Archbishop Acuity
Archbishop Acuity CR: 10
STR
12 +1
DEX
14 +2
CON
16 +3
INT
18 +4
WIS
20 +5
CHA
17 +3
Spellcasting. The archbishop is a 12th-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The archbishop has the following cleric spells prepared:
- Cantrips (at will): guidance, light, sacred flame, thaumaturgy, toll the dead.
- 1st-level (4 slots): command, cure wounds, detect evil and good, protection from evil and good.
- 2nd-level (3 slots): lesser restoration, spiritual weapon, enhance ability, zone of truth.
- 3rd-level (3 slots): dispel magic, tongues, sending, spirit guardians.
- 4th-level (3 slots): banishment, divination.
- 5th-level (2 slots): commune, greater restoration.
- 6th-level (1 slots): harm.
- At Will: friends.
- 1/Day each: charm person, suggestion.
Ioun's Votary. The Archbishop has advantage on saving throws against bring charmed. Ioun's Disciple. The Archbishop has advantage on saving throws against bring frightened.
Actions
Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1D6+1 bludgeoning damage, or 1D8+1 bludgeoning damage if used with two hands, plus 1D8 radiant damage. Divine Intervention (1/Day). The archbishop calls on their deity to intervene on their behalf. They roll percentile dice and if they roll an 11 or lower, their deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. If their deity intervenes, they can't use this feature again for 7 days. Turn Undead (2/Day). The archbishop presents their holy symbol and speak a prayer censuring the undead. Each undead that can see or hear the archbishop within 30 feet of it must make a DC 17 Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from the archbishop as it can, and it can't willingly move to a space within 30 feet of it. The turned creature also can't take reactions. For its action, the turned creature can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action. When an undead of CR 2 or lower fails its saving throw, the creature is instantly destroyed. BONUS ACTIONS Divine Eminence. The archbishop expends a spell slot to cause their melee weapon attacks to magically deal an extra 3D6 radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the archbishop expends a spell slot of 2nd level or higher (up to a maximum of 5th level), the extra damage increases by 1D6 for each level above 1st.
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