Leonin Ancestry
Inheritances
You may choose three major inheritances, or two major inheritances and two minor inheritances, or one major inheritance and four minor inheritances.Major Inheritances
Bloodline Magic
Your blood carries an affinity to the magic that permeates Zihæt. This allows you to manipulate the raw energy without a conduit. This feature is required for spellcasting classes that depend on Bloodline magic.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Daunting Roar
As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can’t use it again until you finish a short or long rest.
Natural Magic
Your blood carries an affinity to the magic that permeates Zihæt. This allows you to manipulate the natural energy without a conduit. This feature is required for spellcasting classes that depend on Natural Magic.
Minor Inheritances
Hunter’s Instincts
You have proficiency in one of the following skills of your choice: Athletics, Intimidation, Perception, or Survival. You can take this minor inheritance more than once.
Species
Leonin
Physical Characteristics
Age: Mature: 15, Max: 200
Size: Medium
Speed: 35'
Languages: Zaúdhán and Leonin Tongue
Special Abilities
Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Ancestral Inheritances
Choose 3 major, or 2 major and 2 minor abilities, or 1 major and 4 minor inheritances.
Age: Mature: 15, Max: 200
Size: Medium
Speed: 35'
Languages: Zaúdhán and Leonin Tongue
Special Abilities
Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Ancestral Inheritances
Choose 3 major, or 2 major and 2 minor abilities, or 1 major and 4 minor inheritances.
Comments
Author's Notes
The Akadimía campaign setting uses an alternative system of ancestry, Grazilaxx's Guide to Ancestry. Gazilaxx's Guide to Ancestry is available at DMs Guild.