Welcome to Tanglewood Faire
D&D 5e
Setting Agnostic
1-4 Players
Any Experience Level
Character Level 1-4
Or play one of the NPCs
Introduction
You have been traveling with a merchant caravan for two weeks through rolling hills and quiet forests. It's early autumn and the trip has been pleasant and uneventful, aside from a few heavy rains washing out the road. Whether a passenger, a guard, or just a tagalong, you've enjoyed the relative security of venturing forth in the company of three dozen people. Shortly after midday, the lead wagon of the caravan unexpectedly breaks from the road and guides the other carts to huddle up like a half-curled caterpillar. The merchants and guards who have been with the caravan the longest begin muttering excitedly amongst themselves, and you overhear that there is a small fall festival here, a few hours out from the next town. The caravan will continue tomorrow morning, but for now, a break in routine is welcome. Your fellows are already disembarking, settling the mules and anchoring the carts before funneling towards a gap in the trees. Warmly greeting each of them is a short, plump human man whose ruddy brown skin and neatly-combed black hair are set off by a stunningly embroidered silk sherwani suit in crimson and gold. Past him, you can see the little faire--just a cluster of wooden booths and colorful oilcloth awnings scattered about in a tree-ringed clearing just off the road. When you reach him, he gives you an earnest smile, an enthusiastic handshake, and a quick bow. "Welcome to Tanglewood Faire, friend! I am Rasud Ikha! Do not hesitate to ask me if you have questions about our humble festival!" It's a lovely day, bright and cool, and you have a few spare coins in your pouch. Why not have a little fun?
Playing Faire
Entry cost: 1 gp minimum Prize: 3x total entry cost Notes for the DM on GamblingBet Your Bottom Copper
A bronze-colored dragonborn woman meets your gaze with a sly grin. With one hand, she flips a gold coin high in the air and catches it effortlessly. "Come to call on Lady Luck, traveler?" She opens her other hand and drops a pair of carven bone dice onto the weathered bartop before her, then nudges them towards you with one long, clawed finger.
Playing the game:
Entry cost: 1 sp Prize: 1 Drink Ticket Notes for the DM on Arm-WrestlingHolding Hands, But Make It Angry
You see a stout, handsome figure standing atop a sealed crate, an empty stool to the left and the right. As you draw closer, you make out a brown-skinned dwarven woman dressed in a leather jerkin and skirt, muscular calves and arms bare. She claps her sword-callused hands together and shouts: "Next contenders, please! A free drink ticket to the winner of each arm-wrestling bout!" She spots you and gregariously waves you towards one of the stools.
Playing the game:
- Keyde: 1d20+3
- Jhortigunt: 1d20+2
- Bearchaser: 1d20+4
Entry cost: 1 cp Prize: a "good luck charm" that resembles one of the following (roll 1d6):Eye on the Ball
A lithe, winsome high elf whistles an intricate melody until he can catch your eye with a gleaming smile. "Friend, come, come! A game for every age! Find the ball in the cups!" His long hands dance deftly over a trio of amber-glass shot glasses, rolling a similarly-golden glass marble across the table between each cup with exaggerated slowness.
- a jet-black worrystone
- an antique key
- an unminted copper piece engraved with an asymmetrical symbol
- the dried, severed foot of a common songbird
- a river-smooth hagstone
- a doll's painted ceramic hand
Playing the game with Perception:
Entry cost: free! Prize: 1 Drinking Ticket Notes for the DM on Alcohol PoisoningHair of the Dog
Raucous shouts and cheering draw your attention to a pot-bellied human man waving a sloshing tankard high in a toast. Nearby, a few individuals share hazy looks of disgruntlement after setting down a smaller mug. One of them turns away and heaves, and the human host roars a laugh. Upon spotting you, he gives you a greasy grin, dips a clean mug into an open barrel of what could be gutter water, and sets it on the table for you. "Free Hair o' the Dog, mate! Keep three of 'em down an' you'll get a drink ticket for somethin' better!" You peek at the liquid inside the mug; it's dark and almost marbled, like silt stirred from the riverbed, and it smells swampy and acrid.
Playing the game:
- Jhortigunt: 1d20+7
- Emeir: 1d20+5
- Pelyas: 1d20+4
Entry cost: 1 gp Prize: A pocket-sized Enduring Spellbook (common Wondrous item). Notes for the DM on NerdsTruth or Faire
A professorial gentlegnome in a neatly-pressed linen suit sits primly in front of a double stack of old books, eyeing each passerby over the rim of his half-moon glasses. "You there," he abruptly calls, looking you up and down. "Have you any culture? Enough intelligence, perhaps, to know famous books from infamous lies?" His white moustache bristles in a smirk, and he drums his knuckles on the leatherbound tome in front of him. The twin stacks have their spines facing inwards, hiding their titles.
Playing the game:
- Pelyas: 1d20+7 Arcana
- Bearchaser: 1d20+6 History
- Gilynore: 1d20+6 all Intelligence checks
The Haunted Maze
After the players have enjoyed a few games, it's time for the main attraction.A shrill whistle shrieks across the festival, and you see Rasud Ikha, the smiling man who first greeted you, standing unsteadily on a tall stool. "My friends! Our most beloved attraction is now open! Come, come! Be brave! Explore the Haunted Maze!" By the time you make your way over to the swiftly-growing queue, you can see what burlap tarps had previously hidden--a maze-like series of wooden halls, closed to the outside breeze and sunlight, guarded by a tall privacy fence. A human and a half-elf in matching guard costumes flank the entrance to the maze, ensuring each group has plenty of space between them. While you wait, a halfling child no more than ten years old races up to you and grabs your hand. "Scuze me! I dropped my jewelry box in there! Can you look for it when you go through?" She stares up at you plaintively until you agree, then beams at you and scurries off.
Victuals
An ash-skinned tiefling boy, tall and lanky, grins crookedly at you. His white hair is disheveled and doesn't quite hide the blunted nubs of his oni horns. "What'll it be?"Drinks