BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Grinding House

Spawned with preternatural intelligence, the Orks had been awake on Aestrona for no more than a few hours before they collectively set about solving the existential crisis of their species: the inability to reproduce. Within a few years the frenzied intensity of their labor produced a solution, the so-called Grinding Houses.   A standard Grinding House consists of four major sections:
  • Processor - Where organic material (parts) is pulped and prepped for growing.
  • Vats - Storage containers where parts are kept immersed in nutritious gels.
  • Molding Pens - Where parts are compressed, congealed, conjoined, and ultimately formed into a new orkish body.
  • Migrator - A ritual space where neural necromancers can transmigrate consciousness from one body to another.
  Some Grinding Houses contain other, experimental additions where orks tinker with the composition of their bodies. Half-Orks were created in such a place.   A newly animated ork possesses none of its previous memories but is monstrously intelligent. Most can speak within a few minutes and are concocting mad blueprints in their heads before even that. Most Grinding Houses are accompanied by scriptoriums where orkish scholars are constantly recording and updating data so that newly awakened orks can immediately begin relearning their lost knowledge.   Because of their essential importance to orkish existence, and because so many high-quality parts are stored there, Grinding Houses are defended with only a little less zeal than the Amalgam Ladder itself. Very few Grinding Houses have ever been damaged, and fewer still destroyed. The eradication of such a structure could set orks in a particular region back by decades in their research and development and are therefore the focus of many fierce battles between the orks and other mortal races.
Access & Availability
These dreadful factories are necessary to the long-term survival of orks, and are therefore found anywhere a permanent settlement of orks exists. Driving orks out of a region includes destroying their Grinding House almost of necessity, and this has only rarely been accomplished.   Some research has (secretly) been done by other races to test the feasibility of orkish cloning in producing non-orkish bodies. All of these attempts have ended in failure, as the resulting body - no matter how physically similar to its target model - has proven completely incapable of holding even rudimentary consciousness, much less a soul.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!