Forest Gnome

Gnomes are magical folk who pervade busy warrens and close-knit communities. They have a natural affinity for nature, and despite not originating from the Feywild, are often characterized having fey-like qualities to them. Gnomes are petite folk with big eyes and pointed ears, and often have plant-like growths.   Forest gnomes are known to have plant growths of flora commonly found in a forest or plains, like sunflowers, pine trees, and bunchberries. These gnomes have a natural knack for illusion magic, and have an affinity with the natural world. They tend to be friendly with other good-spirited woodland folk, and they tend to befriend small forest animals and rely on them for information about threats that might prowl their lands.  

Gnome Reputation

Gnome Reputation

Many gnomes like the feeling of a roof over their head, even if that “roof” is nothing more than a hat or umbrella. They have a reputation for living frugal lives with impassioned hobbies, prioritizing their curiosity and enjoyment above most other things. As far as gnomes are concerned, being alive is a wonderful thing, and so they constantly strive to squeeze every ounce of enjoyment out of their often three to five centuries of life.
 
For a gnome, enjoyment is life itself for them. It’s not that they ignore or don’t feel emotions like sadness or nervousness, but to them both mentally and physically, strong negative emotions like depression can and will often kill them. To a gnome, death is not something that should be met with misery but rather, with longing. Gnome funerals are typically cheerier than other species, and gnomes often rejoice when a friend passes away doing what they loved doing.

 
 

Plant Growths

Plant Growths

Though not all gnomes have a plant-like growth, most do. This growth always appears on a gnome’s head, and always mimics the appearance of an existing flora. This growth can range wildly in shape, size, and color, but a gnome’s heritage always determines the family of flora their growth can be. Furthermore, even if a gnome doesn’t have a growth their children might, for instance, inherit the same growth their grandparents had.
 
A gnome’s growth is attached and grows out from their skull, and is often compared to a typical creature’s hair. If a growth is cut, though it might sting for the gnome, it will eventually grow back. If it’s “uprooted” however—a grisly act of violence to any gnome—it will never grow back. A growth will also often reflect the current health of a gnome, with wilting of a growth being a telltale sign of an unhealthy gnome.

 
 

Gnome Names

Gnomes love names and some are known to have half a dozen or so. Despite this, gnomes tend to not use more than two when speaking with other species. Gnome names are typically variants on the names of ancestors or distant relatives, though some are truly new inventions.   Masculine Names: Alston, Alvyn, Boddynock, Brocc, Ettrgell, Dimble, Eldon, Erky, Fonkin, Frug, Gerbo, Gimble, Glim, Jebeddo, Kellen, Namfoodle. Orryn, Roondar, Seebo, Warryn, Wrenn, Zook   Feminine Names: Bimpnottin, Breena, Caramip, Carlin, Donella, Duvamil, Ella, Ellyjobell, Ellywick, Lilli, Loopmottin, Lorilla, Mardnab, Nissa, Nyx, Oda, Orla, Roywyn, Shamil, Tana, Waywocket, Zanna   Nicknames: Aslthearth, Badger, Cloak, Doublelock, Fnipper, Ku, Nina, Oneshoe, Pock, Sparklegem, Scumbleduck  

Forest Gnome Traits

Your character has the following traits.  

Forest Gnome

Ability Score Increase Cha +2; Wis +1
Size Small
Speed 30 ft.

Alignment. Choose one of the alignments approved by your GM. Typical Forest Gnomes tend towards Neutral and Good alignments.   Creature Type. You are a Humanoid. You are also considered a gnome for any prerequisite or effect that requires you to be a gnome.   Size. You are Small (about 3-4 feet tall), and weigh about 30-60 pounds.   Speed. Your land Speed is 30 feet.   Languages. You can speak, read, and write Common and Gnomish.   Life Span. Gnomes mature at the same rate as humans, but stop “aging” at around 20 years, living thereafter so long as they continue to find purpose in life–whether that’s joy, wonderment, curiosity, or something else. That said, they typically settle down at around 40, and live on average about 400-500 years.  


  Darkvision. You have Darkvision with a range of 60 feet.   Gnomish Cunning. You have Advantage on Intelligence, Wisdom, and Charisma Saving Throws.   Smell the Air. You have Scent with a range of 30 feet.   Forest Magic. You know the Minor Illusion cantrip. You can also cast the Speak with Animals spell with this trait. You can cast it with the trait a number of times equal to half your Proficiency Bonus (rounded up), and you regain all expended uses when you finish a Long Rest. You can also use any Spell Slots you have to cast the spell.
‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ Intelligence, Wisdom, or Charisma is your Spellcasting Ability for the spells you cast with this trait (choose when you select this ancestry).