Centaur

Powerful and curious, quick to act and knowledgeable of the wider world, centaurs seek to experience life's boundless bounty. Roamers at heart, centaurs love open spaces and the freedom to travel. As much as they can, centaurs run. They race the wind, hooves thundering and tails streaming behind them.  

Nature's Cavalry

Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin tones and features. Their ears are slightly pointed, but their faces are wider and squarer than those of elves. Below the waist, they have the bodies of small horses, with a similar range of coloration—from various shades of chestnut or bay to dappled or even zebra-like striped patterns. Most centaurs style their hair and their tails in a similar way. For example, Astorian centaurs typically favor luxious, flowing hair, and Jundonian centaurs typically favor dreads or braided hair.   The upper bodies of centaurs are comparable to human torsos in size, and their lower equine bodies average about 4 feet tall at the withers. Though they are smaller than a human rider mounted on a horse, they fill similar roles as cavalry warriors, messengers, outriders, and scouts.  

Clans and Community

Centaurs sense the interconnectedness of the natural world. Thus, they celebrate family and community as microcosms of that greater connection. Centaurs celebrate life and growth, and the birth of a foal is always cause for festivities. At the same time, they revere the traditions of the past, tending to be the voices of memory and history, preserving old ways and keeping alive the legends of ancestral heroes. They feel a close kinship with wild animals, perhaps because of their own horse-like bodies, and delight in the feeling of running alongside herds and packs of other beasts. Their love of history and tradition also means that centaurs are more likely than most other races to join the same occupation that their parents did.  

Centaur Names

Centaurs' given names are passed down through family lines. The name bestowed on a new foal is typically the name of the most recently deceased family member of the same gender, keeping alive the memory—and, the centaurs believe, some shard of the spirit—of the departed. Centaurs don't use family names, but they wear symbols that represent their family membership. These symbols might include graphical representations of plants or animals, printed mottoes, braids and beads worn in the hair and tail, or even specific patterns of woven fabric.   Male Names: Bonmod, Boruvo, Chodi, Drozan, Kozim, Milosh, Ninos, Oleksi, Orval, Radovas, Radom, Rostis, Svetyos, Tomis, Trijiro, Volim, Vlodim, Yarog   Female Names: Daiva, Dunja, Elnaya, Galisnya, Irinya, Kotyali, Lalya, Litisia, Madya, Mira, Nedja, Nikya, Ostani, Pinya, Rada, Raisya, Stasolya, Tatna, Zhendoya, Zoria  

Centaur Traits

Your character has the following traits.  

Centaur

Ability Score Increase Str +2, Wis +1
Size Medium
Speed 40 ft.

Alignment. Choose one of the alignments approved by your GM. Typical Centaurs tend towards Neutral alignments.   Creature Type. You are a Fey.   Size. You are Medium (about 6-7 feet tall), and weigh about 600-1000 pounds.   Speed. Your land Speed is 40 feet.   Languages. You can speak, read, and write Common and Sylvan (Sun).   Life Span. Centaurs mature and age at about the same rate as humans.  


  Charge. If you move at least 20 feet straight toward a target and then hit it with a Melee Weapon Attack on the same turn, you can immediately follow that attack with a Bonus Action, making one attack against the target with your Hooves.   Hooves. You have hooves which you can use to make Unarmed Strikes. If you hit with them, you deal Bludgeoning Damage equal to 1d6 + your Strength modifier, instead of the normal damage for an Unarmed Strike.   Natural Affinity. Your fey connection to nature gives you an intuitive connection to the natural world and the animals within it. You have Proficiency in one of the following Skills of your choice: Animal Handling, Medicine, Nature, or Survival.   Equine Build. You count as one Size larger when determining your Carrying Capacity and the weight you can push, drag, or lift. Additionally, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot. Finally, a creature one or more Sizes smaller than you can sit atop your back, as if you were a mount, though you continue to act independently—not as a controlled mount, and only if your GM agrees it makes sense.   People of Burden. You have Advantage on Constitution Saving Throws against gaining levels of Exhaustion, including on checks made when traveling.

Note on Mounting Rules
As a centaur, you cannot mount/ride another creature. The only potential exception to this would be to mount on a much larger creature, as deemed by your DM.

If you allow a creature to mount you, note the total weight of the creature mounting you (including the equipment on their person) and if you can carry the creature comfortably (see Carrying Capacity rules).

If a creature attempts to mount you while you are unwilling, see the Mounting an Unwilling Creature rules.