The Break of the Second Age

Era beginning/end

1202A.A.
1274A.A.

The beginning of a new age and era. Aesor's much needed fresh air after 400 years of continuous tragedies and calamities.


After the catastrophic period lasting 400 years, the era known as the Rage of Fates came to an end, just as the Fateseekers had predicted. With the conclusion of this era filled with tragedies, the Abbey declared the Second Age as a fresh start for mortal kind, promising a new era characterized by hope and heroism. Aesor, suffering from the consequences of the Rage of Fates, was left to mend its wounds in various regions, while its inhabitants sought to reconstruct what had been lost and yearned for a brighter future.  

The Draconic Alliance

  The establishment of the long sought-after Draconic Alliance of the Kingdom, also known as the Second Kingdom or simply the Draconic Alliance, marked the Break of the Second Age. The Abbey finally gained the trust of the Paragons of Aepollum, and the two factions merged into one, with the Paragon Dragons serving as the High Council of the Abbey. As a result, the Abbey of the Óhin became ever more influential, now supported by ancient mighty Dragons that survived Dragonfall. The old capital of the First Draconic Empire, known as Aepollum, has been rebuilt, and now serves as the headquarters for the Abbey of the Óhin.  

The Dragonhunters

  The Dragonhunters are currently facing even greater persecution and harsh punishments than ever before. The Dracary (Feral Dragons) are now being captured and trained regularly to aid the Abbey's cause, along with skilled Dragonriders who carry out the Óhin's directives. Over a period of 35 years, the Abbey gradually gains more political influence and becomes the true peacekeepers of Aesor, providing assistance to civilians in areas plagued by war, such as Vahalzaar, the Unborn Path and the Gruul cultic wars.  

Aesor’s Fate

  However, despite the rise of the Draconic Alliance and the end of the Rage of Fates, misery on Aesor did not disappear on its own. Numerous civil wars continue to plague various lands and people, while the Buried Wars beneath the surface continue to rage. In addition to these conflicts, the Scions of Vals, a constant looming threat outside Aesor, persistently strive to shatter the Shattered Light and seize control of Aesor. Their revered servants, the Aria, work in the shadows, corrupting Aesor with their every move. Aesor faces many adversaries, yet the mortals of the Second Kingdom remain divided due to cultural differences and historical grievances, hindering the formation of alliances.   Will Aesor be able to unite under a common cause and protect themselves? Will the Abbey and the Draconic Alliance possess the strength to rally the people of Aesor and combat the encroaching corruption?     Ages come and go, but only time will determine whether Kalzamaath's children can hold their position or be destroyed by their adversaries or perhaps by their own pride.

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History of Aesor