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Athyrians

{Typical starting stats: Str:10, Con:10, Int:10, Wis:10, Dex:10, Agi:10}   Typical Athyrians are fair skinned, with hair ranging from medium browns to ash blond, with red in between. To those who live in settlements, whether forestry or farming, the customs are similar. But for those who brave the open plain, life is different. Athyrians are the most adaptive of the human races, and are generally the most well-liked. They are proud but not arrogant, energetic but not unruly, and have a zeal and appreciation for life.   {Skill Choice: Riding, Foraging, Archery}
Athyrian Man
by Midjourney
  The Athyrians who push the boundaries are sometimes called frontier men. They are survivors and explorers and settlers. Some have worked their way south towards the colder realm of Kuldemork where the Kulds and the Thordian drumdar dwell. Others have found ways to navigate the Plains of Wonder, and in the endless oceans of grass, find common ground with the plains people, who have no singular tribe. They've also had dealings with gnomish Tinkers, the creative Mishurans, and even the shady Uldryn. Because of this, frontier men have smuggled gunpowder and its tools for good or for ill and promoted and benefited from Tinker tech.   {Skill Choice: Riding, Gunsmithing, Gunslinging}
  Frontier men have a different selection of starting skills. It should be noted that the materials and skills necessary to maintain gun equipment are expensive and extensive. Wielding a gun is not a casual choice and will weigh on the player's available options.

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