Myrgrid Settlement in Alabastria | World Anvil

Myrgrid

Demographics

Mostly all the populace consists of Druids of human or Elven decent, however there is a small part of the camp that has been made home by rangers & retired adventurers of many races.

Government

A council of Elders, also called Myers, makes decisions for Myrgrid. Myers decide if they are to send traders out, if they are accepting any new proposals, and most importantly if they are to intervene in any world event.   The Tyrr'd are considered to be the peace keepers of this city. They protect the city from any monstrosities that manage to find their way through the forests redirection, as well as provide hunted game and crafting materials to the colony in times that traders are few. There tends to be very little crime in the city, as the wilds themselves protect the druids and their families, however when needed Tyrr'd's will detain trouble makers and bring them before the Myers.

Infrastructure

The druids who maintain the wilds, commonly called Perryns, have used their druidic powers to coax the trees out of the way to make clearings and walk ways so that tents and caravans can be pulled through and set up.   Most important families have large tents that display their house colours, as well as hanging banners of their crests, and are usually clustered together in the west of the city.   In the centre of the city, traders and crafters set up tents and open their caravans to sell their wares to the population.   General population have small tents set up in small clusters to the south and west, with brewers, herbalists and communal tents are scattered throughout.
Type
Large town
Population
1000
Location under
Characters in Location

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