth certificate and resurrection certificate assigned to Blythe Hahn, stamped, certified and notarized with a Draconic seal as well as the official seal of Quiluna
  • the birth certificate is wrong, specifying that she will be turning 14 on her birthday in 3e662 (11)
  • an additional stamped and seal church document certifies that Blythe Hahn was incorrectly declared dead and should have been declared missing as she had been trapped in an alternate dimension where time moves faster; a victim of supernatural circumstances
  • Blythe asks Kelsa for the poem, which she fetches from the desk: “Gold is good for rings but not for exploding things. Take a look down the barrel little fawn only takes one shot and you're gone.”
  • with Kelsa and Marlie watching, Blythe pulls the golden gun down from above her father’s study and points it at the ground; a bicycle horn sounds and another note falls out: “Bang! I hope you didn't die, pull the trigger again and give it another try.”
  • Blythe points the gun at the vault door and pulls the trigger; a burst of glitter shoots out, along with another note: “Crashing waves and steaming boats the second box doesn't float. How long can you hold your breath, not in winter or catch your death. Watch out for the toxic grime, for their poison will fester with time.”
  • Blythe shows the notes to Marlie and eventually tells the rest of the group what they contain; she shows them to Kelsa as well
  • Session 20 (5/11/22)
    Morg 1, 3e658

    Duels, Dreams, and Devils or…Dragons?
  • Morg 1st, 3e658
  • Hahn estate
  • tell Kelsa not to go into the vault, probably trapped; she’s pulling gold coins out of her pocket, gives one to Cordelia and one to Elli
  • Indy says he was at Dax’s house, and is joining him for training
  • Drevlin asks Maggie how to get to the Temple of Vek
  • Old Gods District - 6 temples
  • Temple of Vek: dragon statues, red gem eyes
  • statue of a dragon man with wings and horns at the door (huge doors)
  • strange creature on roof; answers door, with one large arm ending in a claw, hump on back, red scales (half dragon, half dwarf)
  • Wilhelmina Ajarkxetixis
  • very hot inside temple (~90 degrees)
  • temple full of thousands of books; metals being melted in 9 different fires
  • books: Battle of Blackspire, 1e17; first era books
  • grab a book off the shelf, dragon scale leather, and it begins glowing and speaking in Draconic (according to Elli, narrating)
  • Vek “dragon father who rules us all”
  • creation story of Vek starting fires across the sky, which became stars, which scattered sparks, which became eggs
  • wife Imolen, the two of them are now Magumaas
  • dragons came before the gods (at least the gods we know now)
  • Wilhelmina tells Elli she’s an ice dragon
  • exposes silver scales all across her body, horns
  • says she is not a full dragon but has the heart of a dragon
  • Wilhelmina tells us several things in detail:
  • how babies are made
  • the First Ones and the elves
  • go down to basement
  • collection of different metal cogs
  • collection of tiny wood sculptures of cats
  • various other strange collections
  • shelves of dragon plushies
  • end of the dark month
  • clean up city from the storm, but the ice never melts; Alderoak and Vulcanus mages start to research it, barricading the area around the market
  • Dawnrise is a very quiet celebration compared to usual
  • as the light comes over the horizon, the sun becomes platinum, shedding rainbows of light around the city; blue with hints of purple, indigo, whites
  • a shadow is cast in the distance, growing closer and closer; in the distance, a fleet of ships sailing towards the walls of Quiluna
  • flying over the horizon, atop a huge dragon, is a single person on a seat, eclipsing the sun for a moment
  • dragon has rhodium scales, brings white lightning
  • a voice from the city tells the dragon there will be no surrender
  • lands outside the city
  • ships are from Nordholm, raiders, Norkheimers; Quiluna guard fights but they are overwhelmed and surrender
  • on the fourth day of lockdown, the dragon comes to the Palace District, becomes a woman of massive stature who takes the council from the chambers, casts them into the dungeons, and occupies the city for the next two years
  • Nordman king with her has a clawed, mechanical arm carved with runes
  • says city is full of “maggots,” refers to the councilors
  • says Umot (dragon) can bring the sea down upon them with a single word
  • criticizes city for bowing to lich?
  • says temple is stolen from the gods (used to be a temple to all the gods)
  • (Post Session)
  • Morg 1st, 3e658
  • at the temple of Vek, Blythe starts to tell Indigo that they started the fire, but he interrupts, already knowing, and says “I forgive you.”
  • he whispers to her, “I just don't want anything like this to happen to you.”
  • Cordelia says that Indy can’t be the one to forgive us; we burned the High Horns’ house down, so it has to be them
  • Blythe tells Indigo that Drevlin didn’t mean to hurt him either, that he’s just scared
  • Indy says he wants to watch Drevlin’s back and make sure he doesn’t get hurt or killed
  • in the dresser at the Pickle house
  • Blythe asks her godmother if her family is dead in the ice
  • father is dead and “returned home”
  • mother is alive but “weakens, a broken heart chips away at the threads”
  • Andrew is alive
  • Sarah has “parted from the skein [soul stream],” and “the reapers will come for her one day, but she will see a final sunrise”
  • Blythe asks about Marlie’s mother:
  • “Sable shines, she knew what would come, the seeds are planted and her roots run deep. The deal she struck will carry until the child's death.”
  • upon clarifying, her mother will die without her, but Marlie will live without her mother
  • godmother does not speak of the deals of others, so does not clarify more
  • Blythe shows her the note from Father Zaius
  • she asks what I will do if my friends set fires again; I suggest putting it out or stopping them
  • she says if they behave wrongly I should not follow, and if I have the opportunity to right my wrongs, I must commit
  • “Our word is a bond that cannot be broken or betrayed, this above all else matters, and we do not lie, only weave a new truth.”
  • Blythe tells her father always said war was inevitable
  • “There is only one thing that is inevitable and that is all things come to an end. It is the path to that end that grants wisdom to those left behind.”
  • Blythe asks her about any deer gods in the forest, tells her what Sarah said
  • she tells me….
  • father traveled to the Silver Lakes in search of the soul stream so he could create a soul for a machine
  • he made a deal with Lochlann, the Horned One of the Silver Lakes: “Lochlann gave your father a seed of a world tree. He told him to plant the seed and when it bore fruit he would have the secret he asked for. In exchange, you father was only to protect life, never bring harm to it.”
  • “He planted the seed, and tended to it for years, but when the seed remained in the soil and did not sprout, your father dug it from the ground and threw it into the sea.”
  • after the seed was cast into the sea, father started HARM; however, soon after my birth, the company began experiencing hardship and misfortune
  • Lochlann, claiming life for life and death for ruin, claimed me and cursed my house to never be whole until the debt is repaid
  • mother approached the Death Mother, and asked her to “stop the present and take the past”
  • she says her heart was in the right place but she was stupid, and promised the future in exchange; so godmother took the Hahns’ future
  • she took me and all of the children my mother would ever bear
  • Sarah would be a Hahn no more
  • Andrew would never father a child
  • Lochlann was not satisfied with this to give father’s past, and she would not let him have me, so he took father instead
  • he took father to the Silver Lakes, where he is bound to protect life until the end of time
  • if Blythe finds the seed in the ocean, “your father will be free, but you will remain mine”
  • Blythe asks what being “yours” means:
  • Blythe will live amongst the mortals and know pain, love, and life, and then, when she is ready, will join the Mother in the forest as a bann sidhe with all of my sisters and brothers, collecting souls and giving peace to the dead
  • this will be true of everyone descended from her, until the end of time
  • godmother tells Blythe about a forest in the center of the Otherworld, which has an enormous tree and many people
  • Blythe declines going today, and goes to think instead
  • Session 19 (5/4/22)
    Morg 1, 3e658

  • Morg 1st, 3e658
  • Hahn estate
  • Blythe approaches the Azerak guards and convinces them to let her see Varen, while Kelsa and Drevlin attempt to break in
  • Varen tells her that Sarah and Lord Coldwill are upstairs writing a letter to the Hahn cousins
  • suggests that to be lady of the estate, Blythe would need to break the contract in place with the Death Mother
  • and Blythe is not yet old enough to run things and be heir
  • suggests that Blythe could be a servant in the house
  • convince Varen to let her see Sarah (and Marlie, Cordelia, and Elli are at the dining table; Cordelia talks with Coldwill)
  • in father’s workshop, he was apparently working on a strange project: a mechanical person with gun pieces
  • with Varen and Sarah, come up with the idea to make Varen the executor of the estate and Kelsa the heir until Blythe is “resurrected” in paperwork (costing around 500 gp)
  • Blythe is considered dead by the government, her death certificate states she died of the plague
  • Sarah agrees to Blythe’s idea if Indigo comes and apologizes for what he said the day before
  • outside, Blythe and Indy see Coldwill take Cordelia by the hand and fly into the air with her; Blythe asks Indigo to apologize, if he is willing to, so she and Kelsa can help orphans with the estate
  • Indigo gives a long apology speech, calling himself stupid but also warning Sarah that Kelsa shouldn’t be trusted
  • Sarah, satisfied with Indy’s apology, begins to draw up the paperwork with Varen to make Varen executor and Kelsa the heir to the Hahn estate
  • (Post Session)
  • Blythe sends a message to Drevlin telling him the plan, calling Kelsa “Lady Pickles;” the phrase makes her cry but she is uncertain why
  • Blythe explores her father’s workshop, looking over the strange metal person; a lever connects it to electricity
  • find father’s notes in his study: “The papers have various mathematical formulae and charcoal sketches of humanoid anatomy but drawn in a mechanical fashion, gears and ball joins replacing synovial joints and iron rods replacing bones. As you flip through you see a design for an outer husk which is far more elegant in design, but resembles the iron creature. The next couple of pages are detailed drawings of parts and some sort of root-like system, and then a page of a fully realized metal creature in elegant design with a large cannon on its arm as it stands in a battle pose as if firing the weapon, it even includes drawings that display fire effects of the arm cannon.”
  • Sarah tells Blythe: “ever since you left, he was wracked with worry at first but then he started drawing, and drawing”
  • Blythe worries over Sarah’s safety, but she reveals there are invisible guards from Azerak all around the house
  • in the study with us is Vincent; at the front door are Damocles and Sajani
  • Vincent informs Blythe that Kelsa is downstairs, and Blythe lets her inside
  • Marlie and Elli have made cookies with Varen; Marlie has collected her mother’s box from the cabbage garden
  • Blythe takes Kelsa and Helwyn upstairs behind Varen
  • Kelsa comments on her father’s metal soldier, calling it a “warforged”
  • she says her mother’s place of work had a bouncer called Disbonerator, with a de-boning knife
  • a company called Redbolt is developing them in the Freelands; she overheard this while a Vulcanus agent was paying for the info
  • Kelsa whips a dagger at Vincent while he is invisible, thinking they were trying to kill either her or Blythe
  • Vincent is virtually unharmed by the dagger, and charms Kelsa
  • Kelsa introduces herself as Kelsandra Angela Asheborn
  • Helwyn very jealous as Vincent and Kelsa flirt
  • Varen leads Helwyn out of the room, leaving Kelsa, Sarah, Blythe, and Vincent
  • Vincent releases the charm on Kelsa at Sarah’s request, and she goes to attack him again, though stops
  • Sarah says Kelsa needs to sign documents signing over the family’s entire fortune to her (estate, assets, etc. must send a request for a writ of nobility to the palace with Sarah’s sign-off leaving everything to her; then the clergy will certify the documents and make it legally binding and magically unalterable; she will then need to assign personal staff
  • Kelsa says she wants a cut of the household profits for life, even after she has relinquished the estate back to me
  • Kelsa shows Blythe that the current contract that Varen drew up has her getting nothing after the deal is done; Kelsa’s arm begins to light up and glow with magenta and green tattoos like vines, and her eyes glow with magenta
  • Blythe recognizes this as some manner of fey magic that is similar to a geas, and the “victim” needs to comply
  • she asks for 10%, Sarah starts having a panic attack
  • Sarah calms down a bit and Kelsa “instead” asks for “a hundred for every thousand”
  • neither Blythe nor Sarah catch the issue and they agree, the vines on Sarah glowing as they shake hands
  • Kelsa goes downstairs, leaving Blythe, Sarah, and Vincent
  • Blythe tells Sarah she’s done some bad things while living on the streets, and that Kelsa saved her life
  • Sarah replies that she killed Juliard because she was “hungry,” and nothing could be worse
  • Blythe tells her she started the docks fire
  • Sarah tells her no, Tesla Vulcanus started the docks fire: Maric’s big sister
  • “she got Andrew in trouble that time at the Waters Masquerade”
  • rumors: she was “trying to follow some nonsense about ascended gods, others say she just got too angry and lost control and you know how mages are; Lord Jebadiah Alderoak swears she was trying to become some sort of fire elemental”
  • Blythe worried she may have to swear allegiance to Vulcanus because she’s a mage; Sarah responds “you’re just a deer girl”
  • Blythe, insulted, shows her a spell (in front of Vincent)
  • father told her “a deer god and that the king of the forest was mad, so he cursed you, so father had to send you away to keep all the Hahns from going bankrupt”
  • Blythe returns downstairs, finding everyone in the servants’ quarters
  • Cordelia is leaving for Lord Coldwill’s tonight, and she is going to learn blood magic from his mother in order to “undo death”
  • Blythe expresses concern that people are supposed to stay dead, like those her godmother escorts
  • Marlie is going to work in the Hahn kitchens and learn magic from Goldie (her cat??)
  • Elli is sad because she yelled at Marlie and Drevlin about the fire
  • Blythe apologizes for what happened to Indy, but doesn’t want to tell him, that he’ll “pass judgment”
  • Elli assures her that she will talk with him, and he wouldn’t hurt anyone
  • Elli needs to visit the Temple of Vek to find Father Zaius’ friend before she can decide who she will go with: Hahns or Coldwill
  • sitting with Helwyn
  • she says before the “mom thing,” aka Kelsa’s mother being killed by street gang, Kelsa was less “stoic and serious”
  • realize that Kelsa’s name, Asheborn, is one of the great 9 magical families of the world: the last living Asheborn was Saint Nelocon Alderson, whose father was Mekullona Asheborn
  • Helwyn says to leave the Asheborn dead and buried
  • Session 18 (4/27/22)
    Morg 1, 3e658

  • Morg 1st, 3e658
  • Nightholm arrives, and with it presents from Father Zaius:
  • Marlie receives a mortar/pestle
  • Elli receives another dragon plushie
  • Cordelia receives a tooth necklace
  • Blythe receives a letter:
  • Nightholm Blessings Blythe, As you already have said in your note to me, you do not get a gift this year for you have done many bad things, but rest assured I will not be taking you this year, for your Godmother has asked I kindly give you another chance. So, along with a second chance to show me you are a good girl i will give you a small truth to carry you through the dark times ahead. In your family home there is a secret room, in side is a tuning fork that will answer a single question. Think long before you ask, for once it is done the fork will disappear - F.Z
  • Indigo arrives, saying he has left the Squalls and now serves Brighid, who he claims is divine; he has a raven he calls Moppet on his shoulder; he has received a glass eye from Father Zaius/Brighid
  • agree to pay Kelsa 350 gp for helping return the estate to Blythe’s name
  • Cordelia, Elli, Marlie, and Indy go to search for Marlie’s mother’s cart; meanwhile Blythe, Drevlin, and Kelsa travel to Hahn estate
  • dead knights and zombies awoken from the crypts, green flames glowing in the temple
  • Kelsa tells us that her father was killed by one of the dead knights, although he was a criminal
  • when we reach the Hahn estate, Azerak guards stand outside
  • (Post Session)
  • speaking with Drevlin on the way to the Hahn estate
  • express concerns that Kelsa doesn’t know enough about the nobility
  • Drevlin says he can teach Blythe breathing techniques to not be scared
  • give Drevlin a tooth so she can communicate with him and Kelsa while they’re in the house
  • Session 17 (4/20/22)
    Xai 30, 3e658

  • Xai 30th, 3e658
  • we go to the Palace District, to my parents’ estate, to try to find Sarah
  • a massive red orb of magic surrounds the wealthiest part of New Hightown, centered on Adrian Vulcanus’ estate
  • guards patrol the orb wearing Vulcanus colors
  • pass by the Trembly estate, Dax’s home, but are told he is not home
  • Hahn estate
  • Blythe hides as the others knock, but comes out as she hears Sarah pop out a window to acknowledge them
  • Varen, the butler, lets them into the house for an “audience with the lady”
  • the others are led away by servants to be cleaned while Blythe goes with Varen
  • Blythe finds her room remains untouched, kept exactly as she left it; Varen says it was because her mother hoped she would return one day
  • Varen mentions a contract involving Blythe
  • Varen tells her not to ask about Sarah’s eyes or complexion
  • returning downstairs, in full regalia, Sarah meets us in the salon
  • Sarah is paler, with glowing eyes; her entire body is covered with clothes
  • once Varen and the other servants leave, she breaks down; then so does Blythe and the other girls
  • when Cordelia talks, Sarah looks at her and says she needs to leave
  • a black, cold mist comes through the walls and turns into a young man with white hair
  • introduces himself as Lord Thomas Coldwill, and he intends to adopt Sarah into Azerak house, as she has become a vampire
  • Sarah says she was sneaking out of the house and was attacked outside a bar by what Cordelia assumes was a Krell vampire
  • Sarah admits she killed a servant in her bloodlust, and that father was preparing to hand her over to the hunters when Lord Coldwill stepped in and offered her a place in Azerak
  • Coldwill also offers a place to Cordelia and “her friends”
  • Indy, mad at Sarah’s callousness regarding killing the servant, tells her she lacks morals and misty steps out; Varen grabs him and he calls her an old hag
  • Varen smacks him and washes his mouth out with soap
  • Sarah dismisses all of us
  • (Post Session)
  • Blythe asks Cordelia about Lord Coldwill and vampires
  • Cordelia tells her that vampires sleep in coffins
  • as they discuss the day’s events, Cordelia tells her she wants to “undo death”
  • Drevlin rips off his suspenders and trips as Indigo asks the group what they “want”
  • Drevlin shows Blythe that he has stolen two books from her parents’ salon; she apologizes, saying the interesting ones are up in father’s study
  • Elli reveals that Iodell stabbed her when she left the church
  • Blythe tells Indigo: “I don't want to hurt people. I know there are other ways. But sometimes there's only one way.”
  • Indigo leaves to return to the Squalls
  • Blythe asks him to forgive Sarah if he can
  • he responds: “I hope that you can forgive me for the way I acted in your home. I realize that I need to learn about the world more and the different types of people that fill it. I want to know that when I strike down evil, it's the right thing, because if not then I'm just a murderer. I promise you that I won't pass final judgment upon your sister until I am educated enough to know I speak true.”
  • Elli and Drevlin begin to argue, and Elli is furious that Drevlin won’t tell Indigo the truth about the fire; as Blythe realizes she knows, she panics and vomits
  • Elli flees down the streets, and Cordelia pursues her
  • meanwhile, Drevlin and Blythe argue about if what happened to Indy was their fault
  • regardless, Blythe does not want Indy to find out, and says they can’t let Elli tell him: “There are people dead from that fire, Marlie. He thinks Sarah is evil because she accidentally killed one person. I don't know how many we killed.”
  • something wrong has happened with Elli, as she seems to be freezing; we bring her back to the Pickle house, in time to hear a strange roar on the wind
  • as Elli recovers, Kelsa forces her and Cordelia to make up and tells Elli they are going to help orphans stuck in the rubble
  • Cordelia tells Kelsa about Lord Coldwill, and she suggests we all go
  • Drevlin refuses to leave Kelsa, and Blythe refuses to leave Drevlin and Kelsa, and doesn’t want anyone else to get her family’s estate
  • “I...don't know if I can ever go back home. But I know if Sarah and I both go with Coldwill...it wouldn't be ours anymore. My father always says that our legacy is most important.”
  • Blythe and Drevlin argue about the morals of poor people vs. rich people
  • Blythe tells Drevlin he’s more similar to the Vulcanus than he might think, and that they all steal to survive
  • Kelsa hatches a plan to steal the documents from the Hahn estate and make Blythe the lady of the house: “If you were the "lady of the house" would you be willing to employ orphans, and provide them food and shelter?”
  • Cordelia and Blythe leave to find Helwyn, looking in the bars of Lowtown
  • Blythe expresses concern that Kelsa doesn’t entirely understand what she’s getting into with the nobles/wealthy
  • also tells Cordelia that Helwyn kissed Kelsa
  • enter a pub where a white kobold is performing, Helwyn and a girl who looks very similar but older are watching the performance, drunk
  • the other girl, who is introduced as Helwyn’s older sister Karlie, leads us back to the Pickle house (mentions something about Helwyn and an “initiation”)
  • Blythe and Cordelia tell them about the storm and the people frozen in the ice
  • Helwyn says she trapped Dax in his family’s larder
  • Karlie calls the storm a “eisstromungssturm,” the norman word for ice-flow-storm, says it was likely magic
  • “A warning from the gods that you done wrong, probably not you though, probably the Dancers up at the palace.”
  • “We have them often out in the islands, but they usually are no more then half a mile wide and we rarely see any greater then 2 miles across. They hit unlucky villages and tribes once every few years usually killing anyone in the radius.”
  • “When the gods swing a hammer they destroy the mountains, the elk and rabbit that get buried beneath can't stop a crumbling mountain.”
  • as they reach the Pickle house, Karlie reveals that it was her father’s house, and she grew up here and owns it currently
  • at the Pickle house, Karlie’s arrival awakens everyone else; she and Kelsa have some rivalry
  • Karlie Ursinsdottir
  • Karlie plays with the girls, revealing her alternate form: a were-polar bear
  • Karlie is able to communicate with Elli in her strange language (Draconic)
  • Frozen Fate
    Xai 30, 3e658

    Blythe watches her godmother work from a nearby stone bench, trying to ignore the unblinking eyes of the frozen people surrounding her. Her godmother’s hands move rapidly and decisively, plucking the ethereal silver and gold threads with an efficiency she had only ever seen in her father’s factories, as line workers assembled a firearm from a pile of seemingly disparate little pieces of metal over the course of a few minutes.   The thought startles her and she jumps to her feet, heart racing. Her father brought her to the Duskfire festival every year. She, Sarah, and Andrew would play games, devour sweets, and buy small trinkets with their allowance while their father spoke with his fellows. Her mother would join for a few hours to make sure she was seen, but she couldn’t stand the cold.   Were they here? Her stomach turns as she whips around, searching the pale, still faces around her. She rushes between the macabre pillars, slipping and crashing onto her knees several times in her hurry.   There are so, so many in the ice, and to study each face is overwhelming. They begin to blur together as her eyes fill with tears. She sees her former neighbors, an older couple who hosted parties every week; a girl her age named Opal Lisson, who had made fun of her freckles when they played together; a man whose name she did not know, but her father had muttered to her that he was “new money”; Marcus Gray, an older boy her mother wanted Sarah to marry one day; and so, so many others she knew.   She finds them near the ferris wheel, where her father must have been observing the new clockwork mechanisms while others were busy with the religious rituals. His eyes evaluate the steamworks, a hand raised to his chin thoughtfully. Her mother stands beside him, looking bored as she scrutinizes the wardrobe of a woman frozen nearby. Andrew, between them, looks to the sky, eyes wide. His finger points up, and Blythe follows it but sees nothing in the air but darkness. His mouth is open, as if about to ask a question.   Blythe touches the ice separating her from her family delicately, ignoring the chill. She stares up at her parents. Her father’s tight brown curls are edged with silver, the lines in his face deeper. Her mother is as beautiful as ever, but the unnatural stillness of her body makes her look like a porcelain doll. Blythe hovers her hand over her mother’s face, trying to touch her, but the solid mass of ice stops her fingers.   The tears fall from her eyes, freezing to her cheeks. Her godmother hates her mother, but she does not. She loves her. She loves her father, though he sent her away. To protect them, he wrote. Protect them from her curse, from fates worse than death. She did as he asked, and they were supposed to be saved. Is this a fate worse than death? Or are they just dead?   Fate. She was fated to be here, in the ice with them. But she wasn’t, because her godmother had gifted her a crown. She lost everything else, but she has a crown. Blythe looks back at the web of souls gathered in the center of the square. She wonders which are her family, and where they will be sent.   She begins to comb the area, looking for Sarah. Her older sister always tried to mimic their mother, acting with aloofness and disdain towards “childish activities,” though she was only four years older than Blythe and two years older than Andrew. Blythe expects to find her accompanied by her giggling friends, within sight of their parents but not stiflingly close.   But she does not find her. Not within sight of their parents, not further away. Had Sarah stayed home? Was she elsewhere in the city? Blythe searches for almost half an hour, peering through the ice frantically, ducking between unfrozen people who sob or stare in stunned silence.   Blythe notices Marlie through the pillars and runs towards her. She is about to call for her help when she sees Ms. Sable, frozen. She gasps, covering her mouth with a hand, and very slowly approaches Marlie, tears gathering once again.

    Session 16 (4/13/22)
    Xai 30, 3e658

  • Xai 30th, 3e658
  • Marlie’s hut
  • the dullahan circles the hut
  • Indy wants to open the door and potentially trap it inside, but is outvoted
  • Blythe yells through the door that the Death Mother is her godmother and she’ll be very cross with him (the dullahan), and she hears it move away
  • eventually Marlie and Elli check outside, where the dullahan has carved fey circles of protection on the house and left fresh donuts on the step
  • he has also written “prtek” and “dunnut” on the front door
  • as we huddle inside the house, the wind begins to pick up, growing to hurricane levels, accompanied by thunder and earthquakes
  • Marlie’s hut is torn apart piece by piece by the wind
  • the storm ends with utter darkness and chaotic noise dissolving into a bright, blinding light and complete silence
  • Blythe sees the bann sidhe in the distance scattering across the sky
  • we step through a magical barrier of protection created by the dullahan around the hut
  • we see a bann sidhe collecting a soul from the ground nearby
  • we go back towards the Pickle house; the city is in ruins, with buildings turned to rubble
  • bann sidhe collect souls in “nets”
  • the Pickle house is the only house still standing in Old Hightown
  • Cuulgui has been protecting Kelsa, Katty, and BB; but as he sees it’s over, he disappears
  • we return to the market square, met with the sight of towering crystal ice structures; people entombed in ice pillars
  • those further from the center of the square look as if they were trying to flee, looking at something in the sky
  • at the center of it all is the altar of the Mother, where she sits accessing an intricate web of souls
  • she tells Blythe that this great event was fated to occur, these people fated to die, but those in the ice are not necessarily dead
  • she uses the web like a loom, sorting through the souls of the living and the dead (black and white threads)
  • she warns me that touching the web would be death
  • Marlie’s mother is frozen in front of her cart, holding out an iron box and letter for Marlie
  • (Post Session)
  • Blythe finds her mother, father, and brother Andrew in the ice, though Sarah is missing
  • Session 15 (4/6/22)
    Xai 30, 3e658

  • Xai 30th, 3e658
  • Duskfall Festival in the market square
  • we play the bb gun game but lose
  • we see Princess Consuela Alderoak (Consuela Eugenia Corelia Annabelle Elizabeth Alderoak III) giving out toys to children; Elli helps her
  • Alderoak family
  • descendants of the great hero Nelocon
  • second only to Vulcanus in the city
  • known for conducting dark rituals
  • many died in the war
  • Consuela is as close to a princess as the city has
  • a new feature of the festival: a ferris wheel, steampowered, created by the BRI Corporation
  • we ride and get a view of the entire city - including the burned docks
  • Blythe’s godmother is referred to as The Mother, and collects the candle flames from the dark candles of the festival as the sun goes down
  • she warns Blythe not to be in the town square at 3pm, when the sun goes down
  • Marlie’s mother told her there was a ritual at the biome at 3pm, when the sun goes down, so we travel towards there; but the sun is set
  • we are pursued in the streets, which are devoid of all life and people, by a eight-legged horse ridden by a hooded figure with a single silver eye
  • behind us, at the square, the collection of bann sidhe begin to swirl through the air
  • we arrive at the biome to find it utterly deserted
  • (Post Session)
  • we try to figure out what to do at Marlie’s house
  • while waiting, Blythe hears a familiar sound from the Pickle house basement: the scraping drag of the dullahan approaching; it is accompanied by the smell of fresh donuts
  • Blythe makes everyone run inside, and blocks the door
  • Session 14 (3/30/22)
    Xai 29, 3e658

  • Xai 30th, 3e658
  • Blythe convinces the Pickle house to sleep to try to get the dullahan to be quiet
  • the next morning, all of us in the house are awakened as a bann sidhe passes through the bedroom, entering Kelsa’s room
  • Blythe rips open the door to find Kelsa awake, touched by the bann sidhe, her eyes gray and a white streak in her hair
  • Helwyn, upon seeing Kelsa awake, kisses her, then flees upstairs
  • Cuulgui reseals the basement for us using the elemental companions
  • Marlie, Elli, Cordelia, and Indy arrive back at the Pickle house
  • Blythe is shocked by Indy’s injuries and cries
  • the group goes to the Duskfall festival at the market square, celebrating the last day of sunlight before Morg, the dead month
  • Blythe’s fairy godmother is in the center of the square, receiving gifts and offerings
  • Blythe watches her for a while, and sees a man offer a bassinet with a wrapped body, asking her godmother to take the baby to the “soulstream” to live again
  • also sees an old woman ask to know her future, knowing she won’t live till tomorrow; godmother responds that her husband is waiting for her
  • Maric Vulcanus and Tallhorn appear at the festival, Tallhorn dressed in Vulcanus clothing
  • Drevlin runs off to inform Kelsa; the rest of the group begins to play games
  • (Post Session)
  • the group remaining in the square play:
  • ball toss
  • Cordelia wins a stuffed unicorn that she dubs “Princess Majesty Snowflake”
  • Marlie wins a cloak, which she gives to Indigo
  • Elli wins a carved wooden box
  • Blythe loses but is given a little braided keychain with a heart charm
  • Indigo wins an eyepatch
  • Session 13 (3/16/22)
    Xai 29, 3e658

  • Xai 29th, 3e658
  • Blythe, Drevlin, and Cordelia, with the aid of Cuulgui, find the door to the basement and open it
  • Blythe descends into the darkness with a donut, but instead of a brownie, she finds a disturbing creature with long, gray limbs, a too-wide mouth, and covered in hair, which grabs the donut and disappears once again into the darkness
  • Cuulgui says he thought it was a brownie, Blythe identifies it as a dullahan, which she knows serve bann sidhe; she resolves to ask her godmother to take care of it…when she returns
  • meanwhile, Indigo tries to run into a burning house to save a little girl, but is gravely injured by an explosion; Marlie takes him back to her mother’s house
  • Marlie’s mother magically heals him, though he has lost sight in one eye
  • Elli returns to the Pickle house, looking for Indy and Marlie; Cordelia leaves with her to go look for them at Marlie’s house
  • she says a big fire demon was in the docks, but Iodell defeated it and it became a tiefling
  • she grows suspicious when Drevlin asks about the cause of the fire
  • as Helwyn arrives back at the Pickle house, a scratching begins at the basement door, and a voice says “Let me out.”
  • (Post Session)
  • Helwyn stacks crates over the basement entrance as Drevlin asks Maggie about dullahans
  • Maggie provides the following information: “Are a subcategory of Death faeries, they live in places where death frequently has occurred, hospitals, battlefields and sights of particularly violent deaths. While in proximity to a Bann Sidhe the Dullahan are mostly harmless, aiding in the recovery of souls of the departed. However, alone they are very dangerous. Historically known for collecting the heads of travelers who wander the roads at night, usually drawn to places where highwaymen are common. Dullahan are usually seen riding a Faery Horse, on rare occasions they have been seen riding a Sleppnir or Nightmare. Both are subcategories of Bann Sidhe. I met a Dulllhan once his name was Ichabod Black, a Knight in the service to the old gods of death…”
  • and a poem: "Riding in the early morn robes a tattered cloak a torn. / Through Shadows Break. All the children who would not come to bed / the Dullahan rides, hooves Thundering for their head. / So rest now little children and go to sleep, less Kalf and Morg your soul will keep."
  • Blythe interprets this to mean they all need to go to sleep
  • Session 12 (3/9/22)
    Xai 29, 3e658

  • Xai 29th, 3e658
  • while Elli, Indy, and Marlie are with Robbie at a tower overlooking the market, Blythe, Drevlin, Cordelia, and Dax steal a barrel of oil from the warehouse in the docks
  • a guard dog attempts to attack but we block it behind the door
  • we go to the High Horns’ house, following Maggie’s map
  • High Horns are inside drinking
  • Blythe uses mage hand to stuff cloths covered in oil around the house, then Cordelia lights it up with prestidigitation
  • Maric Vulcanus shows up to speak with Tallhorn
  • as the fire starts, he calls Tallhorn an idiot
  • with the fire set, we sprint back to the Pickle house
  • back at the Pickle house, Cuulgui has returned
  • he tells us that he sent his fire guy to help us out and that he knows exactly what we were doing; we try to persuade him to not mention it to the others
  • he says that the only way to get rid of him is to do the ritual in reverse
  • he also says there is a brownie in our basement
  • Blythe knows from her godmother that if you offer sweets to brownies they will protect the house
  • meanwhile, at the tower, Indy spots the fire in the docks and starts to run in that direction; Marlie runs after him
  • Session 11 (3/2/22)
    Xai 29, 3e658

  • Xai 29th, 3e658
  • Elli tries to reinforce the house with snow and ice
  • we perform our ritual and summon a fey spirit named Cuulgui, who has four elemental companions who reinforce and warm the house; he dances and makes us forget our worries, while a bubble of rainbow magic surrounds the house
  • Brighid bursts in and kills Cuulgui, and the bubble bursts; she makes up a story to the guards who come check on the disturbance
  • Elli, Indy, and Marlie go with Helwyn to find Robbie, who scouts for the Pickle kids
  • meanwhile, Blythe, Drevlin, and Cordelia go to the docks to meet Dax, who is at an oil warehouse; Blythe takes up watch nearby
  • Session 10.5 (2/16/22)
    between Tai and Xai, 3e658

  • sometime between Tai and Xai, 3e658
  • Marlie runs a make-believe game for Blythe, Cordelia, and Indigo
  • Blythe plays Sir Tybalt, an elven knight in shining armor
  • Cordelia plays herself as an older rogue
  • Indigo plays Captain Fizzy H.C.J. Bobbles, a halfling wizard with a Russian accent
  • Session 10 (2/9/22)
    Xai 29, 3e658

  • Xai 29th, 3e658
  • Kelsa declares that it’s time for the Duskfall festival tomorrow so we must start scouting targets and eliminating the competition
  • Elli and Marlie would rather put on a play, but Blythe, Drevlin, and Cordelia say that Kelsa knows best; they all follow Kelsa, BB, Dax, and Helwyn into the streets
  • the group is attacked by a group of High Horns led by Ballhorn and Bullhorn
  • Kelsa is gravely injured; Drevlin is stabbed; but all of the High Horns in this group are killed, younger and older kids alike
  • the last, running away, is apparently killed by Indigo as he pursues them
  • Blythe grabs one of their daggers during the fight (the one that stabbed Drevlin), but cannot hit anyone
  • (Post Session)
  • returning to the Pickle house, Blythe goes into her dresser
  • she screams at the brownies to leave her alone and begins chopping at a tree with the dagger
  • she eventually falls asleep in the grass
  • when she awakens, she cleans herself and her clothes and returns to the Pickle house
  • Dax and Helwyn argue about what to do; as Blythe exits the dresser she hears a voice in her head: “Earth grows”
  • she ignores it, visits Kelsa, who’s unconscious, and then goes to find Drevlin
  • she finds Drevlin upstairs, in the former library, still covered and blood, shivering and crouched over Maggie
  • on Maggie’s pages is a map leading to the High Horns’ hideout in the docks
  • Blythe tries to convince him that they don’t need to go there, but he insists, and she tells him he’s not going anywhere without her, ever
  • she grabs the dagger and the parchment book, which she intended to give to him, but declares it isn’t finished yet
  • back downstairs, Blythe tells Marlie she needs to learn how to fight; Marlie suggests they scare the other kids rather than hurt them: “If Drevlin and Kelsa fight, I have to fight.”
  • Indy reveals the note he found on one of the dead Horns, revealing the location of the Pickle house
  • Dax accuses Helwyn of betraying the Pickles’ location to the Horns
  • Helwyn supposed to marry Bluehorn before her parents lost everything
  • her family’s company went under, they lost the house to debtors, and were killed because they couldn’t pay
  • Marlie stitches up Drevlin’s stab wound; Blythe offers to do it because she knows embroidery and her mother told her she had neat stitching - instead he holds her hand while Marlie sews
  • Drevlin tells Blythe and Cordelia that he and Dax have a plan
  • based on “fire burns, wind blows, earth grows, water freezes,” we concoct a ritual to try to protect the house, gathering up the four elements and drawing out a pentacle and collecting our blood
  • 8 Months Pass
    Tai - Xai, 3e658

    Over the course of the next few months, Blythe begins to visit her fairy godmother more and more, mostly keeping it to herself, although she shares with Marlie when she's in town. She cautiously begins to learn more about magic and her own power from her godmother. In the most recent weeks, she has even begun to explore the “dresser” further, traveling the strange forests and experimenting with the power of imagination.  
  • in the time between Tai and Xai (8 months):
  • learn fairy godmother is a bann sidhe, delivers the souls of children to “a place of peace”
  • she is a grandmother among other bann sidhe, who bring her souls
  • 2 brownies live in the hut with her godmother
  • Blythe is not to go beyond the dead trees surrounding her godmother’s area; a dark, misty forest lies beyond
  • the satyr, Braegan, occasionally gives her godmother homemade goods (not just magically created), and says that she is the guardian of the forest
  • godmother cares for man-spider’s daughters at times, braiding their hair and feeding them
  • godmother tells her just before the session starts that she will be away for three days
  • Blythe works on a book for Drevlin, a collection of parchment bound with a string, about the things she’s seen in the dresser, an attempt to mimic academic books with descriptions of fauna and flora as well as her adventures traveling
  • Elli has been excommunicated from the church and is now staying at the Pickle house, delivering letters to make money; she has claws
  • Cordelia befriends the tabaxi merchant’s son, Chi-kui, and sometimes brings him to the house
  • Marlie visits around once a month with her mother
  • the upper floor of the Pickles house is repaired, with a sewing room and library
  • Indy is with the Squalls, training to become a paladin
  • his creepy friend Brighid watches our house with her ravens
  • Session 9 (2/2/22)
    Tai, 3e658

  • early days of Tai, 3e658
  • encounter a satyr in the forest who offers us food, and find Katty in a flower
  • travel up to a pond, where we find BB singing with a massive frog
  • travel through the woods to a spider’s nest, where a terrifying half-spider half-man (top half spider) lives with his daughters (bottom half spiders)
  • going back to the hut, find Dax fighting a green knight; some of us help him, others help the green knight
  • Blythe asks the woman if she is really her mother; she says no, but she loves her more than “that cold woman”
  • she is Blythe’s fairy godmother, and protected her from her family’s hatred of magic
  • her true form is revealed as a woman with long silver hair and bright purple eyes
  • she shrinks Blythe’s horns for her, and gives her two streaks of color in her hair (Blythe chooses purple after her eyes)
  • Session 8 (1/26/22)
    Tai, 3e658

  • early days of Tai, 3e658
  • Blythe’s mother emerges from the dresser in the bedroom, telling her to come inside and eat
  • bewildered but curious, Blythe enters, and all of the Pickle kids are transported to a strange forest
  • a hut with sweets awaits, with her mother, sister, and brother; but they disappear, and we begin to hear the calls of the other Pickle kids
  • the group searches for our lost friends, in the meantime finding Haygar and learning from Elli and Cordelia that he is dead
  • (Post Session)
  • Elli has a strange, cold amulet around her neck in this “dream”
  • Indigo gives a little speech to us, hopes Blythe will “smile more than you frown”
  • Drevlin is angered and tells us not to cry, then vomits violently; he tells Blythe that she’ll have secrets when she’s older too
  • Elli reveals that Indigo is now in separate training at the church, with the paladins; he says it’s because he wouldn’t tell them who bit him
  • Session 7 (1/12/22)
    Tai, 3e658

  • early days of Tai, 3e658
  • return to Marlie’s mother, who pays us some coins for our work delivering the package
  • Session 6 (12/8/21)
    Tai, 3e658

    Dirt and Grind (Text Chat)
  • early days of Tai, 3e658
  • leaving the industrial district and entering Lowtown
  • old man with missing legs and one eye approaches us to ask for a copper, or a “nugget of brown” (drugs), or booze
  • diseased, fungal-infected chickens linger in this district
  • Blythe hears a gunshot nearby as they’re walking, and gurgling sounds emerge from a building nearby, cut off by another shot
  • a man emerges from the building with a shaved head, beard, brown skin, blue eyes, dark leather armor and sleeveless trenchcoat, dragging a wereboar behind him; he finishes off the wereboar with a silver shotgun
  • Gammas’ house, right next to the lycanthrope’s
  • Gammas wears robes similar to church robes worn by Elli and Indy
  • too loud for Blythe, she sits outside
  • Marlie screams from inside the house as she clutches the iron box given by Gammas and her skin changes (“repels the shining ones”)
  • as we leave, see other hunters with the first: a woman with pale skin, pointed ears, and violet eyes in leather; a shorter human man in plate armor with an amulet of a beast-skull forged from metal
  • Session 5 (12/1/21)
    Tai, 3e658

    Blind Spot (Text Chat)
  • early days of Tai, 3e658
  • Marlie’s mother’s cart in the market
  • she asks us to deliver a package to Mr. Gammas on the west side of town (Lowtown)
  • cross through the industrial district, where kids covered in soot work in factories
  • Blythe quotes her father: “This is where the hard work is done.”
  • (Post Session)
  • Blythe references the children covered in soot, again quoting her father: “That’s the best they can do for themselves.”
  • Blythe explains guns to the girls, talking about black powder exploding and moving bullets
  • Session 4 (11/24/21)
    Tai, 3e658

    Sunlight Sonata (Text Chat)
  • early days of Tai, 3e658
  • leave the manor and head to the market to see Marlie’s mother
  • see a group of five wealthy children around 10 years old harassing a tabaxi merchant, including Maric Vulcanus
  • Elli yells at them to stop, attracting their attention even as Cordelia, Drevlin, and Blythe tell Marlie, Elli, and Indy to leave it be
  • as a fight begins, Cordelia bites Maric and is beaten to unconsciousness by him and the others; Blythe throws herself over Cordelia’s body
  • to end the fight, Maric forces Elli to kiss his boot
  • the tabaxi merchant heals Cordelia
  • (Post Session)
  • Blythe learns from Cordelia that re-growing your teeth within a day is not normal
  • Elli calls Blythe brave for protecting Cordelia, but Blythe denies it
  • Session 3 (11/17/21)
    Tai, 3e658

    Haunted Homebrew (Text Chat)
  • early days of Tai, 3e658
  • inside the old manor, piano music and children’s laughter
  • an ethereal man plays the piano
  • a note falls from him as he disappears, which Indy shares: “talked about a place where all of us would have a toy and food and be warm, but....we'd be dead”
  • children’s book on the floor, with a picture of a female knight with long golden hair looking up at a prince in distress in a tower: “Radulfo, Radulfo send me a sign, as the quest declares if I rescue you, you’re mine! Let me take you away to my kingdom of gold, where we will grow old. Together we will rule my kingdom with glee with me, you and our children three!”
  • in another room, a wedding dress begins to dance on its own, and Cordelia picks up a bracelet, at which point Blythe’s horns begin to vibrate again, and Cordelia witnesses her memories of her family on the wall
  • Katty jumps out at us in a room with a blazing fireplace, and begins to telekinetically move objects
  • she says her friend Gooby taught her how to do it
  • Gooby pops out of the fireplace, and Blythe’s horns vibrate strongly; he bamfs out of the fireplace and gets in Blythe’s face, calling her a fairy
  • when Indy tries to help her, yelling at Gooby, he throws him into the wall
  • Gooby hates yelling because “his old family used to yell a lot, then one day the daddy painted the floor with the mommies head juices , and then the metal men came”
  • Blythe apologizes to Gooby and he reappears
  • “Matilda’s bracelet” plays good memories and dreams; “Master Leopold’s books;” “Master Johansson Brock”
  • Gooby tells Drevlin that he can’t give him magic “but Maggie can”
  • the book Drevlin took, Empire in Crisis, is Maggie; Drevlin begins to “talk” with her
  • (Post Session)
  • talking with Gooby and Katty
  • tells Blythe she has a fairy godmother
  • Blythe plays ball with the others using mage hand
  • Blythe begins to cry as Elli asks her if she has siblings, and they all cry together
  • Session 2 (11/3/21)
    Tai, 3e658

    The Haunting on King’s Way (Text Chat)
  • early days of Tai, 3e658
  • BB arrives at the Pickles house and announces that Katty is missing, has entered an old manor on King’s Way where they say “old man Brock” died
  • supposedly the knights who died in the war still linger here, not knowing they’re dead
  • approaching the manor, Blythe feels a vibration in her horns
  • Cordelia, frightened by Indy and Elli’s approach, bites Indy
  • (Post Session)
  • Drevlin on metal men: “When I was a kid they came for my dad. We used to have to hide from them. He was a great wizard and they murdered him for it. I saw them do it.”
  • Session 1 (10/25/21)
    Tai, 3e658

    (Text Chat)
  • early days of Tai, 3e658: Quiluna
  • ten years ago thousands died in the Ogre Wars
  • Kelsa Pickles, half-elf girl, leader of the Pickle Kids
  • other Pickle Kids include: Barnibus (BB) Breadsman, Katrina (Katty) Breadsman, Helwyn Vandercross, Dax Trembly, Drevlin Murdock, Cordelia Joxer
  • Drevlin brings two newcomers to the house: Elli and Indy, from the church of the Architect
  • Elli is pleased that Blythe is “different like” her with her crown
  • Helwyn says that Blythe has met a fairy queen, her horns are a crown, and she should be treated like royalty
  • Helwyn says that “bag men” from the church threw her family “into the dark”
  • Kelsa bursts into the house with Haygar, who has been stabbed
  • To the Streets
    Shad 5, 3e657

    Blythe yawned, torn from slumber not twenty minutes before by her father’s manservant Raoul, who bade her to dress and prepare for a carriage ride. She looked up, blinking bleary eyes at the gold-plated musket that hung on the wall above her head. She sat outside her father’s office, cocooned in a fine, hooded green cloak. She reached up, making sure the strange, bony protrusions that sprouted from her head two weeks ago were hidden beneath the hood. She touched one of the spines lightly; it was still tender from when the cook had tried to saw it off earlier that week. It hadn’t worked; nothing had worked, and her mother cried all the time now.   The door to her father’s office opened and she dropped her hand, sitting up pin-straight. Raoul exited, closing the door before she could see her father inside. He tucked a piece of folded paper into his jacket and stood over her. “Come along, Miss Blythe.”   She hopped off the couch. “Is father coming?” she asked him.   “No,” he told her. “Come along. Quietly, now.”   She followed him, wondering why they were going to the back of the house instead of the front, where she usually boarded her family’s carriage. Raoul led her out the kitchen door and into the dark street, where a small, unmarked carriage waited. She climbed inside at Raoul’s gruff command and curled up on the seat, clutching her hands together nervously. Raoul entered beside her and rapped his knuckles against the wall, and the carriage jolted forward. The windows were blacked out by dark curtains. “Where are we going, Mr. Raoul?” she asked after a few minutes of silence.   “The lower city,” he replied, brushing aside a curtain to glance outside. “Someplace quiet for you.”   “Oh….Um, why?”   He dropped the curtain, and she shrunk back as he pointed at her bony crown. “That’s why.”   “Is there someone who can fix it?” she asked, brightening.   “No,” he said, and she wilted again. He leaned back, looking again out the window. She hugged her arms around her chest and tried not to cry. The silence stretched on, suddenly broken by the sounds of raised voices outside and glass shattering. She jumped at the noise, looking to Raoul with alarm. He continued to stare out, ignoring her. The noises varied as they continued. Sometimes moaning, sometimes raucous laughter, sometimes a cry of “alms!” During a lull in the chaos, the carriage juddered to a halt.   Raoul opened the door and stepped out, waiting for her. She peeked outside. This street was unfamiliar to her, almost too narrow to fit the carriage. Piles of filth littered the ground, and large rats scurried into the darkness. “Get out, child,” Raoul said, and she hesitantly jumped to the muddy cobblestones.   “Can we go home, Raoul? I’m scared.” She clutched her cloak tightly around her.   “You can’t go home, Miss Blythe,” Raoul replied, digging in his jacket pockets. “This’ll be where you find your home now.”   Blythe looked around uncertainly, beginning to shiver. “What do you mean? Mr. Raoul?”   “You’re cursed, child, it’s plain to anyone with eyes.” Her bottom lip began to quiver. She had heard them whisper “cursed” as she lay sick in her bed, all the servants and mother and father. Raoul pulled out a small pouch and the folded piece of paper. “Your father explained it for you in this letter here,” he continued, handing her the paper and pouch. “Don’t try to find your way back. You won’t be allowed back in, no one will acknowledge you.”   She took the paper and pouch into her hands. Raoul was speaking far too fast for her to understand, but she knew what he was saying was bad. Tears fell freely from her eyes, and she gulped to speak. “B-but, I didn’t…B-but…c-can we just go home, p-please, Mr. Raoul?” she pleaded, looking up at him.   He sighed, shaking his head. “I think it would be kinder to drown you in a trough. You won’t last a winter out here.” He bent down to her level as she blubbered incoherently and grabbed her chin. “Take that money from your father and hide it well, find a nice warm spot to yourself, and take whatever food you can, wherever you can.” He dropped her chin to unfold the paper in her hand. “Now read your father’s letter, I’ll need to take it back.”   Sniveling, she wiped her eyes and looked at the letter. Seeing her father’s familiar handwriting brought on a new rush of tears, but Raoul shook her shoulder and she froze in fear, quieting slightly. Teardrops stained the paper as she read:   Blythe, Family is the most important thing in the world. You will not understand now, but you will understand one day; you are saving your family. I do not want to lose you, but neither do I want to lose your mother, or Sarah, or Andrew. We cannot let them be devastated by this cruel curse. Your new life will be hard, but your mother, sister, and brother will be safe. I know you love them, as we love you, so please, stay away for their sakes. There are many children like you in the city, and you will find a home with them. You can have a new name, a new family, a new life, and you will be happy because you have saved your old family from fates worse than death. Forgive me if you can. Father   Raoul slid the paper away from her as she finished reading. She sat hard on the ground, curling around her knees as she sobbed. She did love them, she did. She loved her father, her mother, her big sister Sarah and big brother Andrew. So because she loved them…she had to leave? Forever?   Seizing her brusquely by the arms, Raoul set her on her feet. “Alright, child. Like I said, find someplace warm. Don’t be making so much noise.” He placed a hand over the coin pouch. “Tuck that away, now. People’ve been killed for less down here.” He glanced up and down the dark street and patted her shoulder. “Gods preserve you, girl.”   With that, he climbed back into the carriage, and in a moment it was gone, and she was alone.   Over the next three days, Blythe lost her cloak, her boots, and her coin purse to other denizens of the streets. Every door she knocked on was slammed in her face, each alley she attempted to sleep in was already home to feral animals or angry people, and always the cold and the wetness was present, digging into her bones.   Kelsa Pickles found her half-delirious with hunger, shivering beneath a cart. That night in the Pickle house, warm and satiated for the first time in days, Blythe wondered if she could be happy again, if she could find a new life, and a new family.

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