Halfling

The comforts of home are the goals of most halflings' lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver.   Halflings' skin tones cover the full range of human coloration, and their hair is uaully brown or sandy brown and wavy. They usually have brown or hazel eyes. Men rarely have beards, and mustaches even more so.  

Small and Practical

The small halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. They appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. It also helps that they tend to be simple and frugal with money, save for when it comes to food. Halflings tend to wear simple, comfortable, and practical clothes. They have little care for things outside of basic needs and simple pleasures, with the wealthiest of halflings tending to keep their treasures locked in a cellar rather than on display for all to see. They have a knack for finding the most straightforward solution to a problem, and have little patience for dithering.  

Kind and Curious

Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar style of clothing.   Halflings are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.  

Halfling Homes

Most halflings live in small, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much land beyond their quiet shires. They typically don't recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of empires.   Many halflings also live among other species. Halflings are adept at fitting into any community of other people (most notably of primates, elves, and dwarves), making themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to avoid unwanted attention. Their hard work and loyal outlook towards others—regardless of species, offers them abundant rewards and comforts.   Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.   In regards to adventuring, halflings usually set out on the adventurer's path to defend their communities, support their friends, or explore a wide and wonder-filled world. For them, adventuring is less a career than an opportunity or sometimes a necessity.  

Halfling Names

A halfling has a given name, a family name, and possibly a nickname. Family names are often nicknames that stuck so tenaciously they have been passed down through the generations.   Masculine Names: Alton, Ander, Cade, Corrin, Eldon, Errich, Finnan, Garret, Lindal, Lyle, Merric, Milo, Osborn, Perrin, Reed, Roscoe, Wellby   Feminine Names: Andry, Bree, Callie, Cora, Euphemia, Jillian, Kithri, Lavinia, Lidda, Merla, Nedda, Paela, Portia, Seraphina, Shaena, Trym, Vani, Verna   Family Names: Brushgather, Goodbarrel, Greenbottle, High-hill, Hilltopple, Leagallow, Tealeaf, Thorngage, Tosscobble, Underbough  

Halfling Traits

Your halfling character has the following traits.  

Halfling

Ability Score Increase Dex +2; Any +1
Size Small
Speed 30 ft.

Alignment. Choose one of the alignments approved by your GM. Typical Halflings tend towards Lawful and Good alignments.   Creature Type. You are a Humanoid.   Size. You are Small (about 2-3 feet tall), and weigh about 30-50 pounds.   Speed. Your land Speed is 30 feet.   Languages. You can speak, read, and write Common and Halfling.   Life Span. Halflings mature at around the age of 20, and live on average about 150 years.  


  Brave. You have Advantage on Saving Throws you make to avoid or end the Frightened condition on yourself.   Halfling Nimbleness. You can move through the space of any creature that is of a Size larger than yours, but you can’t stop there.   Lucky. When you roll a 1 on a D20 Test, you can reroll the die, and you must use the new roll.   Professionalism. You have Proficiency in one Tool of your choosing, and with one of the following Skills of your choice: Animal Handling, Medicine, Performance, Persuasion, or Stealth.   Halfling's Jinx. Whenever a creature you can see rolls a 20 on a D20 Test, but before a result is announced, you can force the creature to reroll the die and cause the previous roll to be ignored. Once you use this feature, you can't do so again until you finish a Long Rest.