Gilded Touch

Transmutation Cantrip

  Casting Time: 1 action
Range:
Touch
Components:
S, M (ten metal coins that are at least 1 inch in circumference)
Duration:
1 minute   You cover an object no larger than a 5-foot-cube with a thin leaf of the metal of the coins used in the casting of this spell. The coins can cover enough area to coat the blade of a greatsword, a shield, 10 pieces of ammunition, or any object that fits in your hand. The metal confers an additional property.   Some typical metals and their effects follow. You might discover another metal during your adventures other than one described here. If you do so, the GM determines how the metal behaves.   Copper. Whenever the creature holding or wearing the object takes lightning damage, it takes an additional 1d10 lightning damage.
Cold Iron
. When used to attack a fey creature, the roll required to score a critical hit is reduced by 1.
Silver
. It becomes a silvered weapon (Player’s Handbook p. 148).
Gold
. It deals an additional 1d4 damage while affected by another spell.
Platinum
. It doubles in weight and gains the heavy property.
Adamantine
. It becomes adamantine armor, ammunition, or a weapon (Xanathar’s Guide to Everything p. 78).   When the spell ends, the coins magically reappear in your hand, unless they are destroyed.   Expending a Spell Slot. You can increase the duration of this spell by casting it using a spell slot. When you cast this spell using a spell slot of 1st level or higher, the duration increases by 1 hour for each slot level.   Class(es): n/a
Subclass(es):
 Merchant (Blacksmith)