Dreams

Created by GabeGrimoire
The realm just beyond the veil is a mystery to most, the realm of spirits and dreams just beyond the waking eye. You know this land as you have walked in it’s smoking, ever-changing depths. You have seen into the dreams of other creatures, including those whose dreams are haunted. Your knowledge and experience with the Astral Plane has taught you of the nature of the world.

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Deities

Ehmos, Phosbet, Polaris  

Domain Spells

You gain domain spells at the appropriate Cleric levels listed below. See the Divine Domain class feature for how domain spells work.

1st - Sleep, Cause Fear
3rd - Darkness, Mirror Image
5th - Catnap, Fear
7th - Fabricate, Phantasmal Killer
9th - Dreams, Legend Lore  
 

Deep Sleep

1st-level Dreams Domain feature   Whenever you cast the Sleep spell, you can add your Cleric level and Wisdom modifier to the number of Hit Points that the spell can affect.  

Restful Spells

1st-level Dreams Domain feature   Whenever you cast a spell of 1st level or higher that targets one or more of your Allies, heal all affected Allies for a number of Hit Points equal to the spell's level.  
 

Channel Divinity: Day Dream (Invoke Duplicity)

2nd-level Dreams Domain feature   You can use your Channel Divinity to create an illusory duplicate of yourself. As an Action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your Concentration (as if you were Concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a Bonus Action, you can move the illusion up to 30 feet to a space you can see, but it must remain 120 feet of you.   For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have Advantage on Attack Rolls against that creature, given how distracting the illusion is to the target.  
 

Lucid Dreamer

6th-level Dreams Domain feature   Your worship of your god deepens, granting you a further understanding of dreams. You always know when you are asleep, and can choose to immediately wake yourself up at any time as a Reaction. While sleeping, you can hear your surroundings but are not affected by spells or effects that require you to hear.   Additionally, as a Bonus Action, you can enter a state between the dream realm and waking realm. While in this state, you have Resistance to all damage. This state lasts for 1 minute, or until you fall Unconscious, end it early as a Bonus Action, or are damaged from a Critical Hit. Once you use this feature in this way, you can't do so again until you finish a Long Rest.  
 

Potent Spellcasting

8th-level Dreams Domain feature   You add your Wisdom modifier to the damage you deal with any Cleric cantrip.  
 

Astral Projection

17th-level Dreams Domain feature   When you would be reduced to 0 Hit Points, you fall Unconscious as normal and can then cast the Mislead spell without expending a Spell Slot or requiring Spell Components (you do not need to know or have prepared this spell).   If you cast the spell this way, you use its listed senses, it does not require Concentration, the illusory double has AC 10 and has Hit Points equal to half your Hit Point Maximum, and the spell lasts until you are no longer Unconscious or your illusory double is reduced to 0 Hit Points. You can use your illusory double to cast any of your Cleric spells as if you were there, treating itself as a Divine Focus for your spells.   Once you use this feature, you can't do so again until you finish a Long Rest.