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Taft

The frontier town of Taft is built on the ruins of a much older settlement, Taft. Thousands of years ago, the old Taft was a thriving human town whose people were firmly allied with neighboring dwarves and gnomes. Then an orc horde swept through the area and laid waste to the settlement, and Taft was abandoned for centuries.
  In the last three or four years, settlers from the city of Tyre have begun the hard work of reclaiming the ruins of Taft. The new settlement is home now to farmers, woodcutters, fur traders, and prospectors drawn by stories of gold and platinum in the foothills of the Broken Tooth Mountains. The arrival of a white dragon threatens to destroy all that they've worked to rebuild.
 
 
Nestled in the rocky foothills of the snow-capped Broken Tooth Mountains is the mining town of Taft, which consists of forty or fifty simple log cabins. Crumbling stone ruins surround the newer houses and shops, showing how this must have been a much larger town in centuries past.
  Tafts’ residents are quiet, hard-working folk who came from Tyre and other distant cities to eke out a life amid the harsh wilderness. They are farmers, stonecutters, blacksmiths, traders, prospectors, and children. The town has no walls and no garrison, but most of the adults keep weapons within easy reach in case the need for arms should arise.
  You are assured that visitors are welcome here, particularly if they have coin to spend or news to share. You've heard that the Stonehill Inn at the center of town offers modest lodging and meals. A couple of doors down from the inn, posted outside the townmaster’s hall, is a job board for adventurers.

 

Stonehill Inn


 
  This modest, two-story roadhouse has six rooms for rent on the upper floor. A bed for the night costs 5 sp, while a meal costs 1 sp. The proprietor is a friendly male halfling named Toblen Stonehill. Toblen is a native of the town of Triboar to the east. He came to Snowfals to prospect, but soon realized that he knew a lot more about running an inn than he did about mining. If the characters talk to Toblen, he shares a brief tale told to him by one of his regular patrons. Roll a d6 and consult the Snowfa Tales table to determine which tale Toblen knows, or pick a tale the characters haven't heard yet. He will also suggest talking with Daran for adventure stuff and share who the main folks in town are.
  (The characters’ other alternative for lodging is to camp outside the town, or to persuade a farmer such as Daran Edermath or Qelline Alderleaf to let them sleep in a hayloft.)
  Toblen is upset that the Redbrands have been allowed to terrorize the town, and that Harbin Wester, the townmaster, has done nothing to curtail them. However, he tries not to stir up trouble for fear that the Redbrands might retaliate against his wife and children.
  Elsa, a gossipy barmaid: “Daran Edermath, the orchard keeper, is a former adventurer.” (See the “Edermath Orchard” section below for more information.)
  Trilena, the innkeeper’s wife: “Thel Dendrar, a local woodcarver, stood up to the Redbrands a tenday ago when they came by his shop and leered at his wife. The ruffians murdered him. Several townsfolk saw it happen. The Redbrands grabbed his body, and now his wife, daughter, and son have gone missing too.” (Unknown to Trilena and the other townsfolk, the Redbrands took Thel’s wife and children to their secret hideout.)
  Pip, Toblen’s young son: “Qelline Alderleaf’s son Carp said he found a secret tunnel in the woods, but Redbrands almost caught him.” (See the “Alderleaf Farm” section below for more information.)
  Freda, a weaver: “The Redbrands hassle every business in town, except for the Snowfals Miner’s Exchange. They don’t want trouble with Halia Thornton, who runs it.” (See the “Snowfals Miner’s Exchange” section below for more information.)
  Freda, a weaver: “The Redbrands hassle every business in town, except for the Snowfals Miner’s Exchange. They don’t want trouble with Halia Thornton, who runs it.” (See the “Snowfals Miner’s Exchange” section below for more information.)
 
  Barthen’s Provisions The shelves of this general store stock most ordinary goods and supplies, including backpacks, bedrolls, rope, and rations. Barthen’s doesn't stock weapons or armor, but characters can purchase other adventuring gear here, with the exception of items that cost more than 25 gp. (For prices, see the rulebook.) Characters in need of weapons or armor are directed to the Parsan Commercial Company. Those looking to buy potions of healing are urged to visit Adabra Gwynn at Umbrage Hill (see the "Potions of Healing" sidebar).
  The proprietor, Elmar Barthen, is a lean and balding human man of fifty years. He employs a couple of young clerks (Ander and Thistle) who help load and unload wagons, and who wait on customers when Barthen isn't around. Characters who engage Barthen, Ander, or Thistle in friendly conversation are told a tale. Roll a d6 and consult the Phandalin Tales table, or pick a tale the characters haven't heard yet.
  If the characters tell him of Gundren Rockseeker’s capture, Barthen is saddened by the news and encourages the party to find and rescue the dwarf. He considers Gundren a friend and was excited by talk of discovering the lost mine of the Phandelver’s Pact in the nearby hills. If the party hasn’t already learned details of the mine from Sildara Hallwinter, a character who succeeds on a DC 15 Intelligence (History) check can relate the information from the first paragraph of the “Adventure Backstory” section at the start of the Adventure Overview.
  Barthen also mentions that two more Rockseeker brothers, Nundro and Tharden, are camped somewhere outside town. Barthen hasn’t seen them in a tenday and expects the brothers to return “any day now” to resupply. What Barthen doesn’t know is that Tharden is dead and Nundro is a prisoner in the mine.
  Barthen’s News: If the characters ask Barthen how business is going, the shopkeeper tells them that the Redbrands are making it hard on everyone, shaking down local businesses and flouting the townmaster’s authority. If the characters seem of a mind to do something about it, he tells them that the Redbrands frequent the Sleeping Giant tap house.
 

Edermath Orchard

Daran Edermath is a retired adventurer who lives in a tidy little cottage beside an apple orchard. A fit, silver-haired half-elf well over a hundred years old, Daran is a fighter who served as a marshal and herald for many years in the lands of the Dragon Coast, far to the southeast. Upon retiring, he returned to the Neverwinter region, his original home.
  Daran is a member of the Verethragna's Horns, a devout and vigilant group that seeks to protect others from the depredations of evildoers. The order is always vigilant, ready to smite evil, enforce justice, and enact retribution against any who try to subjugate or harm others. Though he is no longer active in the order, he keeps an eye on happenings around Snowfals. He is happy to trade news with fellow adventurers, especially those who appear to hold to these virtues.
  Daran is concerned about the Redbrands, and he would like to see a group of adventurers teach the ruffians a lesson. He tells the characters that it’s time someone took a stand against the Redbrands’ leader, Glasstaff. Daran knows the Redbrands hang around the Sleeping Giant tap house, but he can also tell the characters that the main Redbrand safe house lies under Tresendar Manor, the ruin at the east edge of town. (See the “Tresendar Manor” section below for more information.)
  Quest - Old Owl Trouble: Daran has heard stories from prospectors in the hills northeast of Snowfals that someone is digging around in the ruins known as Old Owl Well. More disturbingly, several prospectors have reported being chased from the area by undead. He asks the characters to visit the ruins, a couple days march northeast of Snowfals, and find out who’s there and what they’re up to. Daran knows that the ruins are an old watchtower of an ancient magical empire known as Netheril, and he worries that dangerous magic might be dormant there. If the party pursues this quest, see “Old Owl Well” in Act 3: The Spider's Web.
 
  Joining the Verethragna's Horns If the party deals with the Redbrands and investigates Old Owl Well, Daran Edermath privately approaches certain members of the group to urge them to join the Verethragna's Horns. He speaks with those who exemplify the virtues of the order, such as honor and vigilance. If a character agrees, Daran awards the person the title of Asvārān.
 
 
 
  Potions of Healing No place in Snowfals sells potions of healing. However, characters who wish to purchase one or more such potions can do so at the Umbrage Hill windmill, located a few miles north of Snowfals. The windmill is home to a midwife and acolyte of Anahita (goddess of fertility, water, health and healing) named Shahin Zamani (Adabarra Gwinn). For more information on this location, see “Umbrage Hill”.
 
 
 

Parsan Commercial Company

Hanging above the front door of this modest trading post is a sign shaped like a wooden shield with a blue lion painted on it.
  This building is owned by the Parsan Commercial Company, a merchant company based in the city of Yartar over a hundred miles to the east. The company ships finished goods to Snowfals and other small settlements throughout the region, and furs and minerals out.
  The master of the Snowfals post is a sharp-tongued human woman of thirty-five named Linene Graywind. She knows that bandits have raided PCC caravans, but she doesn’t know who is responsible.
  In a back room, Linene keeps a supply of armor and weapons, all of which are for sale to interested buyers. (For prices, see "Armor and Shields" and "Weapons" in chapter 5 of the Player's Dungeons & Dragons Basic Rules.) Linene has a few scruples, however, and won’t sell weapons to anyone she thinks might be a threat to the town. Among those with whom she refuses to do business are the Redbrands. She warns the characters that the ruffians are trouble and advises them to avoid the Sleeping Giant tap house.
  Recovered Goods: If the characters return the stolen goods found in Mithra's Shrine (or if they left the goods but reveal where they can be found), Linene gives them a reward of 50 gp and promises to help the adventurers any way she can.If the characters talk to her, she recalls a tale told to her by one of her neighbors. Roll a d6 and consult the Snowfals Tales table, or pick a tale the characters haven’t heard yet.
 
 

Snowfals Miner’s Exchange

Miners come here to have their valuable finds weighed, measured, and paid out. The exchange also serves as an unofficial records office, registering claims to various streams and excavations around the area. Enough wealth is hidden in the nearby streams and valleys to support a good number of independent prospectors.
  The exchange is a great place to meet people who spend a lot of time out and about in the countryside surrounding Snowfals. The guildmaster is a calculating Yuan-ti pureblood woman named Halia Thornton. She wearsShe is also an agent of the Sseth's Tongue, a shadowy organization that seeks to exert secret control over the North through wealth and influence. Halia is working slowly to bring Snowfals under her control, and she can become a valuable patron to adventurers who don't cross her. If the characters get on her good side, Halia tells them a tale. Roll a d6 and consult the Snowfals Tales table, or pick a tale the characters haven't heard yet.
  Halia doesn’t know the location of Iceheart Cave (where the kobolds took Gundren), but she has heard that the Redbrands have a kobold minion serving them. She suggests the kobold might know the location. She leverages this information to try to persuade the characters into helping her deal with the Redbrands.
  Quest - Halia’s Job Offer: If approached by characters she believes she can control, Halia explains that the Redbrands are a problem. She tells how the ruffians loiter around the Sleeping Giant tap house and have a base under Tresendar Manor, on the east edge of town. She then offers the characters 100 gp to eliminate the Redbrand leader, whom the outlaws call Glasstaff, and bring her any correspondence found in the leader’s quarters. Halia doesn’t reveal that she wants to take over the Redbrand operation herself. A DC 15 Wisdom (Insight) check indicates she has ulterior motives for wanting the Redbrand leader dead.
 
  Joining the Sseth's Tongue If the party disposes of the Redbrand leader, Halia Thornton approaches certain members of the group to urge them to join Sseth's Tongue. She speaks with those who share the Sseth's Tongue, such as wealth and power and the resurgence of the Yuan-ti kingdom. Even if the party wipes out the Redbrand gang, Halia might still extend the offer in an effort to gain friends (and spies) within the party. If a character agrees, Halia gives the individual the title of Fang.
 
 

Shrine of Luck

Snowfals' only temple is a shrine made of stones taken from the nearby ruins. It is dedicated to Anahita (goddess of harvest and good fortune) and is normally in the care of a zealous elf acolyte named Sister Garaele. However, she is out of town at the start of the adventure..
  Sister Garaele is a member of the Harpers, a scattered network of adventurers and spies who advocate equality and covertly oppose the abuse of power. The Harpers gather information throughout the land to thwart tyrants. They aid the weak, the poor, and the oppressed. Sister Garaele regularly reports to her superiors on events in and around Snowfals, and is currently in Wintersport doing exactly that. In her absence, the shrine is left untended.
  Quest - The Banshee’s Bargain: Recently, Garaele’s superiors asked her to undertake a delicate mission. They wanted her to persuade a banshee named Agatha to answer a question about a spellbook. Garaele sought out Agatha in her lair, but the creature did not appear for her.
  Garaele desires an intermediary to bring Agatha a suitable gift, a jeweled silver comb, and persuade the creature to tell what she knows about the location of a spellbook belonging to a legendary mage named Bowgentle. Sister Garaele believes that a character who flatters Agatha’s vanity might be able to trade the comb for an answer. She offers the quest to the characters and offers them five potions of healing as payment for their efforts.
 

Alderleaf Farm

A wise female halfling of forty-five, Qelline Alderleaf is a pragmatic farmer who seems to know everything that goes on in town. She is a kind host, and is willing to let the characters stay in her hayloft if they don’t want to stay at the Stonehill Inn.
  Carp’s Story: Qelline’s son, Carp, is a spirited and precocious halfling lad of ten years. He is enchanted by the idea of being an adventurer and says that he was playing in the woods near Tresendar Manor when he found a secret tunnel in a thicket. A couple of “big ugly bandits” came out of the tunnel when he was there, and met with a pair of Redbrands. They didn’t see him, but it was close. Carp thinks that the bandits have a secret lair under the old manor house. He can take the characters to the tunnel or provide them with directions to the location. The tunnel leads to Area 8 in the Redbrand Hideout.
  Quest - Reidoth the Druid: Qelline is a longtime friend of a druid named Reidoth. If she figures out that the characters are looking for specific sites in the area, such as Cragmaw Castle or Wave Echo Cave, she suggests that they visit Reidoth and ask for his help, “since there’s not an inch of the land he doesn’t know.” She tells the characters that Reidoth recently set out for the ruins of a town called Thundertree, just west of the Neverwinter Wood. The ruins are about fifty miles northwest of Phandalin, and she provides directions so the characters can easily find the place. If the party pursues this quest, see “Ruins of Thundertree” in Act 3: The Spider's Web.
 

Townmaster’s Hall


  The townmaster’s hall has sturdy stone walls, a pitched wooden roof, and a bell tower at the back. The job board next to the front door features a sparse number of notices, all written in Common and in the same hand.
  If the characters inspect the notices on the job board, proceed to the “Snowfals Quests” section.
Type
Village

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