Net

Type: Adventuring Gear
Cost: 1 gp
Weight: 3 lb.
When you take the Attack action on your turn, you can replace one of your attacks with a throw of the net at a creature within 15 feet of you. The target must succeed on a Dexterity Saving Throw against a DC equal to 8 + your Proficiency Bonus + your Dexterity modifier. The target succeeds automatically if it’s Huge or larger.   On a failed save, the target is Restrained until it escapes the net. To escape, the target must use its Action to make a DC 10 Strength (Athletics) check, escaping on a success. A creature within 5 feet of the target can use its Action to attempt the same thing. Destroying the net (AC 10; 5 HP; Immunity to Bludgeoning, Poison, and Psychic Damage) also frees the target, ending the effect.
Item type
Weapon, Other