Elemental Scion Ancestry

Inheritances

You may choose three major inheritances, or two major inheritances and two minor inheritances, or one major inheritance and four minor inheritances.  

Air Elemental Scion Inheritances

Major Inheritances

Bloodline Magic
Your blood carries an affinity to the magic that permeates Zihæt. This allows you to manipulate the raw energy without a conduit. This feature is required for spellcasting classes that depend on bloodline magic.
Mingle with the Wind
You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
Unending Breath
You can hold your breath indefinitely while you’re not incapacitated.

Minor Inheritances

Cushion of Air
You have resistance to damage taken from falling.
Dextrous Maneuvers
You have proficiency in the
Acrobatics skill
You are proficient in the Acrobatics skill.
Keen Senses
You are proficient in the Perception skill.
Airbound
You are proficient with vehicles (air).

Earth Elemental Scion Inheritances

Major Inheritances

Bloodline Magic
Your blood carries an affinity to the magic that permeates Zihæt. This allows you to manipulate the raw energy without a conduit. This feature is required for spellcasting classes that depend on bloodline magic.
Earth Walk
You can move across difficult terrain made of earth or stone without expending extra movement.
Merge with Stone
You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

Minor Inheritances

Earth Sense
You have tremorsense out to a range of 30 feet.
Naturalist
You are proficient in the Nature skill.
Strong Build
You are proficient in your choice of either the Athletics skill or the Intimidation skill.
Stone Worker
You are proficient with mason’s tools.

Fire Elemental Scion Inheritances

Major Inheritances

Bloodline Magic
Your blood carries an affinity to the magic that permeates Zihæt. This allows you to manipulate the raw energy without a conduit. This feature is required for spellcasting classes that depend on bloodline magic.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your darkvision unusual: everything you see in darkness is in a shade of red.
Reach to the Blaze
You know the produce flame cantrip. Once you reach 3rd level, you can cast the burning hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Minor Inheritances

Fire’s Glow
You have advantage on saving throws against blindness.
Imposing Figure
You are proficient in the Intimidation skill.
Smooth Talker
You are proficient in the Persuasion skill.
Firecraft
You are proficient with your choice of either smith’s tools or cook’s utensils.

Water Elemental Scion Inheritances

Major Inheritances

Bloodline Magic
Your blood carries an affinity to the magic that permeates Zihæt. This allows you to manipulate the raw energy without a conduit. This feature is required for spellcasting classes that depend on bloodline magic.
Amphibious
You can breathe air and water.
Call to the Wave
You know the shape water cantrip. When you reach 3rd level, you can cast the create or destroy water spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Minor Inheritances

Swim
You have a swim speed of 30 feet.
Smooth Talker
You are proficient in the Persuasion skill.
Dextrous Maneuvers
You are proficient in the Acrobatics skill.
Underwater Merchant
You are proficient with your choice of either vehicles (water) or jeweler’s tools.
Species Elemental Scions   Physical Characteristics
Age: Mature: 18, Max: 100
Size: Medium
Speed: 35'
Languages: Drákonic and Primordial (or appropriate dialect: Aquan, Auran, Ignan or Terran)   Special Abilities
Element's affinity.
You have resistance to lightning damage. (Air)
You have resistance to poison damage. (Earth)
You have resistance to fire damage. (Fire)
You have resistance to acid damage. (Water)
  Ancestral Inheritances
Choose 3 major, or 2 major and 2 minor abilities, or 1 major and 4 minor inheritances.

Comments

Author's Notes

The Akadimía campaign setting uses an alternative system of ancestry, Grazilaxx's Guide to Ancestry. Gazilaxx's Guide to Ancestry is available at DMs Guild.


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