Storm Herald - WIP
Channel Rage into a Turbulent Storm
Barbarians who follow the Path of the Storm Herald learn to transform that rage into a mantle of primal magic, which swirls around them. When in a fury, a Barbarian of this path taps into the forces of nature to create powerful magical effects.
Storm Aura
Level 3 feature When you activate your Rage, you create a stormy, magical aura in a 10-foot Emanation that lasts until your Rage ends, and you choose one of the effects below.- Desert. When this effect is activated, all other creatures in the aura takes Fire damage equal to 1 + half your Barbarian level.
- Sea. When this effect is activated, one creature of your choice in the aura must make a Dexterity Saving Throw (DC 8 + your Strength modifier + your Proficiency Bonus), taking Lightning damage equal to 1d8 + half your Barbarian level on a failed save, or half as much on a successful one.
- Tundra. When this effect is activated, each creature of your choice in the aura gains Temporary Hit Points equal to 1 + your Rage Damage bonus, as icy spirits inure it to suffering.
Storm Soul
Level 6 feature The storm within you grants you one of the following options of your choice. Whenever you finish a Long Rest, you can change your choice.- Fire. You have Resistance to Fire damage.
- Lightning. You have Resistance to Lightning damage.
- Cold. You have Resistance to Cold damage.
Capricious Winds
Level 10 feature Whenever you activate your Rage or at the start of your turn while your Rage is active, you can change the range of your Storm Aura to 5, 10, or 15 feet. Additionally, all creatures of your choice within 5 feet of you have the same Damage Resistance you have from Storm Soul.Raging Storm
Level 14 feature The power of the storm you channel grows mightier, lashing out at your foes. Your Storm Aura gains one of the following additional effects, based on the effect you choose for your Storm Aura when you activate your Rage.- Desert. Immediately after a creature in the aura hits you with an attack, you can use your Reaction to force up to five creatures of your choice in the aura to make a Dexterity Saving Throw (DC 8 + your Strength modifier + your Proficiency Bonus). A creature takes Fire damage equal to 1 + half your Barbarian level on a failed save, or half as much on a successful one.
- Sea. When you activate the effect of your Storm Aura, you can target up to two additional creatures.
- Tundra. Whenever the effect of your Storm Aura is activated, you can choose one creature you can see in the aura. That creature must succeed on a Strength Saving Throw (DC 8 + your Strength modifier + your Proficiency Bonus), or its Speed is reduced to 0 until the start of your next turn, as magical frost covers it.