Human

Humans are the youngest of the common races, late to arrive on Agathok and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that's why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the adaptable, the innovators, the achievers, and the pioneers of Agathok.  

A Broad Spectrum

Of all the races, humans are the most physically diverse. There is no typical human. An individual can stand from a little under 5 feet to a little over 6 feet tall, though exceptions to this are not unheard of—like one who is 7 feet tall. The same applies to their weight. Their skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight males might sport facial hair that is sparse or thick.  

Variety in All Things

Humans are known to be the most adaptable and ambitious people among the common races for a multitude of reasons. For one, their ability to reproduce and mesh well with other races is surreal to many. A lot of humans have a dash of nonhuman blood flowing through their veins, revealing hints of elf, orc, or other lineages.   For another, humans have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves traditions with origins far beyond the reach of any single human's memory. They live fully in the present-making them well suited to the adventuring life-but also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.  

Lasting Institutions

Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Humans dream of immortality, but (except for those few who seek undeath or divine ascension to escape death's clutches) they achieve it by ensuring that they will be remembered when they are gone.   Although some humans can be xenophobic, in general their societies are inclusive. Human lands welcome large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands.  

Human Names

A human's name is quite varied. They are given a name at birth and though a human's naming convention is varied, the parents may decide to name the child using the naming conventions of another race (perhaps from the potential nonhuman parent).  

Human Traits

Your character has the following traits.  

Human

Ability Score Increase (a) Any +2; Any +1 or (b) Any unique three +1
Size Medium
Speed 30 ft.

Alignment. Choose one of the alignments approved by your GM. Typical humans tend toward no particular alignment.   Creature Type. You are a Humanoid.   Size. You are Medium (about 4-7 feet tall) or Small (about 3-4 feet tall), and weigh about 95-220 pounds. You choose the Size when you select this ancestry.   Speed. Your land Speed is 30 feet.   Languages. You can speak, read, and write Common and one other Language of your choice (that your GM agrees is appropriate).   Life Span. Humans reach adulthood in their late teens (around 18) and rarely live to be more than 100 years old.  


  Adaptable. When you make a D20 Test and have Disadvantage, you can ignore the Disadvantage for the roll, and instead add a +1 to it. You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.   Proud Ambition. Your sheer will and desire to live helps you prolong your death. Whenever you would suffer one or more Death Saving Throw failures, you reduce the amount of failures by 1. Once you use this trait, you can’t do so again until you regain at least 1 Hit Point.   Skillful. You have Proficiency with one Skill of your choice, and one of the following:
  • Proficiency with a Skill of your choice.
  • Proficiency with a Tool of your choice.
  • Proficiency with a Weapon of your choice. This choice can be Exotic.
  • Light Armor Proficiency or, if you already have Light Armor Proficiency, you instead gain Medium Armor Proficiency or, if you already have Medium Armor Proficiency, you instead gain Proficiency with a Shield, Light, or Medium Armor of your choice that is Exotic.

Human 2.jpg
by Ahron (Player)
Human 3.jpg
by OPC