Resting, Healing, and Death

Resting

Far away from the battles, puzzles, and conflicts, players need time to heal their wounds, both physical and mental. There are two types of rests, short and long rest. Both types will allow you to heal yourself but long rests are general better, although take longer.

Short Rest

A short rest lasts at least a single hour. During this time the players are tending to their wounds and doing light activity such as reading, cooking, and playing games. Some players may spend this time doing specific tasks such as researching a topic or experimenting with alchemy.
During this period, once the players are done resting, they regain a total of (1d6) hit points. Players can only benefit from up to two short rests every 24 hours.

Long Rest

A short rest lasts at least eight hours. During this time the players are sleeping, allowing their bodies to recover from their wounds. Players must take at least one Long Rest for every 24 hours otherwise they risk sleep deprivation.
During this period, once the players are done resting, they regain a total of (2d6) hit points. Players can only take one long rest per 24 hours.

Recuperating

During your adventures, your character may gain wounds. To heal these wounds you need to spend time resting to fix them such as a broken leg. However, some wounds like missing limbs are permanent and cannot be fixed unless to do magical reasons. Based on the time of wound your character has will affect the time for it to heal. In order to heal a wound, whenever you take a short or long rest, you must expend 2 hit points that you would have gained to instead treating your wound. For every 2 points you expend this way, reduces the time for healing by another day. The DM will roll for the total required days to heal for the wound.
  • Survivable. Takes 10 + 1d20 days.
  • Moderate. Takes 20 + 2d20 days.
  • Brutal. Takes 30 + 3d20 days.

Death

When you reach zero hit point, you do not instantly die, You instead fall prone into the state of Dying where you're near death but not completely dead.

Dying

While in the state of Dying, your character is still alive, but barely. Any character that reaches this state automatically gains 2 levels of exhaustion. During your turn, you roll 1d20 and add no bonuses or penalities. On a 1-9 you gain a death fail, on a 10-19, nothing happens, and on a 20 or higher, you regain 1 hit point and can take another action on your next turn. If you gain a total of five death fails, you die. 
Taking Damage While Dying
If you take damage while Dying, you automatically gain a death fail. If you would take more than 12 damage, you automatically die.

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