The Maid
In this world there are countless servants who keep things running smoothly. There are serving girls and footmen, butlers and washer women. You are a maid, a much rarer, stranger creature.
You learned your craft from the secret academy, and in doing so acquired strange, inhuman traits. The training instilled in you a deep need to serve a master, whether a great noble or someone pulled off the street for that purpose, but you gain a unique kind of strength from your master’s love and approval.
Though you wear the trappings of a humble servant, you are a creature of power and love, and you will not be stopped!
Building a Maid
Pick your Race
Dwarf
As the best armorers in the land, even your Maid Uniform is stronger. Your uniform provides 2-ArmorElf
Coming from a hierarchical society, elves know how to keep their superiors happy. At the start of each session you gain 1-FavorHalfling
When you enter a new location, you can ask the GM for where the servants enter and congregate. They will tell youHuman
When you first enter a civilized settlement, you can always find the places where people sell food and other practical items at affordable pricesChoose how you were trained as a Maid
Barmaid
When not adventuring, you find yourself drawn by your history back to the tavern. While in taverns or bars, you may Parley using your skills as a Barmaid as leverageHousekeeper
Trained to run all aspects of your master's house, you can always rest in your master's house free of charge while not adventuringMaid-in-Waiting
You were trained in the high courts of the Sovereign Isles. When you spend time acting the part around nobility and aristocracy, learn a juicy rumorStarting Moves
Your maid starts with 25-COIN and your Maid Uniform (choose your uniform's color: Black, Blue, Pink, Red, Violet, Green, etc.). Your Damage Die is d6. You start with all these moves:Chaos Fist
Spend 1-Favor to use this secret technique to inject chaos into the world. The GM makes a d66 roll on the Maid Chaos Table.My Master
Select a character (Player or NPC) to be your master. Each time you follow a command from your master, they may elect to give you 1-Favor, up to a held maximum of 3-Favor. You can spend 1-Favor to gain Advantage to a roll made for your master's benefit or on their behalf. If your master dies or dismisses you from their service, you lose all current Favor, but are free to select a new master.Maid Uniform
You always have a pristine maid uniform, and it provides 1-Armor (0-LOAD). This is not cumulative with any armor you wear. If your uniform is removed you lose this benefit. Your uniform can be stolen or destroyed, but you can make a new uniform given the right supplies in 8 hours.Sight Unseen
When you use your status as a servant to go unseen, roll +DEX. ✴On a 7+, you can go unnoticed as long as you don't get too close to anyone or do anything obvious. ✴On a 10+, you can get right under their noses without being noticed unless you do something strange or obvious.Advanced Moves
Levels 2-5
When you gain a level from 2-5, and you choose to take an Advanced Move, you may choose from these moves:4-D Dress
Your Maid Uniform has an uncanny ability to hold things, and can contain 3-LOAD of items without counting towards your maximum LOAD.Bodyguard
When you are protecting Your Master, add these questions to the Discern Realities list:- How can I get my master out of here?
- What does my master intend to do now?
- What here poses the greatest threat to my master
Cooked with Love
Your cooking is delicious, and anyone who eats a proper meal you've prepared heals 1d6 HP.Helpful
When you Aid another PC, treat a 6- as a 7-9 result and the other PC always gains Advantage to their roll.Home Economics
When you pull 3-LOAD or more of everyday items at once out of your pack while adventuring (rations, clothes, adventuring gear, etc.), roll +CHA. ✴On a 7-9, you are able to get a small bonus or discount. ✴On a 10+, you are able to get a significant bonus, a great deal, or learn something useful from the sellers you originally bought the goods from.Hospitality
When you provide hospitality to someone, gain Advantage to Discern Realities about them or Parley with them.Improvised Weapon
Anything solid that you can pick up can be used as a weapon with the appropriate range (usually Hand).Stalker
When you follow or shadow someone, roll +DEX. ✴On a 10+, you find out exactly what they're up to without arousing suspicion. ✴On a 7-9, it's either an impression of their doings, or you can reveal yourself to learn more.Shinobi Maid
At any time, you can instantly pull two bladed weapons (Hand, Thrown, Precise, 0-LOAD, 0-COIN) from your Maid Uniform that had been cunningly hidden when you Made Camp. So long as you have your uniform on, and haven't pulled these two weapons since the last time you Made Camp, you can use this move. You also now have long scarves flowing from your Maid Uniform.Stable Master
When setting out on a journey from your Master's house, you will always have a horse available to you (if your Master owns one).Levels 6 Onwards
When you gain a level from 6 onwards, and you choose to take an Advanced Move, you may choose from these moves, or the Levels 2-5 Moves.Absolute Maid
Requires: Maid UniformYour maid uniform provides an additional +1-Armor. This is cumulative with the Maid Uniform move, but not with any armor you wear. Also, your uniform cannot be forcibly removed by any means.
Crisis Adrenaline
When you take damage, you can either take Advantage on your next move, or deal the amount of damage you took as damage on your next attack.Master-ful Disguise
When you have 4-8 hours of downtime, you can disguise yourself to look like your master. So long as you don't act out-of-character, or get to close to someone that knows your master too well, nobody will see through the disguise.Just There
Requires: My MasterYou can spend 1-Favor to inexplicably appear at your master's side.
Maiden's Tears
When you cry, genuinely or convincingly faking it, roll +CHA. ✴On a 7+, your allies gain Advantage to Aid you. ✴On a 10+, enemies hesitate to do anything to you.Saw It
Any time you reasonably could have been present for an event, you can declare that you witnessed it from the sidelines.Seduction
When you turn someone on, roll +CHA. ✴On a 7-9, choose one. ✴On a 10+, choose two.- Give them 1-Favor, which they can spend when acting on your behalf. They can have a maximum of 3-Favor and NPCs can only use Favor to give Advantage on actions.
- Distract them at a critical moment
- Gain leverage over them
Spick-and-Span
You have an exceptional ability to clean. You can earn 5-COIN by giving an inn or similar a thorough cleaning, and if you fix up a campsite, the Make Camp move restores an additional 1d4 HP to everyone but yourself.Steadfast Servant
Requires: My MasterYou can hold up to 6-Favor, and you can spend 1-Favor to heal 1d6 HP.
Very Helpful
Replaces: HelpfulWhen you Aid another PC, you don't roll. They gain Advantage to their roll and if you would share in the consequences of their actions, you always get a chance to defend yourself first.
Death Move: For My Master, Eternal
When you die, you go down hard. It's horrible, grisly, and there's no way you could have survived that! So no one checks. You are left for dead, just another servant lost in service to the master. Little do they know, you are only mostly dead, which is quite different from all-the-way-dead. When your master is next in perilous danger, you show up, heavily wounded and on the verge of death, but very much alive and here to save your master. You appear anywhere you want to be and immediately take the most dramatic action. Whenever you make a move, you automatically take a result of 12 until you have successfully saved your master or your actions have allowed someone else to do so. When this goal is accomplished, and your master is excited to see you still alive, you pass away with a smile to forever serve the god Death beyond the Black Gates.Maid Tables
Maid Look Table
Roll a d66 (two d6s) three times and re-roll any duplicates or any conflicts.Maid Look Table
Roll the Dice
11 | Albino |
12 | All-Black Eyes |
13 | Antenna Hair |
14 | Antennas |
15 | Athletic Build |
16 | Bandages |
21 | Bobbed Hair |
22 | Brown Skin |
23 | Bunny Girl/Boy |
24 | Catgirl/boy |
25 | Cross-Dresser |
26 | Curly Hair |
31 | Doe-Eyed |
32 | Eyepatch |
33 | Fangs |
34 | Freckles |
35 | Glasses |
36 | Goggles |
41 | Hair in Long Ringlets |
42 | Hair Ribbon |
43 | Heterochromia |
44 | Long, Flowing Hair |
45 | Odd Skin Color |
46 | Piercing Stare |
51 | Piercings |
52 | Scarf |
53 | Sickly |
54 | Skinny Build |
55 | Slender Build |
56 | Small Angel Wings |
61 | Small Bat Wings |
62 | Sunglasses |
63 | Tattoos |
64 | Voluptuous Build |
65 | Wears a Rose |
66 | Wicked Scar |
Maid Chaos Table
When a Maid uses the Chaos Fist move, roll to determine what happens.Maid Chaos Table
Roll the Dice
11 | A band of goblins attack! |
12 | A dimensional vortex opens up! |
13 | A dragon devours the enemy you were trying to deal with! |
14 | A fire breaks out! |
15 | A former family member returns, but undead! |
16 | A ghost appears with a message. |
21 | A man with a long, white beard critiques your polearms. |
22 | A mysterious traveler offers the party a job. |
23 | A spoony bard comes to play a tune! |
24 | A stray cat wanders by. |
25 | An archangel pays a visit from the heavens. |
26 | A party of adventurers comes running the other way in terror. |
31 | Bandits attack! |
32 | Cute, harmless little slimes pass by. |
33 | Discovered a sarcophagus, and something is stirring inside! |
34 | It just so happens to be someone's birthday today! |
35 | It starts raining! |
36 | Local inhabitants discover a love of maids! |
41 | Ninjas attack! |
42 | Nope! It's actually a mimic! |
43 | One of the Vestiges gives a party member a divine vision! |
44 | Someone nearby breaks into song! |
45 | The master accidentally drank a gender-switching potion! |
46 | The next NPC or monster you encounter is carrying a pie. |
51 | The party comes across a reasonably-priced restaurant. |
52 | The princess of a fallen nation comes seeking refuge! |
53 | There's a sudden storm! |
54 | There's a zombie outbreak! |
55 | You come across a table spread with an amazing banquet! |
56 | You come across a wizard who just wants to make bad puns. |
61 | You discover a mysterious orb! |
62 | You discover a torture chamber! |
63 | You discover a treasure chest! |
64 | You find a strange potion! |
65 | You found a treasure map! |
66 | Your master loses their memory! |
Credits
Original Maid playbook by Ewen Cluney, which uses text from Class Warfare by Johnstone Metzger. The original text of The Maid is released under a Creative Commons Attribution Share Alike 4.0 International license. The Death Move is adapted from Boldly Games' Grim World.Remove these ads. Join the Worldbuilders Guild
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