Alchemist's Fire
Alchemist's Fire is a fluid that embues the power of fire. A straightforward concoction for a trained Alchemist to make with the right powerders and Aether crystal and entirely safe whils contained within a flask or barrell.
Alchemist's fire is a viscous liquid that sticks to most everything it touches. Upon contact with air, it bursts into flames and burns until it is consumed or put out. Because of this, it is frequently stored in breakable flasks and used as a thrown weapon and in traps.
Our heroes came into posesion of this marvelous liquid ater The Alchemist in [The twin towns of the Whispeing Woods] presented it to them for saving the market square after some youths tried to make off with it thinking it was ale.
This is the first time our heroes begin to realise the true power that Aether crystalscan bring to the world.
Vial of Alchemist's Fire
Weapon
Varies
Improvised, finesse, thrown The vial shatters on impact. On a hit the target is covered in Alchemist's Fire which deals 1d4 Fire damage at the start of each of the target's turns. A creature within 5ft of the target can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. Once an attack is made with this item, it is destroyed though it's effects and components may linger.
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