The Aesorian Weather & Calendar

Kalzamaath, the legendary dragon-god, holds an unconscious control over the fate of Aesor through his dreams, cast during his eternal slumber. These dreams significantly influence the world’s reality, weather, marcry flow and general fate on a monthly or weekly basis. As the conflict between Kyro and Arizen perpetually fuels the Shattered Light, Kalzamaath’s dreams are directly impacted which is projected onto the world of Aesor.  

The Glyphs of the Óhin's Dream

  Each month, the Shattered Light and Kalzamaath introduces distinct Glyphs (read by the Fateseekers) corresponding to Kalzamaath's dreams. With each Glyph (dream), Kalzamaath resonates with the Sovereign Stones (just like with the Shattered Light) and determine not only Aesor's fate (like the Locust’s Silver) and overall mood but also influence weather patterns, triggering natural phenomena like disasters or even wonders, depending on the dream (earthquakes, hurricanes, avalanches or good harvest, calm sea, warm weather etc.). The Glyphs change each month according to the dream that Kalzamaath has. There can only be one active Glyph each month.   Going with the Fateseekers’ explanation, when Kalzamaath has a nightmare, it manifests as a Shadowed Glyph, resulting in a negative impact on Aesor's fate for the month. Conversely, a Radiant Glyph, born from a positive dream, augments Aesor's fortune. For instance, if Arizen’s darkness eclipses Kyro’s light in Kalzamaath's dreams, it generates negative energies that alter Aesor’s fate accordingly.   These Glyphs are the markings of fate produced by the dreaming dragon-god. Here’s a list of the most common or publicly known of these Glyphs:   - the Dragons (Mightiness)
- the Myst (Mystery)
- the Splintered Blade (Opposition)
- the Laughing Skull (Misfortune)
- the Locust's Silver (Luck)
- the Lonely Scarecrow (Decay)
- the Blackbird's Toll (Death)
- the Warm Embrace (Affection)
- the Nourished Spark (Innovation)
- the Shattered Light (Magic)
- the Headless Spider (Madness)
- the Haunted Orphan (Fear)
- the Longing Harvest (Fertility)
- the Thornless Rose (Pleasure)
- the Rested Mind (Wisdom)
- the Unbroken Beast (Strength)
- the Bitter Violet (Illness)
  To understand how they work, here’s an example of two completely opposite Glyphs: When the Locust’s Silver Glyph appears (Kalzamaath’s having a dream about Luck), and let’s say the Signs show that it is only a relatively shorter dream, the Fateseekers declare that this month will be the Weeks of the Locust’s Silver. Meaning: People may experience luck siding with them, they may earn a lot of wealth or survive a deadly accident and the general feeling of everyone on Aesor is lucky by all means. However, because of the Sign, this will be a shorter period, maybe for 1 or 2 weeks they’ll become the luckiest of their lives but for the rest of the month, nothing changes. When the Headless Spider Glyph appears (Kalzamaath’s having a dream about Madness), and let’s say that according to the Signs, Kalzamaath’s dream is literally a non-stop dream the whole month then they declare the Month of the Headless Spider. Meaning: People may experience to hear voices speaking to them, or may find themselves do strange things out of the blue. The already insane become even more crazy and all this lasting the entire month without a pause.  

The Signs of the Forthcoming

  The Signs, indicative of the duration of the Glyphs, change monthly or weekly. They forecast the longevity of a Glyph's effect:   Month of: The Glyph's impact spans the entire month. A solid sign that the Gylph will be in effect from the very beginning of the first, lasting to the very last day of the month.
Time of: Indicates the sustained nature of the Glyph but doesn't guarantee its immediate onset or last-day conclusion.
Weeks of: Specifies the possibility of the Glyph affecting specific weeks. A sign that talks about the possibility of a Glyph only coming to effect at the start/middle/ending of a random week, only lasting that one week or a few other weeks as well.
Days of: Suggests a brief duration, potentially limited to a few days or up to 11 days maximum.      

The Calendar & the Abbey

  The calendar's formulation is attributed to the Abbey of the Óhin, constructed by integrating the College of the Shattered Light's numerical logic and the Academy of Vyt Ancora's intellectual insights.   The people behind this calendar are the Fateseekers. They are a group of powerful Abbey priests who claim to receive cloudy visions from Kalzamaath's dormant dreams, literally dreaming along with the Óhin to decipher the dreams in the form of the Glyphs and make accurate predictions. Commencing at the month's onset, these sessions extend for varying durations, some for hours, some for days or even weeks potentially even resulting in the seer’s demise, especially when influenced by a nightmarish dream.   The forecasting of weather and fate involves inherent risks, demanding considerable dedication and insight from the Fateseekers, as they navigate the complex and perilous visions within Kalzamaath's dreamscape.  

Time on Aesor

1 minute -> 60 seconds   1 hour -> 60 minutes   1 day -> 24 hours   1 week -> 11 days   1 month -> 44 days/4 weeks   1 year -> 8 months   = 352 days a year.    

Permanent names of the Months

I. Mana (Summer)
II. Argo (Summer)
III. Prium (Spring)
IV. Eor (Spring)
V. Atlan (Autumn)
VI. Crinos (Autumn)
VII. Aratha (Winter)
VIII. Kalzamaath (Winter)
   

Permanent names of the Days

1. First
2. Second
3. Third
4. Fourth
5. Fifth
6. Sixth
7. Seventh
8. Eighth
9. Ninth
10. Tenth
11. Eleventh (Óhinir Day)
   

Permanent names of the Weeks

The Weeks of Aesor repeat in the same order as written here each month. Starting with the Dawnful Week and ending with the Duskful Week.
1. The Dawnful Week
2. The Pathfinder Week
3. The Vigilant Week
4. The Duskful Week
   

Aesorian Date Format

MM-DD-W-YYYY     Examples for dates: · 02-03-2-1254
· Argo, 3rd of the Pathfinder Week
The Month of the Laughing Skull
1254 of the Second Age A.A.
In speaking context:
· “On the 4th of Atlan of the Vigilant Week, during the Days of the Longing Harvest, in 1222 of the Second Age A.A....”
· “On the 11th of Eor of the Dawnful Week, in 1108 of the First Age A.A....”
   

Weather of Aesor

The weather on Aesor is a more complex matter and its process of existence is made up of several steps. To understand how exactly weather changes on Aesor, it is recommended to gather information first about things like the Nh’áhrean, the Shattered Light, Kalzamaath and the Glyph lore above.  

1. Kalzamaath’s Dream:

  Aesor's dynamic weather system is linked to the dreams of Kalzamaath. Born from the Aeos Parure, Kalzamaath embodies the elements, and his slumber induces dreams that shape the fate of Aesor. Each dream, encapsulated by a Glyph, represents a complex scene, with specific elements impacting the world. These Glyphs act as marks or titles, identifying the type of dream Kalzamaath experiences. The duration of these dreams is signified by the Signs of the Forthcoming.   Example Scenario: If Kalzamaath dreams of a storm, the dream may involve global hurricanes and storms. The dream's potency and its effect on Aesor depend on where it takes place and which element it's connected to within Kalzamaath's personality.  

2. Nh’áhrean's Response:

  The Nh’áhrean, the balance of the Sovereign Stones, feels and responds to the change initiated by Kalzamaath's dreams. These Stones, as the pure elements in stone forms, react to the dreams by attempting to get closer to mortal life and reality (which they strive for since their birth by the Myst). The Stones operate as a condensed entity, each Stone following the dream associated with its element. The Nh’áhrean, the balance of the Stones, harmonizes with Kalzamaath and facilitates the manifestation of these dreams on Aesor.     Example Outcome: Using the storm scenario, if the dream is potent and related to Earth, the Nh’áhrean enhances and connects the dream to the Earth Stone. This leads to (in personality) a “defensive” and “low profile” response, such as a raging storm but under the surface, affecting locations like the Unborn Path thanks to the Earth Stone’s influence. This means that no other place on Aesor is affected by the storm but the Unborn Path and places around the Earth Stone.  

3. Elemental Connection:

  The elemental weather effects are part of the Shattered Light theoretically, due to the Nh’áhrean's influence, but practically, they are purely Aeos. This intricate mechanism, though seemingly natural, is a result of the exchange and outburst of power between Kalzamaath and the Stones with the Shattered Light standing in the middle. The Nh’áhrean acts as a moderating force, preventing any manifestation from becoming too overwhelming for Aesor to endure.     On that note: These "natural" disasters and weather events would occur even without the Shattered Light, as the exchange of power happens specifically between Kalzamaath and the Stones. The Nh’áhrean serves as a control mechanism, ensuring the balance and preventing excess.  

4. Many different Scenarios:

  The possibilities of elemental combinations are vast, with dreams encompassing air, water, fire, and earth or lightning. A dream with air and water elements, for instance, could result in anything from windy weather on the ocean to an underwater avalanche freezing a specific water location. The scale of these events can range from milder weather occurrences to highly potent, fantastical disasters.  

The Conclusion

  Aesor's weather is not only a natural occurrence but a seemingly masterful design between Kalzamaath, the Sovereign Stones, and the Nh’áhrean. Each event is a ripple effect triggered by Kalzamaath's dreams and the Shattered Light, shaping the landscape and climate of Aesor in ways both predictable and awe-inspiring.

General Information

Source (Weather) - Kalzamaath, Nh'áhrean, Shattered Light   Calendar Established By - The Abbey of the Óhin

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