Madairah
the Commerce central of the south
Political system: “merchant aristocracy”
Military: private armies of the merchant lords Poi: magic school
Size: (Village / Town / City) or population and general density Attitude toward Travelers: Attitude toward Players: Architectural Style: Visual features and quirks Prominent buildings etc, etc. Demographics Demonym Majority Race (or melting pot): Common language(s): Socioeconomic distribution of citizens: Economy Major trade in the city? Major imports/exports Overall wealth: Taxation Government Type: Leader(s) Description of any important specifics Police/Guards and Crime: Crime rate: (High/Medium/Low) Can they be bribed? How organized are they? How well-trained? How strict are they? Religion: Majority Religion: Primary god(s): Culture Unique traditions? Important holidays? Factions Faction 1 Description Allies: Rivals: Faction 2 Faction 3 Inns and Taverns: (1 for village, 2 for town, 3+ for city) http://donjon.bin.sh/fantasy/inn/ is a great resource
Inn Number 1 Description Innkeeper: Menu (or average price of a room/meal): Rumors: Inn Number 2 Inn Number 3 Shops: Shop Number 1 Primary goods Shopkeeper Name Shopkeeper Willingness to Haggle (0 - 10; 0 = no haggling ever, 10 = low DC check if players ask) Shop Number 2 Shop Number 3 Important NPCs NPC Number 1 Description Location NPC Number 2 NPC Number 3
Plot and Quests
Major Plot/Quest Either related to overall plot or the region’s major feature. Description and goal (or major choice players need to make) goes here.
Major Antagonist(s): Major Ally/allies: Hints for Players Should go in order of increasing obviousness; only resort to the super-obvious if quest is necessary for plot advancement somehow
Hint Hint Hint Dungeons and Monsters Link to individual google docs if necessary for separate dungeons
Minor Plots/Quests Sidequest 1 Sidequest 2 Sidequest 3
Military: private armies of the merchant lords Poi: magic school
Size: (Village / Town / City) or population and general density Attitude toward Travelers: Attitude toward Players: Architectural Style: Visual features and quirks Prominent buildings etc, etc. Demographics Demonym Majority Race (or melting pot): Common language(s): Socioeconomic distribution of citizens: Economy Major trade in the city? Major imports/exports Overall wealth: Taxation Government Type: Leader(s) Description of any important specifics Police/Guards and Crime: Crime rate: (High/Medium/Low) Can they be bribed? How organized are they? How well-trained? How strict are they? Religion: Majority Religion: Primary god(s): Culture Unique traditions? Important holidays? Factions Faction 1 Description Allies: Rivals: Faction 2 Faction 3 Inns and Taverns: (1 for village, 2 for town, 3+ for city) http://donjon.bin.sh/fantasy/inn/ is a great resource
Inn Number 1 Description Innkeeper: Menu (or average price of a room/meal): Rumors: Inn Number 2 Inn Number 3 Shops: Shop Number 1 Primary goods Shopkeeper Name Shopkeeper Willingness to Haggle (0 - 10; 0 = no haggling ever, 10 = low DC check if players ask) Shop Number 2 Shop Number 3 Important NPCs NPC Number 1 Description Location NPC Number 2 NPC Number 3
Plot and Quests
Major Plot/Quest Either related to overall plot or the region’s major feature. Description and goal (or major choice players need to make) goes here.
Major Antagonist(s): Major Ally/allies: Hints for Players Should go in order of increasing obviousness; only resort to the super-obvious if quest is necessary for plot advancement somehow
Hint Hint Hint Dungeons and Monsters Link to individual google docs if necessary for separate dungeons
Minor Plots/Quests Sidequest 1 Sidequest 2 Sidequest 3
Remove these ads. Join the Worldbuilders Guild
Comments