Magma Dwarf

Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and an intense urge to make a name for themselves-these common threads unite all dwarves.   Magma dwarves are few and far between, with most of them living alongside azers, which often means living in the Elemental Plane of Fire. Despite this, there are some who are born and raised in Agathok. Magma dwarves are distinguishable from their warm bodies and bright eyes, which naturally glow a dim orange. Their hair appears like roaring fire, and they can hold grudges as deep as their azer neighbours can.   Magma dwarf skin tends to range from dark and ash grey to a more brown hues tinged with red, and their hair color tends to be bright red or orange. Much like all other dwarves, hair is precious to them and is typically worn long but in sumple styles. Male dwarves value their beards especially highly and groom them carefully.  

Dwarf Reputation & Clans

Gnome Reputation

Many gnomes like the feeling of a roof over their head, even if that “roof” is nothing more than a hat or umbrella. They have a reputation for living frugal lives with impassioned hobbies, prioritizing their curiosity and enjoyment above most other things. As far as gnomes are concerned, being alive is a wonderful thing, and so they constantly strive to squeeze every ounce of enjoyment out of their often three to five centuries of life.
 
For a gnome, enjoyment is life itself for them. It’s not that they ignore or don’t feel emotions like sadness or nervousness, but to them both mentally and physically, strong negative emotions like depression can and will often kill them. To a gnome, death is not something that should be met with misery but rather, with longing. Gnome funerals are typically cheerier than other species, and gnomes often rejoice when a friend passes away doing what they loved doing.

 
 

Dwarf Names

A dwarf's name is granted by a clan elder, in accordance with tradition. Every proper dwarven name has been used and reused down through the generations. A dwarf's name belongs to the clan, not to the individual.   A dwarf who misuses or brings shame to a clan name is stripped of the name and forbidden by law to use any dwarven name in its place.   Masculine Names: Adrik, Alberich, Baern, Barendd, Brottor, Bruenor, Dain, Darrak, Delg, Eberk, Einkil, Fargrim, Flint, Gardain, Harbek, Kildrak, Morgran, Orsik, Oskar, Rangrim, Rurik, Taklinn, Thoradin, Thorin, Tordek, Traubon, Travok, Ulfgar, Veit, Vondal   Feminine Names: Amber, Artin, Audhild, Bardryn, Dagnal, Diesa, Eldeth, Falkrunn, Finellen, Gunnloda, Gurdis, Helja, Hlin, Kathra, Kristryd, Ilde, Liftrasa, Mardred, Riswynn, Sannl, Torbera, Torgga, Vistra   Clan Names: Balderk, Battlehammer, Brawnanvil, Dankil, Fireforge, Frostbeard, Gorunn, Holderhek, Ironfist, Loderr, Lutgehr, Rumnaheim, Strakeln, Torunn, Ungart  

Magma Dwarf Traits

Your character has the following traits.  

Magma Dwarf

Ability Score Increase Con +2; Str +1
Size Medium
Speed 30 ft.

Alignment. Choose one of the alignments approved by your GM. Typical Magma Dwarves tend towards Chaotic and Neutral alignments.   Creature Type. You are a Humanoid. You are also considered a dwarf for any prerequisite or effect that requires you to be a dwarf.   Size. You are Medium (about 4-5 feet tall), and weigh about 130-180 pounds.   Speed. Your land Speed is 30 feet.   Languages. You can speak, read, and write Common, Dwarvish, and Ignan.   Life Span. Dwarves mature at the same rate as humans, but are considered young until the age of 50. On average, they live about 350 years.  


  Dwarven Resilience. You have Resistance to Poison damage. You also have Advantage on Saving Throws you make to avoid or end the Poisoned condition on yourself.   Fire Hardened. You have Resistance to Fire damage, and you know either the Create Bonfire or Fire Bolt cantrip. Intelligence, Wisdom, or Charisma is your Spellcasting Ability for this spell (choose when you select this ancestry).   Tool Savvy. You have Proficiency in one Artisan’s Tool of your choice.   Glowing Body. Your eyes, hair, and skin naturally give off an orange-red glow. You shed bright light in a 5-foot radius and dim light for an additional 5 feet. As an Action, you can focus on this glow to either:
  • Emit a negligible amount of glow (not enough to shed proper light).
  • Shed bright light in a 20-foot radius and dim light for an additional 20 feet.
This adjustment lasts for 1 minute or until you end it early (no action required), after which it returns to its standard brightness. This glow (and light) goes away if you are dead.   Grudge Maker. Whenever a creature you can see damages you or an Ally with a weapon attack or spell, you can mark that creature to be your Grudge. The next time you deal damage to your Grudge, you deal an additional amount of Fire damage equal to twice your Proficiency Bonus. You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.