Bandoliers

Type: Adventuring Gear
Cost: 20-35 GP
Weight: 1 lb.
Every bandolier has a number of pockets which equate to how many items can be stored in said bandolier. Typically, depending on the number of pockets, the price differs. See below for the costs associated with bandoliers of differing number of pockets. Regardless, every bandolier functions the same:
  • Active Bandoliers. It's possible to wear multiple bandoliers, but only two can be active on your person at the same time. A non-active bandolier is considered part of your storage (i.e. bag) for all intents and purposes regarding actions/time.
  • Donning or Doffing. A bandolier can be donned or doffed as an Action.
  • Restocking. Restocking a bandolier with appropriate items takes 5 minutes. Appropriate items include potions, scrolls, bags of caltrops or ball bearings, and daggers.
  • Withdrawing or Stowing. Withdrawing or stowing an item from one of your active bandoliers requires a free hand and is a standard object interaction, which can be achieved with either the Utilize action or your single Free Object Interaction. If withdrawing or stowing a dagger (or similar weapon), you can do so for free (no action required) once per turn.
  • Pocket Limit. A single bandolier can have up to 5 pockets on it.
   

Types of Bandoliers

  • 2 Pockets: 20 GP (standard)
  • 3 Pockets: 25 GP
  • 4 Pockets: 30 GP
  • 5 Pockets: 35 GP
Item type
Clothing / Accessory