Build-A-Body Workshop for Customized Playable Races
Want to play a unique or unusual individual of a new, unknown, or against-type race? You can build your own racial traits here!
Your abilities are Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
If you're Medium, your default speed is 30 feet.
If you're Small, your default speed is 25 feet.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
2. Enhanced Darkvision with Sunlight Sensitivity
You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
You have disadvantage on Attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
3. Elemental Resistance
Choose one type of damage that you are resistant to: fire, lightning, cold, acid, or thunder.
4. Antitoxins
You have advantage on saves against the Poisoned condition.
You have resistance to poison damage.
5. Nimble
Your default movement speed is increased by 5 feet.
You can move through an occupied space of any creature one or more sizes larger than you.
6. Natural Armor
When you aren’t wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
7. Trance
To benefit from a long rest, you can spend 4 hours sleeping or meditating instead of 8 hours.
8. Skilled
Choose one extra skill proficiency.
9. Naturally Stealthy
Choose one:
You count as one size larger when determining how much weight you can push, pull, lift, drag, and carry.
11. Natural Weapons
One part of your body counts as a simple melee weapon in which you are proficient. Choose one:
Choose one:
one cantrip of choice
at character level 3, choose one first-level spell of choice to cast once per day
at character level 5, choose one second-level spell of choice to cast once per day
2. Weapons Training
Choose three proficiencies from any of these:
light armor, medium armor, heavy armor
shields
any simple weapon
any martial weapon
3. Jack of All Trades
one tool proficiency of choice
one cantrip of choice
one extra language proficiency of choice
4. Unique Trait
Choose only one of these options:
Ability Scores
Choose one ability to increase by 2 points. Choose a different ability to increase by 1 point.Size and Speed
Choose either Medium or Small size.Speech
You can read, write, and speak Common and one other language of your choice.Physical Features
Choose two of these options: 1. Darkvision- You can attempt to Hide behind any creature at least one size larger than you.
- You can attempt to Hide when only lightly obscured.
- You have long teeth or sharp horns that can deal 1d4 + your Strength modifier in non-magical piercing damage.
- You have hooves or a clubbed tail that can deal 1d4 + your Strength modifier in non-magical bludgeoning damage.
- You have claws, quills, or sharp spines that can deal 1d4 + your Dexterity modifier in non-magical slashing damage.
- You have advantage on saving throws against being Charmed.
- You have advantage on saving throws against being Frightened.
- You have advantage on saving throws against being Stunned.
- You have advantage on saving throws against being knocked Prone.
Nature and Nurture
Choose one of these options: 1. Innate Magic- Wings. You have a fly speed equal to your walking speed. You cannot fly while wearing medium armor or heavy armor.
- Amphibious. You can breathe both air and water. You have a swim speed equal to your walking speed.
- Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is another 1.
- Magic Resistance. You have advantage on Wisdom, Charisma, and Intelligence saves vs. spells and magical effects.
In Conclusion
When you're done creating your character's racial trait list, you should have...- One ability increased by 2 points
- A different ability increased by 1 point
- A size (Small or Medium) and a base walking speed (25 or 30 feet)
- Two languages: Common and one other of your choice
- Two physical features chosen from the provided 12 options
- One nature/nurture feature chosen from the provided 4 options