Whispered One
Between Kynance Bay and the start of Grimware Ocean, there are islands amidst the heavy fog that gives the Whispering Isles its name. The residents here are no strangers to death and spirits, as the souls of lost sea farers often drift along the waves. These residents live alongside the ghosts and other like-wise spirits. They are neighbors, friends, rivals, or even enemies. Whatever the case, the residents of the Whispering Isles have a natural attunement with the dead, which is a thing that raises eyebrows only when one leaves the isles–should they choose to even do so.
Skill Proficiency — Deception or Religion. You can cast the Speak with Dead spell, without requiring a material component. Once you cast the spell this way, you can’t do so again until you finish a Long Rest. You can also cast the spell using any Spell Slots you have of the appropriate level. You have Advantage on Charisma Ability Checks you make when interacting with ghosts, spirits, or another similar type of Undead creature (as per your GMs discretion).
Skill Proficiency — Deception or Religion. You can cast the Speak with Dead spell, without requiring a material component. Once you cast the spell this way, you can’t do so again until you finish a Long Rest. You can also cast the spell using any Spell Slots you have of the appropriate level. You have Advantage on Charisma Ability Checks you make when interacting with ghosts, spirits, or another similar type of Undead creature (as per your GMs discretion).