Assassin - WIP

Revised from base 5e; Adapted from KibblesTasty
You focus your training on the grim art of death. Those who adhere to this archetype are diverse—hired killers, spies, head hunters, and even specially anointed priests trained to exterminate the enemies of their deity. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency.  

Divider.png

 

Bonus Proficiencies

3rd-level Assassin feature   You gain Proficiency with the Disguise Kit and the Poisoner's Kit.  

Backstab

3rd-level Assassin feature   You are pragmatic and deadly in eliminating your enemies. You have Advantage on Attack Rolls against any creature that hasn't taken a turn in the combat yet or is being Flanked by you and a Friendly creature.  
 

Killer's Method

9th-level Assassin feature   You have mastered one technique of your choice for approaching a target. Choose one of the following benefits:
  • Blade in the Dark. You gain Expertise with the Stealth Skill. You can attempt to Hide even when you are only lightly obscured by dim light.
  • False Face. You gain Expertise with the Disguise Kit, and can assume a prepared disguise with the Bonus Action granted by the Cunning Action feature.
  • Poisoner's Path. You gain Expertise with the Poisoner's Kit. When you finish a Long Rest, you can create one single use Injury, Touch, Ingested, or Inhaled poison. On effect from the poison, the target must succeed on a Constitution Saving Throw (DC 10 + your Proficiency Bonus) or take Poison Damage equal to 2d6 + your Proficiency Bonus.
 
 

Favored Approach

13th-level Assassin feature   You hone your skills gaining a favored approach to dealing death. Choose one of the following benefits:
  • Trusted Face. If you spend seven days establishing a fake identity for yourself or three hours studying another person to impersonate, you have Advantage on Charisma (Deception) checks involving maintaining your disguise and identity.
  • Swift Blade. When you roll Initiative while hidden, you gain Advantage on the roll, and the first attack you make on your first turn of combat is a Critical Hit.
  • Specialized Poisons. When you create a poison, you can designate one Creature Type. If the poison affects a creature of the chosen Creature Type, it ignores any Resistance or Immunity that creature may have to Poison damage.
 
 

Lethal Blows

17th-level Assassin feature   After you deal damage with your Sneak Attack to a creature, if the targets remaining Hit Point is less than your Rogue level, the target dies. You can forgo this when intentionally making nonlethal attacks.