Bandoliers

Type: Adventuring Gear
Cost: 20-35 GP
Weight: 1 lb.
Every bandolier has a number of pockets which equate to how many items can be stored in said bandolier. Typically, depending on the number of pockets, the price differs. See below for the costs associated with bandoliers of differing number of pockets. Regardless, every bandolier functions the same:
  • Bandolier Restrictions. It's possible to wear multiple bandoliers, but only two can be active on your person at the same time. A non-active bandolier is considered part of your backpack for all intents and purposes regarding time. The Powerful Build trait allows you to have one extra bandolier active. Only Humanoid creatures (and those deemed appropriately by your GM) can wear bandoliers.
  • Equipping & Restocking. The time it takes to don or doff a bandolier is an Action. Restocking a bandolier with appropriate items takes 1 minute.
  • Withdrawing & Stowing. Withdrawing an item (e.g. potion, poison, or scroll) from a bandolier requires a free hand and is a standard object interaction, which can be achieved with either the Use an Object action or your single Free Object Interaction.
  • Pocket Limit. A single bandolier can have up to 5 pockets on it.
   

Types of Bandoliers & Pockets

Standard (2 Pockets): 20 GP
  • A Standard pocket comes in two types: Basic or Ringed. A Basic pocket can store anything like ball bearings or caltrops, while a Ringed pocket can store potions or scrolls.
  Additional Standard Pocket: +5 GP
  • Can be either Basic or Ringed.
  Knife Pocket: +5 GP
  • A Knife pocket replaces a Standard or Ringed pocket on the bandolier.
  • This can store a single dagger or similar weapon.
  • You can retrieve or stow an appropriate weapon in this pocket as a Bonus Action.
Item type
Clothing / Accessory