Healer's Kit

Type: Adventuring Gear
Cost
: 10 gp
Weight
: 3 lb.
This kit is a leather pouch containing bandages, salves, and splints. The kit has 10 uses. As an Action, you can expend one use of the kit to do one of the following effects to a creature within 5 feet of you:
  • Patch Up. If the creature is not making Death Saving Throws, they regain 1 Hit Point.
  • Stabilize. If the creature has 0 Hit Points, you stabilize them (making them Stable) without needing to make a Wisdom (Medicine) check.
  • Stop Bleeding. You end the Bleeding condition on the creature.
Item type
Medical