ORC (OR-K)

Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, their god will call them home.   Orcs varied in appearance, based on region and subrace, but all shared certain physical qualities. Orcs of all kinds usually had greyish skin, coarse hair, stooped postures, low foreheads, large muscular bodies, and porcine faces that featured lower canines that resembled boar tusks. Many also had wolf-like ears that were pointed on the ends, similar to elves. Orcs were roughly the same size as humans and other similar humanoids, though usually robust and muscular.   The traditional orcish culture was extremely warlike and when not at war the race was usually planning for it. Most orcs approached life with the belief that to survive, one had to subjugate potential enemies and control as many resources as possible, which put them naturally at odds with other races as well as each other.   Male orcs dominated most orcish societies and females were usually, at best, prized possessions and little better than livestock at worst. Male orcs prided themselves on their number of wives and sons, as well as their scars from battle and rituals. Orcs also prized the possession of slaves, though relatively few owned them.   Most orcs didn't build cities of their own, instead of relying on those left behind by others and improving their fortifications or operating out of small camps and dens, often in natural caves. Orcs managed ironwork on their own, as well as stonework, though their tools were often inferior to those of more disciplined races.   Most orcs were part of a confederation of tribes, loosely held together by a despotic chieftain. Bands within these alliances might have wandered far from their homelands, but continued to greet those orcs who belonging to the same tribal network as kin.  

RACIAL SKILLS, ABILITIES AND FEATURES

A race of brutal warriors who know little of mercy or kindness.  
  • Ability Score Increase. Your Strength score increases by +2.
  • Age. Orcs are short-lived, reaching adulthood at around 12 and usually only living around 50 years.
  • Alignment. Given their culture and religion, orcs tend towards chaotic evil.
  • Size. Orcs are tall and burly, usually standing over 6 feet tall and weighing between 230 and 280 pounds. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.
  • Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
  • Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
  • Primal Intuition. You have proficiency in two of the following skills of your choice: Animal Handling, Insight, Medicine, Nature, Perception, and Survival.
  • Languages. You can speak, read and write Common and Orc.
  • Subrace. There are three subraces of orc: Common Orc, Orog, and Water Orc.

SUBRACES

(Common - Green, Brown, Orange Orcs)  
COMMON GREEN ORC
Traditional common orc culture is extremely warlike and when not at war the race is usually planning for it. Most orcs approach life with the belief that to survive, one must subjugate potential enemies and control as many resources as possible, which puts them naturally at odds with other races as well as themselves.  
  • Ability Score Increase. Your Constitution score increases by +1.
  • Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
  • Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
  • Savage Demise. When you are reduced to 0 hit points, before you fall unconscious, you can use your reaction to make one attack. Once you use this trait, you can't use it again until you finish a short or long rest.
HEIGHT AND WEIGHT TABLE
GENDER BASE HEIGHT HEIGHT MODIFIER HEIGHT RANGE AVERAGE HEIGHT
MALE 5'4'' +(2d8) 5'6'-6'8'' 6'1''
FEMALE 5'3'' +(2d8) 5'5''-6'7'' 6'0''
GENDER BASE WEIGHT WEIGHT MODIFIER WEIGHT RANGE AVERAGE WEIGHT
MALE 175 lbs x(2d6) 179-367 lbs 238 lbs
FEMALE 170 lbs x(2d6) 174-362 lbs 233 lbs
OROG - GREY ORC
Orogs, also called elite orcs or greater orcs, are the much larger kin of normal orcs. They usually reach well over 6 feet tall but closely resemble normal orcs in all ways except physical build: orogs are much stronger and stockier. It is believed that orogs are the result of the union of a male orc and a female ogre. In contrast to lesser orcs, orogs are highly disciplined and straightforward. Orogs within an orc community quickly rise to leadership positions within their clan, although in orc armies the orogs will segregate themselves into all-orog military units. Orog military units are highly organized, tactically superior, and far more dangerous than those of normal orcs. Such orog units form the vanguard of the army to which they belong. Orogs do not separate themselves into their own clans, despite their tendency to self-segregate while in an orc army. It is due to their ogre ancestry Orogs can live up to 100 years.  
  • Ability Score Increase. Your Intelligence score increases by +1.
  • Martial Adept. Because of your training, you can perform special combat manoeuvres. You gain the benefits of the Martial Adept feat.
  • Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
  • Tactical Genius. Orog are master tacticians. If you miss an attack roll with a weapon, you can choose to draw upon your knowledge of warfare, gaining a bonus to your roll equal to your Intelligence modifier (minimum 1). Once you use this trait, you can't use it again until you complete a short or long rest.
HEIGHT AND WEIGHT TABLE
GENDER BASE HEIGHT HEIGHT MODIFIER HEIGHT RANGE AVERAGE HEIGHT
MALE
MALE
GENDER BASE WEIGHT WEIGHT MODIFIER WEIGHT RANGE AVERAGE WEIGHT
MALE
FEMALE
WATER ORC - BLUE ORC
Water orcs are a society that lives in touch with the elemental plane of water or by the ocean. These orcs follow a path very similar to their green-skin cousins as brutal raiders and fighters. Water orcs exemplify the water-born creatures turned to evil. Though slow to reach decisions, once a water orc chooses a course of action its resolve is harder to shift than a tidal wave.  
  • Ability Score Increase. Your Dexterity score increases by +1.
  • Seaborn. You have a swimming speed of 30 feet, and you can hold your breath for up to 15 minutes at a time.
  • Aquatic Weapon Proficiency. You gain proficiency with the trident and net. Being within 5 feet of a hostile creature doesn't impose disadvantage on your attack rolls with nets. Additionally, attacking at long range doesn't impose disadvantage on your ranged attack rolls with a trident or net.
  • Emissary of the Sea. Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return.
  • Extra Language. You can speak, read, and write Aquan.
HEIGHT AND WEIGHT TABLE
 
GENDER BASE HEIGHT HEIGHT MODIFIER HEIGHT RANGE AVERAGE HEIGHT
MALE
FEMALE
GENDER BASE WEIGHT WEIGHT MODIFIER WEIGHT RANGE AVERAGE WEIGHT
MALE
FEMALE

ORC GENERAL INFORMATION

 
PATRON DEITY LORKHAN
HOMELAND(s) Prime Material Plane
LANGUAGES Orc, Common, Giant
VISION Darkvision (60 feet)
SUBRACES Grey Orc - Blue Orc - Green Orc
FAVOURED CLIMATE Temperate
FAVOURED TERRAIN Arctic, Forests, Grasslands, Hills, Mountains, Swamps, Underdark
AVERAGE LIFESPAN Up to 50 years

ORC APPEARANCE

 
AVERAGE HEIGHT Usually over 6 ft (1.8 m)
AVERAGE WEIGHT 230-280 lbs (100-130 kg)
SKIN COLOUR(s) Shades of green, gray, blue, black, pale to dark brown, red.
HAIR COLOUR(s) Black
EYE COLOUR(s) Red
DISTINCTIONS Aggressive, low foreheads, tusks