Flash Freeze
3rd-level evocation
Casting Time: 1 actionRange: Self (30-foot cone)
Components: V, S
Duration: Instantaneous A freezing wind ripples outward. Each creature in a 30-foot cone from you must make a Constitution saving throw. On a failed save, a creature takes 4d8 cold damage and is restrained by ice until the start of your next turn. On a successful save, the target takes half as much damage and isn’t restrained. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd. Class(es): Sorcerer, Wizard