Rise (Card Game)
I play the Hermit. Upright. I get to look at the top three cards of my deck and rearrange them however I want.
Wait! You're forgetting something... look here: Death. Reversed! Ha. Looks like your Hermit won't be dispensing much knowledge this time!
History
Execution
Components and tools
A full set of the Minor Arcana is required for each player in Rise, though the Major Arcana change based on which faction the player is a part of. Church players use a set of Major Arcana drawn to directly represent the Pentarchy Faith (and it is perhaps for this form of minor idolatry that the Pentarchy looks down upon the game). Primal players use Major Arcana representing the Old Gods of Akratia, long dead from long before even the Akran Imperium existed. A new faction has arisen in recent years, though its inclusion is argued against by many given its... unsavory character. Spark players use a Major Arcana built out of the most horrific Sparks of all recorded history and seek not to claim victory over Church or Primal players, but to ensure that everyone loses everything.
Sets of these Major Arcana are sold just about anywhere there's an artistic underground to a town or city.
Observance
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