Class Supplementary Rules

Class Supplementary Rules

Extra Attack Multiclass

If you already have the Extra Attack feature, and would gain it again from another class (a reminder that these don't stack), you may instead gain either (a) 1 Fighting Style of your choice that's available to Fighters, or (b) 2 Weapon Art Uses. This applies to every additional time you gain the Extra Attack feature.  
 

Cleric

Base Class

  • When playing as a cleric, you can only choose from the domains associated with the deity your character worships. You may be a cleric that does not worship a deity and choose any domain you want, but you do not benefit from any lip service or church boon.
  • In addition to the domains from available 5e books, there are new domains available for you to choose from, which you can find listed under "Sublcasses: Cleric".
  • When playing a cleric, you should consider the Devotion Rules
    Your patron requires devotion to their cause, and to deny them their due or worse, to actively act against them, will halt your progress as a cleric or warlock under that specific patron.   Clerics are conduits of Divine power; they are faucets to their deity’s reservoir. As such, a cleric without a deity is useless. Provided you follow your deity’s tenets and stay devoted, there won’t be any issues. But if you start to waver, the warning signs will be there. Should you lose favor with your deity, subject to GM discretion, you lose access to all features granted to you by the cleric class and your chosen cleric subclass. You and your GM will then have to discuss how to move forward.
 
 

Warlock

Base Class

  • When playing a warlock, you should consider the Devotion Rules
    Your patron requires devotion to their cause, and to deny them their due or worse, to actively act against them, will halt your progress as a cleric or warlock under that specific patron.   Warlocks are contractors working for a Patron for power. Every warlock has a contract with their Patron; it might be written down, it might be verbally spoken, it might be a literal contract with clauses and signatures, or it might be something as simple as a handshake and a “you work for me now”. Whatever the case, a warlock’s powers are gifts from their Patron, and a gift once given, can’t be taken back. Should you lose favor with your patron, subject to GM discretion, you can no longer take further levels into warlock. You and your GM will then have to discuss how to move forward.