Peace

Revised from base 5e
The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those forces that try to prevent peace from flourishing.   Clerics of the Peace Domain preside over the signing of treaties, and they are often asked to arbitrate in disputes. The clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics’ magic aids those who are driven to fight for the way of peace.

Divider.png

 

Deities

Amara, Ehmos, Polaris, The Argonaut  

Domain Spells

You gain domain spells at the appropriate Cleric levels listed below. See the Divine Domain class feature for how domain spells work.

1st - Heroism, Sanctuary
3rd - Aid, Warding Bond
5th - Beacon of Hope, Sending
7th - Aura of Purity, Otiluke's Resilient Sphere
9th - Greater Restoration, Rary's Telepathic Bond  
 

Implement of Peace

1st-level Peace Domain feature   You gain Proficiency in the Insight, Performance, or Persuasion Skill (your choice).  

Emboldening Bond

1st-level Peace Domain feature   You can forge an empowering bond among people who are at peace with one another. As an Action, you choose a number of willing creatures within 30 feet of you (this can include yourself) equal to your Wisdom modifier (minimum of 1). You create a magical bond among them for 10 minutes or until you use this feature again.   At the end of each of your turn, roll a d4, the result of which is considered your Emboldened Roll for this feature. While any bonded creature is within 30 feet of another, the creature can add the Emboldened Roll to an Ability Check or Saving Throw it makes. Each creature can add the Emboldened Roll no more than once per round.   You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.  
 

Channel Divinity: Balm of Peace

2nd-level Peace Domain feature   You can use your Channel Divinity to make your very presence a soothing balm. As an Action, you can move up to your Speed, provoking Opportunity Attacks at Disadvantage, and when you move within 5 feet of any other creature during this Action, you can restore a number of Hit Points to that creature equal to 2d4 + your Wisdom modifier (minimum of 1 Hit Point). A creature can receive this healing only once whenever you take this Action.  
 

Protective Bond

6th-level Peace Domain feature   The bond you forge between people helps them protect each other. When a creature affected by your Emboldening Bond feature is about to take damage, a second bonded creature within 30 feet of the first can use its Reaction to teleport to an unoccupied space within 5 feet of the first creature. The second creature then takes all the damage instead.  
 

Potent Spellcasting

8th-level Peace Domain feature   You add your Wisdom modifier to the damage you deal with any Cleric cantrip.  
 

Expansive Bond

17th-level Peace Domain feature   The benefits of your Emboldening Bond and Protective Bond features now work when the creatures are within 60 feet of each other. Moreover, when a creature uses Protective Bond to take someone else's damage, the creature has Resistance to that damage.