Whoever believes in mercy against their enemy is either a fool or a coward. Destroy those who wrong you, and allow your rage to fuel your strength. After all, words mean nothing in the face of unfiltered violence.
Though Barbarians are known to use the powerful emotion of rage, Rage Clerics revel in it and worship the very gods that give the emotion its power.
Deities
Polaris,
Ruzthos,
Vindari
Domain Spells
You gain domain spells at the appropriate Cleric levels listed below. See the Divine Domain class feature for how domain spells work.
1st -
Searing Smite, Hellish Rebuke
3rd -
Flame Blade, Shatter
5th -
Enemies Abound, Bestow Curse
7th -
Freedom of Movement, Locate Creature
9th -
Flame Strike, Immolation
Sibling of Wrath
1st-level Rage Domain feautre
You learn the
Firebolt,
Green-flame Blade, or
Primal Savagery cantrip, and it counts as a Cleric cantrip for you. You also gain Proficiency with the Intimidation or Martial Skill (your choice).
Restless Fury
1st-level Rage Domain feature
When you cast a spell or use a weapon created by magic (like the
Flame Blade spell) that requires you to make an Attack Roll as an Action, you can instead make the attack as a Bonus Action. You cannot do so on a spell that deals multiple instances of damage (like
Eldritch Blast or
Scorching Ray). You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Channel Divinity: Invoke Ferocity
2nd-level Rage Domain feature
As an Action, you present your holy symbol to instill wrathful fury in the hearts of all creatures around you. For the next 1 minute, all creatures within 30 feet of you have Advantage on Attack Rolls, their Critical Hit Range is increased by 1, and Attack Rolls against them have Advantage. This effect ends early if you dismiss it as a Bonus Action, or die.
Burning Savagery
6th-level Rage Domain feature
The divine beliefs you hold are so strong that the blood flowing through your veins now forever burn hot. When you deal damage with a Melee Attack from a spell or weapon, you can add your Wisdom modifier to one of the Damage Rolls against a target.
Additionally, you gain Resistance to Fire damage.
Vengeful Strike
8th-level Rage Domain feature
When you are hit by a creature, as a Reaction, you can make an Opportunity Attack against that creature. If you hit, you deal additional damage to it equal to your Wisdom modifier + your Proficiency Bonus.
Explosive Fury
17th-level Rage Domain feature
Your rage becomes not only palpable, but dangerously combustive. You gain Immunity to Fire damage.
As an Action, you intensify your rage towards a source of fury (such as a Hostile creature), focusing on it for up to 1 minute. While focusing this way, you can't Concentrate on anything else. You lose focus early if you can't see your source of fury, you end it early as a Bonus Action, or after 1 minute has passed. When you lose focus on your source of fury, the rage boiling within you explodes, dealing 1d10 Fire damage to all creatures and unattended objects within 40 feet of you, for each round you spent focusing on this feature.