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The Voyagers' League

  This organisation is the overarching administrative force behind adventuring parties on Aeseron. They bring parties into contact with clients, and make sure the transfer of rewards happens smoothly. Membership is mandatory to officially operate as an adventuring party, though often this rule is ignored and people form "illicit" parties anyway. The pros of being member comes with a boost of credibility and easy access to quests. Patrons pay them a fee to put their requests on the League's Job Board, and can rest with an easy heart that their problem is seen to by professionals. The League also provides training infrastructure, and counseling. They are an apolitical organisation, and accepts contracts from almost all types of requestors.   Most, if not alll famous adventurers since The Salvation were members of the League.   Famous members:  
  • The Harbingers of Kyma: Nautical team of adventurers who stopped the maelstrom from enveloping the entire continent and stopped the Mosian pirate king Galerion the Red.
  • The Vanguard: Group who did mostly strike team mercenary work for states. Tipped the scales in favour of Litia in the Pharaki-Litia war when all seemed lost.
  • Theus Vox: All paladin/cleric team who hunted down the last remnants of devil troops after the Infernal War.
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    Type
    Guild, Adventuring

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