Nature's Kindred
Nature in Jund can be suffocating to most. The many plants and animals are at odds with Jund’s locals, and both sides often get into conflicts with one another. The few people who choose to stop however, and truly take in their surroundings, are often led into a path of pseudo-druidism. These people live in the wilderness around mostly plants and animals, rather than other people. Whether they were born into this kindred life, or chose to follow it, makes no difference.
Proficiency — Animal Handling Skill or Herbalism Kits You know one cantrip of your choice from the Druid Spell List. You also know one 1st-level spell from the same Spell List, which you always have prepared. You can cast the chosen spell once without a Spell Slot, and you regain the ability to cast it in this way when you finish a Long Rest. Intelligence, Wisdom, or Charisma is your Spellcasting Ability for this cantrip when you cast it (choose when you select this background).
Proficiency — Animal Handling Skill or Herbalism Kits You know one cantrip of your choice from the Druid Spell List. You also know one 1st-level spell from the same Spell List, which you always have prepared. You can cast the chosen spell once without a Spell Slot, and you regain the ability to cast it in this way when you finish a Long Rest. Intelligence, Wisdom, or Charisma is your Spellcasting Ability for this cantrip when you cast it (choose when you select this background).