The people of
Bryn Shander have some quests for the heroes.
Augrek Brighthelm’s Quest
Hoping to win favor with Sheriff
Markham Southwell but unwilling to leave her post,
Augrek asks the characters to meet with one or more representatives of the Brighthelm clan in
Ironmaster and ask her clanfolk to send reinforcements to Bryn Shander. She warns the characters that the dwarves of Ironmaster don’t allow non-dwarves inside their lands. But, she says, if the characters travel toward Ironmaster, stand next to one of its menhirs, and wait, some dwarves will eventually approach them. They then can give her name and indicate that they have a message for her kin there.
Sirac of Suzail’s Quest
Realizing that the frost giants are after the
Ring of Winter,
Sirac confesses to the characters after the battle that he’s the son of
Artus Cimber, and says that he believes his father has the ring. Although he doesn’t know his father’s present whereabouts, Sirac recalls that Artus had connections to the
Roaringhorns, a noble family in
Waterdeep. He urges the characters to visit the Roaringhorn estate in Waterdeep and speak to someone there. Fearing that the frost giants might come after him again, Sirac offers to accompany the characters as far south as
Luskan, where he can catch a ship heading south.
Duvessa Shane’s Quest
After dispatching scouts to check on the other settlements of Ten-Towns,
Duvessa tells the characters that she has an aunt (her father’s sister) living in Waterdeep who is the captain of a ship called the
Dancing Wave. Duvessa writes a letter to her aunt, Inirva Coldwater, asking her to provide passage and accommodations to the characters if they need to travel up or down the
Sword Coast.
Markham Southwell’s Quest
The sheriff asks the characters to patrol Icewind Dale and return at once if they see further evidence of giant activity in the region. If the characters accept the quest,
Markham Southwell deputizes them and gives them three weeks’ worth of provisions, as well as a signed letter attesting that they are acting on his behalf. Characters can present the letter to the town speaker of any other
Ten-Towns settlement and expect to receive free room and board.
Beldora’s Quest
Beldora urges the characters to head southwest and take Ten Trail through the mountains to the mining settlement of
Hundelstone. She suggests they make contact with a gnome named
Thwip Ironbottom, who lives there year-round and report to him on what's happened in Bryn Shander and elsewhere in their travels.
Sir Baric Nylef’s Quest
Sir Baric is determined to find the Weevil. At this point, however, he fears that the trail has gone cold. He plans to remain in Bryn Shander only a couple more days before searching elsewhere, and he doesn’t want to waste the characters’ time in what could end up being a futile hunt for the criminal. Baric believes it’s more important to keep the
Order of the Gauntlet apprised of his whereabouts and intentions, so he asks the characters to locate another member of the order and report on Sir Baric’s status. He suggests that they seek out Sir Lanniver Strayl, a devout follower of
Tyr who lives in
Neverwinter.
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