Amphitheatre Enalios
Starting at 3rd level, you can take a step forward, summoning forth a storyteller's podium at your position with a bonus action. While you stand within your storyteller's podium, you gain AC equal to your charisma. Additionally, while within your podium, you generate an illusionary environment within a 15 feet radius. Different Muses create different environments, from Circles of Enaliosi Marble Pillars, to an area of Golden Clouds; the design of this space is up to you. While Amphitheatre Enalios is active, you can use your Symposium of Stories feature. Amphitheatre Enalios disappears when you leave the podium.
The radius of Amphitheatre Enalios increases to 30 feet at level 6, and 60 feet at level 14.
Symposium of Stories
At 3rd level, while within Amphitheatre Enalios, you summon forth the ancient tales, found within the diminished realms of the Dreaming. These illusions you manifest have some semblances of real-ness and can be used in a variety of offensive and defensive ways. You can only target creatures within the range of Amphitheatre Enalios, and if a creature leaves Amphitheatre Enalios, any ongoing effect from the Symposium of Stories are nullified.
When you gain this feature, you learn two stories of your choice from the Symposium of Stories List described below, and each time you gain a level in this class, you can replace one story with a different one from this feature. When you reach certain levels in this class, you learn additional stories, as shown in the Stories Known table.
Bard Level |
Number of Stories |
3rd |
2 |
6th |
3 |
10th |
4 |
14th |
5 |
As an action, you can expend a Bardic Inspiration and tell a story among stories you know from the Symposium of Stories feature. If a story requires a saving throw, the DC equals your spell save DC.
Flexible Inspiration
As a bonus action, you can convert a spellslot into one bardic inspiration die that lasts until the end of your turn. This special die can only be used for the Symposium of Stories feature, and has an additional modifier equal to the spell's level.
Wandering Podium
At 6th level, you now have the ability to teleport your Podium from Amphitheatre Enalios to different location. You can teleport it anywhere within Amphitheatre Enalios, but it does not teleport you with it.
Additionally, Amphitheatre Enalios now only disappears when you start your turn while not within the podium. You still must be in the Podium to use the Symposium of Stories Feature.
Poetic Crescendo
At 14th level, you now have the ability to echo the last line of power used in Amphitheatre Enalios. If you use Symposium of Stories, and you used Symposium of Stories last turn, you can cast the same tale you cast last turn as part of the action, using the same bardic inspiration as the roll.
Symposium of Stories List
Level 3 Stories
- The Tragedy of Borneus, the North Wind. Expend 1 Bardic Inspiration Die. You summon the Frigid Visage of the North Wind, who blows heavily on a number of creatures within Amphitheatre Enalios equal to your Charisma modifier. Each creature must succeed on constitution saving throw or take cold damage equal top 2 times your (Bardic Inspiration die + your Charisma modifier), and have their speed reduced to 0 until the end of their next turn.
- The Tragedy of .
- The Comedy of Iroas, the Smith. Expend 1 Bardic Inspiration Die. For 1 minute, you shroud a creature within Amphitheatre Enalios in flame-wreathed shoulder guards. Any creature that hits the target with a melee attack takes fire damage equal to a roll of your Bardic Inspiration die + your Charisma modifier.
- The Comedy of.
Comedy
The Tragedy of Mogis, the Warrior. You summon a spectral avatar of a bygone Bladesinger. You make a melee spell attack against one target within Amphitheatre Enalios. On a hit, the target takes force damage equal to two rolls of your Bardic Inspiration die + your Charisma modifier.
The Tragedy of Karametra, the Beguiler. The target must succeed on a Wisdom saving throw or take psychic damage equal to three rolls of your Bardic Inspiration die + your Charisma Modifier, and the target is stunned until the end of its next turn.
The Tragedy of Phenax, the Deceiver. The target becomes invisible until the end of its next turn or until it hits a creature with an attack. If it hits a creature with an attack during this invisibility, the creature it hits takes necrotic damage equal to a roll of your Bardic Inspiration die + your Charisma modifier and is frightened of the target until the end of the frightened creature's next turn.
The Tragedy of Keraunos, the Musician. Choose a number of creatures within Amphitheatre Enalios equal to your charisma modifier. They must make Strength saving throws. On a failed save, a creature takes thunder damage equal to three rolls of your Bardic Inspiration die + your Charisma modifier and is knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked prone.
The Comedy of Athreos, the Traveler. Choose a number of creatures within Amphitheatre Enalios equal to your charisma modifier. These targets are teleported to different spaces of your choosing within Amphitheatre Enalios.
The Comedy of Pharika and Phenax, the Lovers. Choose two targets within Amphitheatre Enalios. They gain temporary hit points equal to a roll of your Bardic Inspiration die + your Charisma modifier.
The Comedy of Iroas, the Bastion. For 1 minute, any creature that hits the target with a melee attack takes force damage equal to a roll of your Bardic Inspiration die + your Charisma modifier.
The Comedy of Ephara, the Healer. The target regains hit points equal to two rolls of your Bardic Inspiration die + your Charisma modifier, and you end one condition from the following list affecting the target: blinded, deafened, paralyzed, petrified, or poisoned.
New Stories will added for levels 10 and 14.
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