Playable Species in Aerune | World Anvil

Playable Species

 
Ophidians has a 1-2 sentence description. Isn't that neat?
  • Values: Wisdom, Balance/Fairness, Socialism
  • Disapproves Of: Selfishness, Short-Sightedness, Wanton Destruction
  • Most Often: Merchants, Druids, Rangers
  • Native To: Mashka Sipal (Feraweth), central and eastern Elomawan
  • Options:
  • Rattler (venomous)
  • Constrictor (strong)
  • Racer (fast)
  • Plane-Touched Tieflings has a 1-2 sentence description. Isn't that neat?
  • Values:
  • Disapproves Of:
  • Most Often: Sorcerers
  • Native To: Molthuth
  • Options:
  • Earth
  • Fire
  • Wind
  • Water
  • Threshers has a 1-2 sentence description. Isn't that neat?
  • Values: Order, Conformity, Productivity
  • Disapproves Of:
  • Most Often: Farmers, Crafters, Traders
  • Native To: The Whitemark Islands, The Godhurst Colonies
  • Options:
  • none

  •   Aerune-specific:  
  • Ophidian
  • Rattler
  • Constrictor
  • Racer
  • Satyr
  • Kobold
  • Goblin
  • Grey Goblin
  • Green Goblin
  • Centaur
  • Drakonka
  • Half-Giant
  • Stone Giant (Goliath)
  • Storm Giant
  • Fire Giant
  • Ice Giant
  • Merfolk
  • Freshwater
  • Saltwater
  • Thresher
  •   Standard 5e races common in Aerune:  
  • Dragonborn
  • (elemental variance)
  • Dwarf
  • Hill Dwarf
  • Mountain Dwarf
  • Deep Dwarf (Duergar)
  • Elf
  • High Elf
  • Wood Elf
  • Dark Elf
  • Fey Elf (Eladrin)
  • Star Elf (homebrew)
  • Gnome
  • Forest Gnome
  • Rock Gnome
  • Deep Gnome
  • (Half-Elf)
  • (non-elf-parent variance)
  • Halfling
  • Lightfoot Halfling
  • Stout Halfling
  • Half-Orc
  • Human
  • Tiefling
  • (bloodline variances)
  • Shifter
  • Beasthide
  • Longtooth
  • Swiftstride
  • Wildhunt
  • Lizardfolk
  • Aarakocra
  •   (Most any official 5e player race can appear in Aerune. Talk to your DM about it!)  

    A Note On "Humanoid"

      Most "humanoid" races are a combination of build (waifish, human-average, broad) and height (short (3-5'), human-average (5-6.5'), tall (6.5-8')). For example, dwarves are broad and short, while half-giants are broad and tall. Elves are waifish and average height, and halflings are short and average build.   For many half-breeds, they have a greater range of size+build than one might assume. A half-orc is likely to be taller and broader than a human in general, thanks to their orcish heritage, but if their other parent is a dwarf, they may wind up 5' tall and built like a brick wall. If a half-orc's other parent is an elf, however, they may wind up with an almost human-like build but nearly 7' tall.   For uncertain-origin races like shifters and tieflings, they can have any build+size that would make sense for their heritage. Gnome-sized tiefling? Absolutely. A shifter the size of a half-giant? Dwarf-shaped aasimar? Uncomfortably tall and slender water genasi? Hell yes. Any "race" that can be born to seemingly-unrelated parents can have a similar bodytype as their parents (but can also be completely different, if you choose)!   Tl;dr: Don't be afraid to explore the full range of options for your chosen race.