Seraphim (Sehr-uh-fim)
Justice, order and courage are the beacons of civilization that keep the evils of the world from scheming and testing the wills of mortal-kind. Seraphim stands as the highest guardian of these ideals. His tenets are simple and his will is unshaking, as he believes a life lead in purity, peace and happiness, is a truly glorious thing. It's a life worth fighting for, and one that all innocents deserve to have.
Light
Order
War
Judges
The Honorable
Soldiers
The Argonaut - Son
Ruzthos - Enemy ("savage criminal")
Dominions
Order, Justice, and CourageDivine Domains
LifeLight
Order
War
Divine Symbols & Sigils
Sword pointing downward with the blade over a CirclePiety Progression
Piety is a measure of a character's devotion to their faith. It favors those that stay faithful, and curses those that break way from the faith, unless atonement is given. Some examples of how you might earn or lose Piety with this deity can be read below. Note that earning or losing Piety often requires you to have intent doing so (but not always, as per GMs discretion).Earning Piety
- ???
- ???
- ???
Losing Piety
- ???
- ???
Lip Service (3)
You gain Proficiency in the Athletics or Insight Skill. If you already have these Proficiencies, you instead gain Proficiency in one Skill or Tool of your choice.??? (10)
???Church Boon (25)
Your Strength score increases by 1.??? (50)
???Social
Contacts & Relations
PaladinsJudges
The Honorable
Soldiers
Divine Relationships
Amara - LoverThe Argonaut - Son
Ruzthos - Enemy ("savage criminal")
Alignment
Lawful Good Honorary & Occupational Titles
Glory
Lord of Angels
Blade of Justice Current Residence
The Heavens Pronouns
He/Him Aligned Pantheon
White Pantheon (Purity)
Divine Creature(s)
??? Herald of Presence
Yellow light
Lawful Good Honorary & Occupational Titles
Glory
Lord of Angels
Blade of Justice Current Residence
The Heavens Pronouns
He/Him Aligned Pantheon
White Pantheon (Purity)
Children
Divine Creature(s)
??? Herald of Presence
Yellow light