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Cockatrice

Description   History   Known instances North of the Whispeing Woods  

Basic Rules, pg. 122

Cockatrice CR: 1/2

Small monstrosity, unaligned
Armor Class: 11
Hit Points: 27 6d6+6
Speed: 20 ft , fly: 40 ft

STR

6 -2

DEX

12 +1

CON

12 +1

INT

2 -4

WIS

13 +1

CHA

5 -3

Senses: Darkvision 60 ft., Passive Perception 11
Languages: --
Challenge Rating: 1/2 ( 100 XP)

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 ( 1d4+1 ) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.

The cockatrice looks like a hideous hybrid of lizard, bird, and bat, and it is infamous for its ability to turn flesh to stone. These omnivores have a diet that consists of berries, nuts, flowers, and small animals such as insects, mice, and frogs — things they can swallow whole. They would be no threat to anything else if not for their fierce and frenzied response to even a hint of danger. A cockatrice flies into the face of any threat, squawking and madly beating its wings as its head darts out to peck. The smallest scratch from a cockatrice’s beak can spell doom as its victim slowly turns to stone from the injury.

Suggested Environments

Grassland


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