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Ayrimlis

Woodelf Rogue - Chaotic Good   An orphan on the street does what they must to survive. This scrappy wood elf grew up on the streets of Overcross, sleeping on the rooftops, under the stars, dreaming of a better life. As he grew up, he started making a living by picking pockets and other not-so-glamorous means. Eventually, he caught the eye of one of the larger thieves' guilds in the town, The Shadowstep. His quick hands and equally quick tongue helped him climb the ranks quickly, causing conflict with the golden boy, designation Red Sparrow. Eventually, Ayrimlis formed the right connections and positioned his way past his rival, and drove him to leave the town all together, as he saw he had loss favor for the high paying jobs. The leader was ready to hand over a high ranking position if Aryimlis could prove himself in a big time job, but everything came crumbling down. During the escape, the crew was ambushed and lost everything. All were left for dead, including his mentor, but Ayrimlis was captured and driven into slavery, where he spent the next 50 years. He was transported all over the planes for hard labor and eventually made his way to Akarious, where one way or another, he was going to get out.
Children
Aligned Organization

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Ayrimlis

Rogue 1 Class & Level
Urchin Background
Elf Race
Chaotic Good Alignment

Strength 10
+0
Dexterity 17
+3
constitution 8
-1
intelligence 13
+1
wisdom 13
+1
charisma 14
+2
Total Hit Dice 1
Hit Die
1d8-1
+2 proficiency bonus
+0 Strength
+5 Dexterity
-1 Constitution
+3 Intelligence
+1 Wisdom
+2 Charisma
saving throws
+5 Acrobatics
+1 Animal Handling
+1 Arcana
+0 Athletics
+4 Deception
+1 History
+1 Insight
+2 Intimidation
+3 Investigation
+1 Medicine
+1 Nature
+3 Perception
+2 Performance
+4 Persuasion
+1 Religion
+5 Sleight of Hands
+5 Stealth
+1 Survival
skills

 
14
Armor Class
7
Hit Points
+3
Initiative
35
Speed
WeaponAttackDamage
ShortswordMelee: 1d20+5 1d6+3 piercing; light, finesse
ShortbowRanged: 1d20+2 1d6 piercing; ammunition, two-handed (range 80/320)
DaggerMelee or Ranged: 1d20+2 1d4+0 piercing ; finesse, light, thrown (range 20/60)
Attacks
Skills: Perception, Slight of Hand, Stealth, Acrobatics, Deception, Persuasion, Investigation

Saving Throws:DEX, INT

Weapons: Longsword, shortsword, longbow, shortbow, simple weapons, hand crossbows, rapiers

Armors: Light armor

Tools: Thieves' tools, disguise kit

Languages: common, elvish
Proficiences
Shortsword, shortbow, quiver of 20 arrows, burglar's pack, Leather armor, two daggers, thieves' tools, small knife, map of city you grew up in, pet mouse (name TBD), mom's necklace, common clothes, 10gp
Equipment
Darkvision 60ft., fey ancestry, trance, Wood elf sub-race, mask of the wild, thieves cant
Features & Traits

Heroes Enabled

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