Circle of the Keeper
Druids of the Circle of the Keeper are the fierce protectors against all things foul and otherworldly that would threaten the balance of nature. Much of the folklore heard in settlements are actually of a druid belonging to this circle. Disowning the forms of beasts, these druids wildshape into more grotesque and nightmarish forms. To keep nature from the harm of monsters like aberrations and fiends, these druids take the form of monsters themselves. They fight a monster with a monster. To keep nature from the harm of foolish people, they instill fear into their very beings. Hence, the existence of stories like, The Sculpture, and Bigfoot.
Vile Shape
When you choose this circle at 2nd level, you lose the ability to Wild Shape into a beast and instead may only Wild Shape into a fiend or monstrosity. While transformed, you gain the following additional effects:- You may speak as normal, though your voice becomes deeper.
- You have access to the spells your form can cast (if any) and may cast them as per their description, except that Wisdom remains your spellcasting ability.
Horrid Appearance
Also starting at 2nd level, whenever you use your Wild Shape feature and turn into a fiend or monstrosity, you may force a creature you can see to make a Charisma saving throw against your spell save DC provided they can also see you. On a failed save, the target becomes frightened of you. Creatures frightened this way may repeat this saving throw at the end of each of their turns, ending the effect on a success.Monstrous Physiology
Starting at 6th level, you gain the following benefits:- You have a bonus against effects that would frighten or charm you, equal to your druid level.
- Your attacks in Vile Shape form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Foul Link
At 6th level, you may choose a creature you can Wild Shape into to become your Foul Link. You may change what creature is your Foul Link through the expenditure of 50 gp, in which you use during a long rest to surround yourself with the necessary ingredients. You can choose to gain one of the following:- You gain one resistance that your Foul Link has.
- You gain one sense that your Foul Link has.
- You can now stay in your Wild Shape form a number of hours equal to your druid level, if the form you take is of your Foul Link, and it is of a CR equal to or less than 1.