Stone Dwarf

Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and an intense urge to make a name for themselves-these common threads unite all dwarves.   The most predominant of all dwarves, the stone dwarves are known to be natural artisans and beings blessed with a supernatural affinity with the earth. Even the frailest of stone dwarves can wear the heaviest of loads and sense the quietest of people, provided that the earth is involved in the process.   Stone dwarf skin tends to range from deep brown to a paler hue tinged with red, and their hair color tends to be black or brown. Much like all other dwarves, hair is precious to them and is typically worn long but in sumple styles. Male dwarves value their beards especially highly and groom them carefully.  

Dwarf Reputation & Clans

Gnome Reputation

Many gnomes like the feeling of a roof over their head, even if that “roof” is nothing more than a hat or umbrella. They have a reputation for living frugal lives with impassioned hobbies, prioritizing their curiosity and enjoyment above most other things. As far as gnomes are concerned, being alive is a wonderful thing, and so they constantly strive to squeeze every ounce of enjoyment out of their often three to five centuries of life.
 
For a gnome, enjoyment is life itself for them. It’s not that they ignore or don’t feel emotions like sadness or nervousness, but to them both mentally and physically, strong negative emotions like depression can and will often kill them. To a gnome, death is not something that should be met with misery but rather, with longing. Gnome funerals are typically cheerier than other species, and gnomes often rejoice when a friend passes away doing what they loved doing.

 
 

Dwarf Names

A dwarf's name is granted by a clan elder, in accordance with tradition. Every proper dwarven name has been used and reused down through the generations. A dwarf's name belongs to the clan, not to the individual.   A dwarf who misuses or brings shame to a clan name is stripped of the name and forbidden by law to use any dwarven name in its place.   Masculine Names: Adrik, Alberich, Baern, Barendd, Brottor, Bruenor, Dain, Darrak, Delg, Eberk, Einkil, Fargrim, Flint, Gardain, Harbek, Kildrak, Morgran, Orsik, Oskar, Rangrim, Rurik, Taklinn, Thoradin, Thorin, Tordek, Traubon, Travok, Ulfgar, Veit, Vondal   Feminine Names: Amber, Artin, Audhild, Bardryn, Dagnal, Diesa, Eldeth, Falkrunn, Finellen, Gunnloda, Gurdis, Helja, Hlin, Kathra, Kristryd, Ilde, Liftrasa, Mardred, Riswynn, Sannl, Torbera, Torgga, Vistra   Clan Names: Balderk, Battlehammer, Brawnanvil, Dankil, Fireforge, Frostbeard, Gorunn, Holderhek, Ironfist, Loderr, Lutgehr, Rumnaheim, Strakeln, Torunn, Ungart  

Stone Dwarf Traits

Your character has the following traits.  

Stone Dwarf

Ability Score Increase Con +2; Str +1
Size Medium
Speed 25 ft.

Alignment. Choose one of the alignments approved by your GM. Typical Stone Dwarves tend towards Lawful and Good alignments.   Creature Type. You are a Humanoid. You are also considered a dwarf for any prerequisite or effect that requires you to be a dwarf.   Size. You are Medium (about 4-5 feet tall), and weigh about 130-180 pounds.   Speed. Your land Speed is 25 feet.   Languages. You can speak, read, and write Common and Dwarvish.   Life Span. Dwarves mature at the same rate as humans, but are considered young until the age of 50. On average, they live about 350 years.  


  Darkvision. You have Darkvision with a range of 60 feet.   Dwarven Resilience. You have Resistance to Poison Damage. You also have Advantage on Saving Throws you make to avoid or end the Poisoned condition on yourself.   Dwarven Toughness. Your Hit Point Maximum increases by 1, and it increases by 1 again whenever you gain a level.   Lorekeeper. You have Proficiency in the History Skill.   Tool Savvy. You have Proficiency in one Artisan’s Tool of your choice.   Natural Poise. You ignore the Speed reductions normally imposed from wearing Heavy Armor or being Encumbered   Stonecunning. You have a natural attunement to rock and stone. As a Bonus Action, you gain Tremorsense with a range of 30 feet for 1 minute. You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.