Life Transference
Level 3 Necromancy
(Cleric, Wizard) Casting Time: ActionRange: 30 feet
Components: V, S
Duration: Instantaneous You sacrifice some of your health to mend another creature's injuries. You take 4d8 True damage, and one creature of your choice that you can see within range regains a number of Hit Points equal to twice the damage you take. Using a Higher-Level Spell Slot. The damage increases by 1d8 for each Spell Slot level above 3.