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Nadgar Grol (Nahd-ghar Gr-ol)

Nadgar Grol - Orcish Campment(s)

"If there's one strength to the Flatlands, it's that of Nadgar Grol. They keep the undead from getting to the Vortex unscathed.
At least for awhile." - Theodluin Genbalar
 
Population: 12,342 (92% Orc, 5% Half-Orc, 3% Other races)
Government: Nadgar Grol is run by a single Chieftain: Maknok, followed by a single Wise-Woman: Bugdurash
Defense: A strong fighting force of 10,500 Orcs, with different divisions and roles. Some are left to defend, patrol and keep the peace across the Campment.
Commerce: Most basic supplies are avalible, if not crude versions. Trade tends to be favours for favours, then gold, then slaves.
  Organisations: Most Orcs follow that of ex-deity Gruumsh, however worship of Bhaal and Leira are also considered acceptable.
     

he lands of TTooth and Bone

  Nadgar Grol is a dangerous settlement, created in a hostile enviroment. The Orcs of the land take pleasure and refuge in the hostile lands they dwell, the roaming undeath in the South of the Waterless Wastes, and the hostile Mountain-range of the Cobalt Waters; as well as the threat of the Obsidian Vortex keeps the Orcs constantly alert and prepared for combat.
  The name itself means, in Orcish: "Scattered Camps" which accomodates for the positions and scatterings of Nadgar Grol and it's flexibility. Central campments host larger pikes, watch-towers and armouries - where-as outskirts contain several more traps, sleeping arrangements and are more flexible to move.   All campments host large War-Horns, which are blown to summon reinforcements from other campments, with various pitches and tunes being blown out across the lands to signify: Danger Close, being overrun, or Prey is fleeing.
 

The fall of Gruumsh


 
  In Aesteron, Gruumsh was a god of strength, power and ferocity - however was eventually slain in a grand-battle between himself and Mystra before he could reap an erruption.
His death caused paramount fear, stress and vengance in the Orcish Clans, scattering them into the southern lands in fear and desperation. Their home was left a wreck, and the battlefield sought much grief and dangers. Becoming what it is now.
Yet, the loss of their deity, caused the Orcs to band together, and fortify, eventually holding off the rest of Mystra's forces and becoming independent.
With plans to raise Gruumush, and allow his resurrection, the Orcs face the coming years as a trial, to prove their worth to the One-Eyed Deity, and re-claim what was lost. Those who dwell in Nadgar Grol take everything as a challenge sent from Gruumsh and face it with tenacity and aggression. Their magi become stronger after Mystra's Erruption, and urge their people to stay strong, stay connected and continue to prepare for his resurrection.  
Type
Military, Camp

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