Prophets of the Golden Age
Beliefs and Goals
The Prophets of the Golden Age is the boldest of all the survival cults. Its members rarely seek to isolate themselves. Instead, they thrive in the most crowded cities, where prospective recruits rub shoulders with elves, dwarves, and halflings. Poorer members of society are drawn to their promises of an impending Golden Age in which the human race will thrive and outshine its competitors.
The priests of this cult are often powerful orators. They recruit new members actively, often by holding organized demonstrations and rallies. Itinerant Prophets of the Golden Age travel throughout the countryside in their search for new devotees. In rural areas they frequently hold large, carnival-style revival meetings which feature acrobats, bards, and fiery sermons from their most gifted preachers. These traveling shows often include large groups of armed supporters who actively persecute members of the other races and protect their own members from retribution. To many peasants, this sense of power without consequences is irresistible. In some rural areas the meetings can attract more than a thousand people every night.
Organization
The Prophets of the Golden Age has a very strong organization. A single cell may include as many as fifty sub-cells, called congregations, each providing its own unique talents to the cause. Most congregations have between five and ten members. Cells in large cities can secure the services of any character class, trade, or profession without difficulty. Usually all of the human racist organizations in a city are overseen by a single group of leaders. Formal meetings are laden with religious oratory and rituals.
Plans
Human survival cultists are classic bullies. In most situations they limit their actions to intimidation and bluster without actually breaking the law. Only when they are certain of success will they take overt, violent action. If a Prophet of the Golden Age does run afoul with the law he can count on a network of like-minded souls to provide alibis, safe havens, and protection.
Initiation
The Prophets of the Golden Age will accept any human who pledges his hatred of the non-human races. In most situations they will expect him to prove his zeal by taking part in an act of vandalism or intimidation. The newcomer may be ordered to set fire to a dwarf-owned tavern, or steal the livestock of a halfling farmer. New recruits who fail to carry out their initiations will be dealt with severely.
Building a Tent Revival
To generate a Prophets' community, roll a few d20s and use the tables below:Prophets of the Golden Age: Tent Revival Size
Roll 1d20 to determine the size of the Tent Revival
d20 | Size | Population |
---|---|---|
1-10 | Medicine Show | 10 |
11-14 | Carnival | 40 |
15-17 | Fair | 120 |
18-19 | Circus | 250 |
20 | Extravaganza | 1000 |
Leadership
In place of a standard power center, every tent revival is led by a charismatic Prophet of the Golden Age. Roll once on the table below to determine the level of this leader along with his cohort and followers. All of the characters in this table are single or multi-class clerics. Depending on the size of the community, apply the following modifiers to your roll:
- Medicine Show –10 1d20-10
- Carnival –5 1d20-5
- Fair 0 1d20
- Circus +5 1d20+5
- Extravaganza +10 1d20+10
Prophets of the Golden Age: Revival Leaders
Roll 1d20 to determine the following of a leader
d20 | Prophet Lvl | Unskilled Followers | Skilled Followers |
---|---|---|---|
1-5 | 2nd | - | - |
6-10 | 3rd | 5 | - |
11-15 | 5th | 10 | 1 |
16-18 | 7th | 25 | 3 |
19-20 | 9th | 50 | 8 |
21+ | 10th | 100 | 18 |
Community Authorities
The Prophets of the Golden Age prefer to police themselves. The chief Prophet serves as constable and captain of the guard. Like ordinary communities, tent revivals have one permanent soldier per 100 members of the population and one militiaman for every 20.
Racial Demographics
Prophet tent revivals are 100% human (it is a racist organization after all). Non-humans in the community are usually prisoners or slaves.Attractions
In order to attract an audience, many revivals travel with an assortment of carnival shows and exhibits. Use the following table to determine your revival’s attractions. Non-human attractions are chained, caged, and mistreated. When you roll for attractions apply the following modifiers:
- Medicine Show –50 1d100-50
- Carnival –25 (roll twice) 1d100-25
- Fair 0 (roll 3 times) 1d100
- Circus +10 (roll 5 times) 1d100+10
- Extravaganza +10 (roll 10 times) 1d100+10
Prophets of the Golden Age: Attractions
Roll a d% based on the size of the tent revival.
d% | Attraction | d% | Attraction | d% | Attraction |
---|---|---|---|---|---|
1-10 | None | 64-67 | Giant Snake** | 86 | Ettin |
11-30 | 1d8 Clowns (commoners) | 68-70 | Medium Monstrous Bug*** | 87-88 | Lizard Man |
31-40 | 1d6 Acrobats (experts) | 71-72 | Large Monstrous Bug*** | 89-90 | Cockatrice |
41-45 | Stage Magician (adept) | 73 | Huge Monstrous Bug*** | 91-92 | Merman |
46-50 | Bear* | 74-75 | Owl Bear | 93 | Triton |
51-53 | Lion* | 76-77 | Griffon | 94 | Wyvern |
54-55 | Tiger* | 78-79 | Hippogriff | 95 | Pegasus |
56-57 | Ape* | 80 | Manticore | 96 | Unicorn |
58-60 | Crocodile* | 81-83 | Ogre | 97-99 | Roll Twice More |
61-63 | Elephant | 84-85 | Hill Giant | 00 | Roll again and double all quantities |
**Roll 1d6: 1-4 Constrictor, 5-6 Viper
***Roll 1d6: 1-3 Spider, 4-5 Centipede, 6 Scorpion
Formal Name
Prophets of the Golden AgeNicknames
Golden Prophets, The ProphetsSymbol
A vitruvian man, male or femaleTent Revivals
A list of current Tent RevivalsKain the Broken and New Albion
Exiled to Akratia for stirring up trouble in the city of Rikka, he brings his small retinue with him:Remove these ads. Join the Worldbuilders Guild
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