Wild Shape Forms

You can choose any form to know that you meet the prerequisite(s) for, as listed below.  
  Druid Level 2

Badger Form

Tiny Beast (Badger, or any similar creature)


AC 11
Initiative +0

Speed 20 ft., Burrow 5 ft.



STR 10 (+0)
DEX 11 (+0)
CON 16 (+3)



Skills Perception +Wis. plus PB
Resistances Poison
Senses Darkvision 30 ft.
 
Traits

Gigantify Wild Shape. When you Wild Shape into this form, you can choose to become a Giant Badger. If you do, your Size becomes Medium, your Speed becomes "30 ft., Burrow 10 ft.", your Str. becomes 13 (+1), your Darkvision becomes 60 ft., your Bite has a +1 to Hit, and your Bite now deals 2d4 + 1 Piercing damage.
 
Actions

Bite. Melee Attack Roll: +PB, reach 5 ft. Hit: 1 Piercing damage.

Boar Form

Medium Beast (Boar, or any similar creature)


AC 11
Initiative +0

Speed 40 ft.



STR 13 (+1)
DEX 11 (+0)
CON 14 (+2)



 
Traits

Bloodied Fury. While Bloodied, you have Advantage on Attack Rolls.
 
Actions

Gore. Melee Attack Roll: +1 plus PB, reach 5 ft. Hit: 1d6 + 1 Piercing damage. If you moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 1d6 Piercing damage and, if it is Large or smaller, has the Prone condition.

Canine Form

Medium Beast (Wolf, Dog, or any similar creature)


AC 12
Initiative +2

Speed 40 ft.



STR 14 (+2)
DEX 15 (+2)
CON 12 (+1)



Skills Perception +Wis. plus PB, Stealth +2 plus PB
Senses Darkvision 60 ft.
 
Traits

Pack Tactics. You have Advantage on Attack Rolls against a creature if at least one Ally is within 5 feet of the creature and the Ally doesn't have the Incapacitated condition.
 
Actions

Bite. Melee Attack Roll: +2 plus PB, reach 5 ft. Hit: 1d6 + 2 Piercing damage, and the target has the Prone condition if it is Medium or smaller.

Cat Form

Tiny Beast (Cat, or any similar creature)


AC 12
Initiative +2

Speed 40 ft., Climb 40 ft.



STR 3 (-4)
DEX 15 (+2)
CON 10 (+0)



Saving Throws Dexterity +2 plus PB
Skills Perception +Wis. plus PB, Stealth +2 plus PB
Senses Darkvision 60 ft.
 
Traits

Jumper. Your jump distance is determined using your Dexterity rather than your Strength.
 
Actions

Scratch. Melee Attack Roll: +2 plus PB, reach 5 ft. Hit: 1 Slashing damage.

Elk Form

Large Beast (Elk, or any similar creature)


AC 10
Initiative +0

Speed 50 ft.



STR 16 (+3)
DEX 10 (+0)
CON 11 (+0)



Skills Perception +Wis. plus PB
Senses Darkvision 60 ft.
 
Actions

Ram. Melee Attack Roll: +3 plus PB, reach 5 ft. Hit: 1d6 + 3 Bludgeoning damage. If you moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 1d6 Bludgeoning damage and, if it is Huge or smaller, has the Prone condition.

Frog Form

Tiny Beast (Frog, or any similar creature)


AC 11
Initiative +1

Speed 20 ft., Swim 20 ft.



STR 1 (-5)
DEX 13 (+1)
CON 8 (-1)



Skills Perception +Wis. plus PB, Stealth +1 plus PB
Senses Darkvision 30 ft.
 
Traits

Amphibious. You can breathe air and water.


Standing Leap. Your Long Jump is up to 10 feet and your High Jump is up to 5 feet with or without a running start.
 
Actions

Bite. Melee Attack Roll: +1 plus PB, reach 5 ft. Hit: 1 Piercing damage.

Horse Form

Large Beast (Horse, or any similar creature)


AC 11
Initiative +1
Speed 60 ft.



STR 16 (+3)
DEX 13 (+1)
CON 12 (+1)



 
Traits

Trample. If you are Druid level 4 or higher and move at least 20 feet straight toward a target immediately before hitting with Hooves, the target takes an extra 2d4 Bludgeoning damage and, if it is Huge or smaller, has the Prone condition.
 
Actions

Hooves. Melee Attack Roll: +3 plus PB, reach 5 ft. Hit: 2d4 + 3 Bludgeoning damage.

Mule Form

Medium Beast (Mule, Pony, or any similar creature)


AC 10
Initiative +0

Speed 40 ft.



STR 12 (+2)
DEX 10 (+0)
CON 13 (+1)



Saving Throws Strength +PB
 
Traits

Beast of Burden. You count as one Size larger for the purpose of determining your carrying capacity.
 
Actions

Hooves. Melee Attack Roll: +2 plus PB, reach 5 ft. Hit: 1d4 Bludgeoning damage.

Octopus Form

Small Beast (Octopus, or any similar creature)


AC 12
Initiative +2

Speed 5 ft., Swim 30 ft.



STR 4 (-3)
DEX 15 (+2)
CON 11 (+0)



Skills Perception +Wis. plus PB, Stealth +2 plus PB
Senses Darkvision 30 ft.
 
Traits

Compression. You can move through a space as narrow as 1 inch without squeezing.


Water Breathing. You can breathe only underwater.
 
Actions

Tentacles. Melee Attack Roll: +2 plus PB, reach 5 ft. Hit: 1 Bludgeoning damage.
 
Reactions

Ink Cloud (1/Long Rest). Trigger: A creature ends its turn within 5 feet of you while underwater. Response: You release ink that fills a 5-foot Cube centered on yourself, and you move up to your Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Panther Form

Medium Beast (Panther, or any similar creature)


AC 12
Initiative +2

Speed 50 ft., Climb 40 ft.



STR 14 (+2)
DEX 15 (+2)
CON 10 (+0)



Skills Perception +Wis. plus PB, Stealth +4 plus PB
Senses Darkvision 60 ft.
 
Actions

Multiattack. You make one Pounce attack and use Prowl.


Pounce. Melee Attack Roll: +2 plus PB, reach 5 ft. Hit: 1d4 + 2 Slashing damage, or 2d4 + 2 Slashing damage if you had Advantage on the Attack Roll.


Prowl. You move up to half your Speed without provoking Opportunity Attacks. At the end of this movement, you can take the Hide action.

Rat Form

Tiny Beast (Rat, or any similar creature)


AC 10
Initiative +0

Speed 20 ft., Climb 20 ft.



STR 2 (-4)
DEX 11 (+0)
CON 9 (-1)



Skills Perception +Wis. plus PB
Senses Darkvision 30 ft.
 
Traits

Agile. You don't provoke Opportunity Attacks when you move out of an enemy's reach.
 
Actions

Bite. Melee Attack Roll: +PB, reach 5 ft. Hit: 1 Piercing damage.

Spider Form

Tiny Beast (Spider, or any similar creature)


AC 12
Initiative +2

Speed 20 ft., Climb 20 ft.



STR 2 (-4)
DEX 14 (+2)
CON 8 (-1)



Skills Stealth +2 plus PB
Senses Darkvision 30 ft.
 
Traits

Spider Climb. You can climb difficult surfaces, including along ceilings, without needing to make an Ability Check.


Web Walker. You ignore movement restrictions caused by webs, and you know the location of any other creature in contact with the same web.
 
Actions

Bite. Melee Attack Roll: +2 plus PB, reach 5 ft. Hit: 1 Piercing damage plus 1d4 Poison damage.

Venomous Snake Form

Tiny Beast (Snake, or any similar creature)


AC 12
Initiative +2

Speed 30 ft., Swim 30 ft.



STR 2 (-4)
DEX 15 (+2)
CON 11 (+0)



Senses Blindsight 10 ft.
 
Actions

Bite. Melee Attack Roll: +2 plus PB, reach 5 ft. Hit: 1d4 + 2 Piercing damage plus 1d6 Poison damage.

Weasel Form

Tiny Beast (Weasel, or any similar creature)


AC 13
Initiative +3

Speed 30 ft., Climb 30 ft.



STR 3 (-4)
DEX 16 (+3)
CON 8 (-1)



Skills Acrobatics +3 plus PB, Perception +Wis. plus PB, Stealth +3 plus PB
Senses Darkvision 60 ft.
 
Traits

Gigantify Wild Shape. When you Wild Shape into this form, you can choose to become a Giant Weasel. If you do, your Size becomes Medium, your Speed becomes 40 ft., your Str. becomes 11 (+0), your Con. becomes 10 (+0), and your Bite now deals 1d4 + 3 Piercing damage.
 
Actions

Bite. Melee Attack Roll: +3 plus PB, reach 5 ft. Hit: 1 Piercing damage.

 
  Druid Level 4

Ape Form

Medium Beast (Ape, or any similar creature)


AC 12
Initiative +2

Speed 30 ft., Climb 30 ft.



STR 16 (+3)
DEX 14 (+2)
CON 14 (+2)



Skills Athletics +3 plus PB, Perception +Wis. plus PB
 
Actions

Multiattack. You make two Fist attacks.


First. Melee Attack Roll: +3 plus PB, reach 5 ft. Hit: 1d4 + 3 Bludgeoning damage.


Rock (Recharge 6). Ranged Attack Roll: +3 plus PB, range 25/50 ft. Hit: 2d6 + 3 Bludgeoning damage.

Black Bear Form

Medium Beast (Bear, or any similar creature)


AC 11
Initiative +1

Speed 30 ft., Climb 30 ft., Swim 30 ft.



STR 15 (+2)
DEX 12 (+1)
CON 14 (+2)



Skills Perception +Wis. plus PB, Stealth +3 plus PB
Senses Darkvision 60 ft.
 
Actions

Multiattack. You make two Rend attacks.


Rend. Melee Attack Roll: +2 plus PB, reach 5 ft. Hit: 1d6 + 2 Slashing damage.

Crocodile

Large Beast (Crocodile, or any similar creature)


AC 12
Initiative +0

Speed 20 ft., Climb 30 ft.



STR 15 (+2)
DEX 10 (+0)
CON 13 (+1)



Saving Throws Constitution +PB
Skills Stealth +PB
 
Traits

Hold Breath. You can hold your breath for 1 hour.
 
Actions

Bite. Melee Attack Roll: +2 plus PB, reach 5 ft. Hit: 1d8 + 2 Piercing damage. If the target is Medium or smaller, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.

Giant Goat Form

Large Beast (Weasel, or any similar creature)


AC 11
Initiative +1

Speed 40 ft., Climb 30 ft.



STR 17 (+3)
DEX 13 (+1)
CON 12 (+1)



Saving Throws Strength +PB
Skills Perception +Wis. plus PB
Senses Darkvision 60 ft.
 
Actions

Ram. Melee Attack Roll: +3 plus PB, reach 5 ft. Hit: 1d6 + 3 Bludgeoning damage. If you moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 2d4 Bludgeoning damage and, if it is Huge or smaller, has the Prone condition.

Reef Shark Form

Medium Beast (Shark, or any similar creature)


AC 12
Initiative +2

Speed 5 ft., Swim 30 ft.



STR 14 (+2)
DEX 15 (+2)
CON 13 (+1)



Skills Perception +Wis. plus PB
Senses Blindsight 30 ft.
 
Traits

Pack Tactics. You have Advantage on an Attack Roll against a creature if at least one of your Allies is within 5 feet of the creature and the Ally doesn't have the Incapacitated condition.


Water Breathing. You can breathe only underwater.
 
Actions

Bite. Melee Attack Roll: +2 plus PB, reach 5 ft. Hit: 2d4 + 2 Piercing damage.

 
  Druid Level 8

Bat Form

Tiny Beast (Bat, or any similar creature)


AC 12
Initiative +2

Speed 4 ft., Fly 30 ft.



STR 2 (-4)
DEX 15 (+2)
CON 8 (-1)



Senses Blindsight 60 ft.
 
Actions

Bite. Melee Attack Roll: +2 plus PB, reach 5 ft. Hit: 1 Piercing damage.

Brown Bear Form

Large Beast (Bear, or any similar creature)


AC 11
Initiative +1

Speed 40 ft., Climb 30 ft.



STR 17 (+3)
DEX 12 (+1)
CON 15 (+2)



Skills Perception +Wis. plus PB
Senses Darkvision 60 ft.
 
Actions

Multiattack. You make one Bite attack and one Claw attack.


Bite. Melee Attack Roll: +3 plus PB, reach 5 ft. Hit: 1d8 + 3 Piercing damage.


Claw. Melee Attack Roll: +3 plus PB, reach 5 ft. Hit: 1d4 + 3 Slashing damage, and the target has the Prone condition if it is Huge or smaller.

Dire Wolf Form

Large Beast (Dire Wolf, or any similar creature)


AC 14
Initiative +2

Speed 50 ft.



STR 17 (+3)
DEX 15 (+2)
CON 15 (+2)



Skills Perception +Wis. plus PB, Stealth +2 plus PB
Senses Darkvision 60 ft.
 
Traits

Pack Tactics. You have Advantage on an Attack Roll against a creature if at least one of your Allies is within 5 feet of the creature and the Ally doesn't have the Incapacitated condition.
 
Actions

Bite. Melee Attack Roll: +3 plus PB, reach 5 ft. Hit: 1d10 + 3 Piercing damage, and the target has the Prone condition if it is Huge or smaller.

Giant Spider Form

Large Beast (Giant Spider, or any similar creature)


AC 14
Initiative +3

Speed 30 ft., Climb 30 ft.



STR 14 (+2)
DEX 16 (+3)
CON 12 (+1)



Skills Perception +Wis. plus PB, Stealth +5 plus PB
Senses Darkvision 60 ft.
 
Traits

Spider Climb. You can climb difficult surfaces, including along ceilings, without needing to make an Ability Check.


Web Walker. You ignore movement restrictions caused by webs, and it knows the location of any other creature in contact with the same web.
 
Actions

Bite. Melee Attack Roll: +3 plus PB, reach 5 ft. Hit: 1d8 + 3 Piercing damage plus 2d6 Poison damage.


Web (Recharge 5-6). Dexterity Saving Throw: DC 13, one creature you can see within 60 feet. Failure: The target has the Restrained condition until the web is destroyed (AC 10; HP 5; Vulnerability to Fire damage; Immunity to Poison and Psychic damage).

Hawk Form

Tiny Beast (Hawk, or any similar creature)


AC 13
Initiative +3

Speed 10 ft., Fly 60 ft.



STR 5 (-3)
DEX 16 (+3)
CON 8 (-1)



Skills Perception +Wis. plus PB
 
Actions

Talons. Melee Attack Roll: +3 plus PB, reach 5 ft. Hit: 1 Slashing damage.

Lion Form

Large Beast (Lion, or any similar creature)


AC 12
Initiative +2

Speed 50 ft.



STR 17 (+3)
DEX 15 (+2)
CON 11 (+0)



Skills Perception +Wis. plus PB, Stealth +2 plus PB
Senses Darkvision 60 ft.
 
Traits

Pack Tactics. You have Advantage on an attack Roll against a creature if at least one of your Allies is within 5 feet of the creature and the Ally doesn't have the Incapacitated condition.


Running Leap. With a 10-foot running start, you can Long Jump up to 25 feet.
 
Actions

Multiattack. You make two Rend attacks. You can replace one of these attacks with a use of Roar.


Rend. Melee Attack Roll: +3 plus PB, reach 5 ft. Hit: 1d8 + 3 Slashing damage.


Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of your next turn.

Owl Form

Tiny Beast (Owl, or any similar creature)


AC 11
Initiative +1

Speed 5 ft., Fly 60 ft.



STR 3 (-4)
DEX 13 (+1)
CON 8 (-1)



Skills Perception +Wis. plus PB, Stealth +3 plus PB
Senses Darkvision 120 ft.
 
Traits

Flyby. You don't provoke Opportunity Attacks when you fly out of an enemy's reach.
 
Actions

Talons. Melee Attack Roll: +1 plus PB, reach 5 ft. Hit: 1 Slashing damage.

Raven Form

Tiny Beast (Raven, or any similar creature)


AC 12
Initiative +2

Speed 10 ft., Fly 50 ft.



STR 2 (-4)
DEX 14 (+2)
CON 10 (+0)



Skills Perception +Wis. plus PB
 
Traits

Mimicry. You can mimic simple sounds you have heard, such as a whisper or chitter. A hearer can discern the sounds are imitations with a successful DC 10 Wisdom (Insight) check.
 
Actions

Beak. Melee Attack Roll: +2 plus PB, reach 5 ft. Hit: 1 Piercing damage.

Tiger Form

Large Beast (Tiger, or any similar creature)


AC 13
Initiative +3

Speed 40 ft.



STR 17 (+3)
DEX 16 (+3)
CON 14 (+2)



Skills Perception +Wis. plus PB, Stealth +5 plus PB
Senses Darkvision 60 ft.
 
Actions

Multiattack. You make one Pounce attack and uses Prowl.


Pounce. Melee Attack Roll: +3 plus PB, reach 5 ft. Hit: 1d6 + 3 Slashing damage. If you had Advantage on the Attack Roll, the target takes an extra 1d6 Slashing damage and, if it is Huge or smaller, has the Prone condition.


Prowl. You move up to half your Speed without provoking Opportunity Attacks. At the end of this movement, you can take the Hide action.

 
   
  Circle of the Moon Druid forms
These forms are available to Circle of the Moon Druids at the listed Druid levels (in addition to the forms normally available to Druids at level 2).

Level 3

Ape Form

Medium Beast (Ape, or any similar creature)


AC 12
Initiative +2

Speed 30 ft., Climb 30 ft.



STR 16 (+3)
DEX 14 (+2)
CON 14 (+2)



Skills Athletics +3 plus PB, Perception +Wis. plus PB
 
Actions

Multiattack. You make two Fist attacks.


First. Melee Attack Roll: +3 plus PB, reach 5 ft. Hit: 1d4 + 3 Bludgeoning damage.


Rock (Recharge 6). Ranged Attack Roll: +3 plus PB, range 25/50 ft. Hit: 2d6 + 3 Bludgeoning damage.

Black Bear Form

Medium Beast (Bear, or any similar creature)


AC 11
Initiative +1

Speed 30 ft., Climb 30 ft., Swim 30 ft.



STR 15 (+2)
DEX 12 (+1)
CON 14 (+2)



Skills Perception +Wis. plus PB, Stealth +3 plus PB
Senses Darkvision 60 ft.
 
Actions

Multiattack. You make two Rend attacks.


Rend. Melee Attack Roll: +2 plus PB, reach 5 ft. Hit: 1d6 + 2 Slashing damage.

Crocodile

Large Beast (Crocodile, or any similar creature)


AC 12
Initiative +0

Speed 20 ft., Climb 30 ft.



STR 15 (+2)
DEX 10 (+0)
CON 13 (+1)



Saving Throws Constitution +PB
Skills Stealth +PB
 
Traits

Hold Breath. You can hold your breath for 1 hour.
 
Actions

Bite. Melee Attack Roll: +2 plus PB, reach 5 ft. Hit: 1d8 + 2 Piercing damage. If the target is Medium or smaller, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.

Giant Goat Form

Large Beast (Weasel, or any similar creature)


AC 11
Initiative +1

Speed 40 ft., Climb 30 ft.



STR 17 (+3)
DEX 13 (+1)
CON 12 (+1)



Saving Throws Strength +PB
Skills Perception +Wis. plus PB
Senses Darkvision 60 ft.
 
Actions

Ram. Melee Attack Roll: +3 plus PB, reach 5 ft. Hit: 1d6 + 3 Bludgeoning damage. If you moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 2d4 Bludgeoning damage and, if it is Huge or smaller, has the Prone condition.

Reef Shark Form

Medium Beast (Shark, or any similar creature)


AC 12
Initiative +2

Speed 5 ft., Swim 30 ft.



STR 14 (+2)
DEX 15 (+2)
CON 13 (+1)



Skills Perception +Wis. plus PB
Senses Blindsight 30 ft.
 
Traits

Pack Tactics. You have Advantage on an Attack Roll against a creature if at least one of your Allies is within 5 feet of the creature and the Ally doesn't have the Incapacitated condition.


Water Breathing. You can breathe only underwater.
 
Actions

Bite. Melee Attack Roll: +2 plus PB, reach 5 ft. Hit: 2d4 + 2 Piercing damage.
 

Level 4

Brown Bear Form

Large Beast (Bear, or any similar creature)


AC 11
Initiative +1

Speed 40 ft., Climb 30 ft.



STR 17 (+3)
DEX 12 (+1)
CON 15 (+2)



Skills Perception +Wis. plus PB
Senses Darkvision 60 ft.
 
Actions

Multiattack. You make one Bite attack and one Claw attack.


Bite. Melee Attack Roll: +3 plus PB, reach 5 ft. Hit: 1d8 + 3 Piercing damage.


Claw. Melee Attack Roll: +3 plus PB, reach 5 ft. Hit: 1d4 + 3 Slashing damage, and the target has the Prone condition if it is Huge or smaller.

Dire Wolf Form

Large Beast (Dire Wolf, or any similar creature)


AC 14
Initiative +2

Speed 50 ft.



STR 17 (+3)
DEX 15 (+2)
CON 15 (+2)



Skills Perception +Wis. plus PB, Stealth +2 plus PB
Senses Darkvision 60 ft.
 
Traits

Pack Tactics. You have Advantage on an Attack Roll against a creature if at least one of your Allies is within 5 feet of the creature and the Ally doesn't have the Incapacitated condition.
 
Actions

Bite. Melee Attack Roll: +3 plus PB, reach 5 ft. Hit: 1d10 + 3 Piercing damage, and the target has the Prone condition if it is Huge or smaller.

Giant Spider Form

Large Beast (Giant Spider, or any similar creature)


AC 14
Initiative +3

Speed 30 ft., Climb 30 ft.



STR 14 (+2)
DEX 16 (+3)
CON 12 (+1)



Skills Perception +Wis. plus PB, Stealth +5 plus PB
Senses Darkvision 60 ft.
 
Traits

Spider Climb. You can climb difficult surfaces, including along ceilings, without needing to make an Ability Check.


Web Walker. You ignore movement restrictions caused by webs, and it knows the location of any other creature in contact with the same web.
 
Actions

Bite. Melee Attack Roll: +3 plus PB, reach 5 ft. Hit: 1d8 + 3 Piercing damage plus 2d6 Poison damage.


Web (Recharge 5-6). Dexterity Saving Throw: DC 13, one creature you can see within 60 feet. Failure: The target has the Restrained condition until the web is destroyed (AC 10; HP 5; Vulnerability to Fire damage; Immunity to Poison and Psychic damage).

Lion Form

Large Beast (Lion, or any similar creature)


AC 12
Initiative +2

Speed 50 ft.



STR 17 (+3)
DEX 15 (+2)
CON 11 (+0)



Skills Perception +Wis. plus PB, Stealth +2 plus PB
Senses Darkvision 60 ft.
 
Traits

Pack Tactics. You have Advantage on an attack Roll against a creature if at least one of your Allies is within 5 feet of the creature and the Ally doesn't have the Incapacitated condition.


Running Leap. With a 10-foot running start, you can Long Jump up to 25 feet.
 
Actions

Multiattack. You make two Rend attacks. You can replace one of these attacks with a use of Roar.


Rend. Melee Attack Roll: +3 plus PB, reach 5 ft. Hit: 1d8 + 3 Slashing damage.


Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of your next turn.

Tiger Form

Large Beast (Tiger, or any similar creature)


AC 13
Initiative +3

Speed 40 ft.



STR 17 (+3)
DEX 16 (+3)
CON 14 (+2)



Skills Perception +Wis. plus PB, Stealth +5 plus PB
Senses Darkvision 60 ft.
 
Actions

Multiattack. You make one Pounce attack and uses Prowl.


Pounce. Melee Attack Roll: +3 plus PB, reach 5 ft. Hit: 1d6 + 3 Slashing damage. If you had Advantage on the Attack Roll, the target takes an extra 1d6 Slashing damage and, if it is Huge or smaller, has the Prone condition.


Prowl. You move up to half your Speed without provoking Opportunity Attacks. At the end of this movement, you can take the Hide action.
 

Level 8

Bat Form

Tiny Beast (Bat, or any similar creature)


AC 12
Initiative +2

Speed 4 ft., Fly 30 ft.



STR 2 (-4)
DEX 15 (+2)
CON 8 (-1)



Senses Blindsight 60 ft.
 
Actions

Bite. Melee Attack Roll: +2 plus PB, reach 5 ft. Hit: 1 Piercing damage.

Giant Constrictor Snake Form

Huge Beast (Giant Snake, or any similar creature)


AC 12
Initiative +2

Speed 30 ft., Swim 30 ft.



STR 19 (+4)
DEX 14 (+2)
CON 12 (+1)



Skills Perception +Wis. plus PB, Stealth +2 plus PB
Senses Blindsight 10 ft.
 
Actions

Bite. Melee Attack Roll: +4 plus PB, reach 5 ft. Hit: 2d6 + 4 Piercing damage.


Constrict. Strength Saving Throw: DC 14, one Large or smaller creature you can see within 5 feet. Failure: 3d6 Bludgeoning damage, and the target has the Grappled condition (escape DC 14).

Hawk Form

Tiny Beast (Hawk, or any similar creature)


AC 13
Initiative +3

Speed 10 ft., Fly 60 ft.



STR 5 (-3)
DEX 16 (+3)
CON 8 (-1)



Skills Perception +Wis. plus PB
 
Actions

Talons. Melee Attack Roll: +3 plus PB, reach 5 ft. Hit: 1 Slashing damage.

Owl Form

Tiny Beast (Owl, or any similar creature)


AC 11
Initiative +1

Speed 5 ft., Fly 60 ft.



STR 3 (-4)
DEX 13 (+1)
CON 8 (-1)



Skills Perception +Wis. plus PB, Stealth +3 plus PB
Senses Darkvision 120 ft.
 
Traits

Flyby. You don't provoke Opportunity Attacks when you fly out of an enemy's reach.
 
Actions

Talons. Melee Attack Roll: +1 plus PB, reach 5 ft. Hit: 1 Slashing damage.

Raven Form

Tiny Beast (Raven, or any similar creature)


AC 12
Initiative +2

Speed 10 ft., Fly 50 ft.



STR 2 (-4)
DEX 14 (+2)
CON 10 (+0)



Skills Perception +Wis. plus PB
 
Traits

Mimicry. You can mimic simple sounds you have heard, such as a whisper or chitter. A hearer can discern the sounds are imitations with a successful DC 10 Wisdom (Insight) check.
 
Actions

Beak. Melee Attack Roll: +2 plus PB, reach 5 ft. Hit: 1 Piercing damage.
 

Level 12

Elephant Form

Huge Beast (Elephant, or any similar creature)


AC 12
Initiative -1

Speed 40 ft.



STR 22 (+6)
DEX 9 (-1)
CON 17 (+3)



 
Actions

Multiattack. You make two Gore attacks.


Gore. Melee Attack Roll: +6 plus PB, reach 5 ft. Hit: 2d8 + 6 Piercing damage. If you moved at least 20 feet straight toward the target immediately before the hit, the target also has the Prone condition.
 
Bonus Actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 2d10 + 6 Bludgeoning damage. Success: Half damage.