Grinding House
Spawned with preternatural intelligence, the Orks had been awake on Aestrona for no more than a few hours before they collectively set about solving the existential crisis of their species: the inability to reproduce. Within a few years the frenzied intensity of their labor produced a solution, the so-called Grinding Houses.
A standard Grinding House consists of four major sections:
- Processor - Where organic material (parts) is pulped and prepped for growing.
- Vats - Storage containers where parts are kept immersed in nutritious gels.
- Molding Pens - Where parts are compressed, congealed, conjoined, and ultimately formed into a new orkish body.
- Migrator - A ritual space where neural necromancers can transmigrate consciousness from one body to another.
Access & Availability
These dreadful factories are necessary to the long-term survival of orks, and are therefore found anywhere a permanent settlement of orks exists. Driving orks out of a region includes destroying their Grinding House almost of necessity, and this has only rarely been accomplished.
Some research has (secretly) been done by other races to test the feasibility of orkish cloning in producing non-orkish bodies. All of these attempts have ended in failure, as the resulting body - no matter how physically similar to its target model - has proven completely incapable of holding even rudimentary consciousness, much less a soul.
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