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Lord Lothar Cruxibel

Lord Lothar is a rolling stone,
Wherever he lays his axe is his home...
— That drunk guy at the end of the bar
Lawful Evil(?)- Tiefling Warlock
outlander  

Lord Lothar is living the dream. Nothing is off the table for this wandering, wayward soul. He completes odd jobs by day, and tallboys at night, Lothar has lived a nomad lifestyle ever since he fell off of his parent's demonic insurance at 32 years old and left their sizable estate. He lives for the nights he spends in the taverns, gambling with strangers over everything and anything. Rumor has it that he even acquired his Lordship title after an unbelievable run in 3 die-poker. Booze, music and debauchery until he was kicked out of town, then hike over the hill and start all over again.

That is until one particular 5 day bender, and Lord Lothar finds himself waking up in the pig sty behind a bar he does not recognize...in a town he does not recognize....in a realm he does not recognize. However he seems to have a newfound power he doesn't fully comprehend, and a tune in his head he cannot quite remember. At least there is a new recurring demon-looking guy in his dreams name Malkizid. This will all make sense, he just needs one quick drink.

Physical Description

General Physical Condition

Has a tail

Personality Characteristics

Savvies & Ineptitudes

Charmer

Vices & Personality flaws

Gambler
Children
Aligned Organization

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Lord Lothar Cruxibel

Warlock 1 Class & Level
Outlander Background
Tiefling Race
Lawful Evil Alignment

Strength 8
-1
Dexterity 10
+0
constitution 12
+1
intelligence 14
+2
wisdom 14
+2
charisma 17
+3
Total Hit Dice 1
Hit Die
1d8+1
+2 proficiency bonus
-1 Strength
+0 Dexterity
+1 Constitution
+2 Intelligence
+4 Wisdom
+5 Charisma
saving throws
+0 Acrobatics
+2 Animal Handling
+4 Arcana
+1 Athletics
+5 Deception
+2 History
+2 Insight
+3 Intimidation
+2 Investigation
+2 Medicine
+2 Nature
+2 Perception
+3 Performance
+3 Persuasion
+2 Religion
+0 Sleight of Hands
+0 Stealth
+4 Survival
skills

 
11
Armor Class
9
Hit Points
+0
Initiative
30ft
Speed
WeaponAttackDamage
SickleMelee: 1d20+1 1d4-1 slashing; light
Hand axeMelee: 1d20+1 1d6-1 slashing; light, thrown (range 20/60)
DaggerMelee or Ranged: 1d20+2 1d4+0 piercing ; finesse, light, thrown (range 20/60)
Attacks
Skills: arcana, deception, athletics, survival

Saving Throws: wisdom and charisma

Weapons: simple weapons

Armors: light armor

Tools:

Languages: common, infernal
Proficiences
Spell save DC = 8 + proficiency bonus + charisma modifier

Spell attack modifier = proficiency bonus + charisma modifier
Spellcasting
Sickle, hand axe, daggers (2), arcane focus, scholar's pack, leather armor, soul-bound accordion, 120 gp
Equipment
Wanderer, pilgrim
Personality Traits
Darkvision, fire resistance, dark one's blessings
Features & Traits

Heroes Enabled

This article has no secrets.

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